DreamSNES is alive (boohiss on the doubters)

Anything DreamSNES-related can be asked in this forum, such as general questions about the emulator, how to burn it, etc.
User avatar
AuroEdge
DCEmu Mega Poster
DCEmu Mega Poster
Posts: 1667
Joined: Tue Jan 27, 2004 8:00 pm
Location: Anywhere
Has liked: 0
Been liked: 0
Contact:

DreamSNES is alive (boohiss on the doubters)

Post by AuroEdge » Sun Feb 20, 2005 2:55 pm

I emailed Peter Bortas the other day, a developer of DreamSNES, and he basically said that it's still in development. I don't know what that means, but I suppose it's something good.
Image
"The only difference between the Democrats and the Republicans is
that the Democrats allow the poor to be corrupt, too." -Oscar Levant
User avatar
DesertSessions
DCEmu Freak
DCEmu Freak
Posts: 59
Joined: Sat Feb 19, 2005 11:44 am
Location: Pittsburgh PA
Has liked: 0
Been liked: 0
Contact:

Post by DesertSessions » Sun Feb 20, 2005 3:17 pm

hmmmmm.......I wonder what he means by that? :scratch: I hope it means what i think it means :D
"Send two dozen roses to Room 424 and put 'Emily, I love you' on the back of the bill." - Groucho Marx
Boshi
Insane DCEmu
Insane DCEmu
Posts: 117
Joined: Thu Jun 20, 2002 12:01 pm
Location: Inflatable Moose
Has liked: 0
Been liked: 0
Contact:

Post by Boshi » Sun Feb 20, 2005 4:32 pm

maybe we'll see the final version! .99!
Image
User avatar
Quzar
Dream Coder
Dream Coder
Posts: 7489
Joined: Wed Jul 31, 2002 12:14 am
Location: Miami, FL
Has liked: 0
Been liked: 3 times
Contact:

Post by Quzar » Sun Feb 20, 2005 8:39 pm

It's been said before that they released the sources for further development, but they arent actively working on it.
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
SchmuckofNI
Mental DCEmu
Mental DCEmu
Posts: 412
Joined: Fri Mar 28, 2003 11:06 pm
Has liked: 0
Been liked: 0

Post by SchmuckofNI » Mon Feb 21, 2005 9:14 am

I'll believe it when I see it. I dunno how many times I have heard that it was still being worked on yet we have seen little evidence to support it.
Strapping Scherzo
DC Developer
DC Developer
Posts: 2285
Joined: Fri Feb 21, 2003 7:37 am
Location: Chicago, IL
Has liked: 0
Been liked: 0
Contact:

Post by Strapping Scherzo » Mon Feb 21, 2005 9:34 am

Yeah, the source to the sh4 cpu core used in DreamSNES and Super Famicast is now publicly distributed with snes9x. I felt special for a little while because I had this source before anyone else.
Image
DcSteve
Modder Of Rage
Modder Of Rage
Posts: 805
Joined: Mon Mar 18, 2002 12:41 pm
Location: Midwest
Has liked: 0
Been liked: 0
Contact:

Post by DcSteve » Mon Feb 21, 2005 1:13 pm

fyi... peter's site does not exist anymore. If anymore official dsnes were ever to be done, marcus's site would be where they would be done. Also, Marcus is still actively participating in dcdev as he posts in the dcdev yahoo group occasionally. Peter occasionally posts in the snes9x forums. No information about the dreamsnes project has been revealed since the core release.
Check out the beats of rage community at http://borrevolution.vg-network.com/
User avatar
Link2k4
DCEmu Banned
DCEmu Banned
Posts: 604
Joined: Sun May 16, 2004 3:56 am
Location: Detroit,Michigan
Has liked: 0
Been liked: 0

Post by Link2k4 » Mon Feb 21, 2005 11:17 pm

The day the new DSnes is released is the day I finally get laid......
Image
User avatar
DesertSessions
DCEmu Freak
DCEmu Freak
Posts: 59
Joined: Sat Feb 19, 2005 11:44 am
Location: Pittsburgh PA
Has liked: 0
Been liked: 0
Contact:

Post by DesertSessions » Tue Feb 22, 2005 7:28 am

ROFL.....*points and laughs at the virgin* Im just jokin.
"Send two dozen roses to Room 424 and put 'Emily, I love you' on the back of the bill." - Groucho Marx
User avatar
Link2k4
DCEmu Banned
DCEmu Banned
Posts: 604
Joined: Sun May 16, 2004 3:56 am
Location: Detroit,Michigan
Has liked: 0
Been liked: 0

Post by Link2k4 » Tue Feb 22, 2005 12:01 pm

DesertSessions wrote:ROFL.....*points and laughs at the virgin* Im just jokin.
Its cool bro, I am not a virgin though, I been without it for a long time,its been 5 years. I wish a new dsnes would come though, however I am still playing the one people complain that is slow at times.

I like my snes though,play it religously.
Image
User avatar
DesertSessions
DCEmu Freak
DCEmu Freak
Posts: 59
Joined: Sat Feb 19, 2005 11:44 am
Location: Pittsburgh PA
Has liked: 0
Been liked: 0
Contact:

Post by DesertSessions » Tue Feb 22, 2005 1:44 pm

woah......got a taste and someone hid the honey pot. Harsh man, harsh. I have a new found respect for you. Live on. Live on. :D
"Send two dozen roses to Room 424 and put 'Emily, I love you' on the back of the bill." - Groucho Marx
User avatar
curt_grymala
Theme Inducer
Theme Inducer
Posts: 4274
Joined: Fri May 30, 2003 12:14 pm
Location: Wherever I'm Needed
Has liked: 0
Been liked: 0
Contact:

Post by curt_grymala » Tue Feb 22, 2005 2:29 pm

Anyway - back on topic.

I saw a quote about a month ago from the devvers of DreamSNES. The way I interpreted it was:

We're not working on DreamSNES at the moment. We probably won't. Someone may very well make a final release of DreamSNES, but it's not very probable it will be us. We've released the source, so everyone can work on it now.
DCHelp - A Newbie's Best Friend
DC Evolution - Disc Images
DreamZone Forums

I Refuse To Help Anyone That Says They've Tried Everything.
User avatar
Link2k4
DCEmu Banned
DCEmu Banned
Posts: 604
Joined: Sun May 16, 2004 3:56 am
Location: Detroit,Michigan
Has liked: 0
Been liked: 0

Post by Link2k4 » Tue Feb 22, 2005 4:46 pm

I truthfully think that SNES emulation is too damn hard on the DC, I think it maybe possible but no one has the time nor the patience for it, I just suggest either playing your snes emu on the PC,play the actual system or PRAY HARD for a pefect snes emu comes on the DC, but I just don't think it will happen. Scherzo told me that SFC is on hold so that is not active at the moment, so I guess Dsnes .98 is the best we are gonna have, its good enough consider the DCs power can't handle snes too well, it just amazing to see a wonderful system emulated on the first 128 bit home system :}.
Image
User avatar
Hasshaus
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 12
Joined: Mon Feb 07, 2005 2:49 pm
Has liked: 0
Been liked: 0
Contact:

Post by Hasshaus » Thu Feb 24, 2005 5:50 pm

OR you could play it full-speed on the XB*X :o
Image
DcSteve
Modder Of Rage
Modder Of Rage
Posts: 805
Joined: Mon Mar 18, 2002 12:41 pm
Location: Midwest
Has liked: 0
Been liked: 0
Contact:

Post by DcSteve » Wed Aug 17, 2005 3:40 pm

sorry for bringing back an old topic but i have always been wondering why Superfamicast V1 without the dsnes core seems to be as fast if not faster than V2 with the core.

It is apparent that the team dont have the time to work on it and another release by the name of dreamsnes is unlikely. Why not lock this forum or change it to superfamicast, of whose developer(Scherzo) is still active in the dcscene (yes i know marcus still works on scumm but dsnes isnt even listed under his current or old projects in his official lysator page.)
Check out the beats of rage community at http://borrevolution.vg-network.com/
Sir Savant
Somewhat Dumb Knight
Posts: 3652
Joined: Tue Oct 12, 2004 2:26 pm
Has liked: 0
Been liked: 0

Post by Sir Savant » Wed Aug 17, 2005 3:48 pm

The SuperFamicast Forums.
Strapping Scherzo
DC Developer
DC Developer
Posts: 2285
Joined: Fri Feb 21, 2003 7:37 am
Location: Chicago, IL
Has liked: 0
Been liked: 0
Contact:

Post by Strapping Scherzo » Wed Aug 17, 2005 5:38 pm

DcSteve wrote:sorry for bringing back an old topic but i have always been wondering why Superfamicast V1 without the dsnes core seems to be as fast if not faster than V2 with the core.
After putting in the DSNES core, I thought, like everyone else, that I was going to be getting a huge speed increase. It didn't turn out that way. It might actually be faster a bit, but it's also more unstable and buggy. SFC is one of many things on my life long list of things to come back to. We shall see.
Image
DcSteve
Modder Of Rage
Modder Of Rage
Posts: 805
Joined: Mon Mar 18, 2002 12:41 pm
Location: Midwest
Has liked: 0
Been liked: 0
Contact:

Post by DcSteve » Thu Aug 18, 2005 11:11 am

for that reason, the best bet would be to ditch the dsnes core all together and just optimize v2 like you did with v1 if you or anyone ever goes back to the source.
Check out the beats of rage community at http://borrevolution.vg-network.com/
Strapping Scherzo
DC Developer
DC Developer
Posts: 2285
Joined: Fri Feb 21, 2003 7:37 am
Location: Chicago, IL
Has liked: 0
Been liked: 0
Contact:

Post by Strapping Scherzo » Thu Aug 18, 2005 12:05 pm

DcSteve wrote:for that reason, the best bet would be to ditch the dsnes core all together and just optimize v2 like you did with v1 if you or anyone ever goes back to the source.
That's the plan, Stan... Er, uh, I mean, Steve.
Image
User avatar
Dreamcast4life
DCEmu Nutter
DCEmu Nutter
Posts: 846
Joined: Mon May 30, 2005 12:24 pm
Location: monticello,Indiana
Has liked: 0
Been liked: 0

Post by Dreamcast4life » Sat Aug 20, 2005 7:00 pm

LMAO, Dsnes was pretty good but I have to admit SFC was so much better. I like the way you could pick your sound quality and frameskip, I thought that was godly. well Scherzo if you ever go back to it, I hope it works good for you cuz your a great devver and look forward to your DC projects :).
Have you played dreamcast today?
Post Reply