Dream Snes Online?

Anything DreamSNES-related can be asked in this forum, such as general questions about the emulator, how to burn it, etc.
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Dream Snes Online?

Post by DreamcastUK » Wed Sep 17, 2003 4:14 am

Hello there,

Everyone must be bored of me by now talking about online play but any news on if Dream Snes has Netplay? in the new versions?

Regards
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Post by OneThirty8 » Wed Sep 17, 2003 4:56 am

I can't say for 100% certain since I'm not one of the DSNES programmers, and I'm not familiar with libronin but I don't think it's likely to happen. If they were using KOS I would say it might be a remote possibility in the future with some of the stuff that's reportedly going into KOS 1.3.X but I have no idea if such a thing is even available in libronin, which is what DreamSNES uses.
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Post by DreamcastUK » Wed Sep 17, 2003 5:16 am

ok thx man for the fast reply.. I had Dream snes when it first came out and I wasn't happy the fact you could only play one game if you wanted to change it would crash.

And it runned like it was using a 486 with a voodoo 2 inside it... hopefuly the have improved it a little?
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Post by OneThirty8 » Wed Sep 17, 2003 5:32 am

It's pretty impressive now. Speed is good on all of the Donkey Kong Country games and many others, and compatibility is very good. I've never had it crash on me after switching games or anything like that.
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Post by DreamcastUK » Wed Sep 17, 2003 5:35 am

good news.... this can be found on dcemulation here right what version am i looking for?
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Post by OneThirty8 » Wed Sep 17, 2003 7:57 am

Look for version 0.98. You can find it on DCEmu, Consolevision, or Sbiffy.
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Post by sqrt(-1)+1 » Wed Sep 17, 2003 11:58 am

libronin includes an IP stack,
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Post by BlackAura » Wed Sep 17, 2003 12:44 pm

I think it's just used for debugging stuff though. KOS had one that did that since some very early versions, but it wasn't usable for anything else. The stack in libronin appears to be lwIP, which is what newer versions of KOS are using.
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