DreamSNES 0.9.8 BUG/incompatibility list [Upd. 17 Jul 2008!]

Anything DreamSNES-related can be asked in this forum, such as general questions about the emulator, how to burn it, etc.
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Post by nakamichi »

Finally,another BUG discovered:

The MP3 player cuts the last 2 seconds of every MP3 file it plays,so they end too soon.
This needs to be fixed.
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Post by hrb2k3 »

Yoshi's Island - freezes during the ending.
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Post by nakamichi »

??? How could you PLAY it to the end,when you know that the FX chip emulation is broken,so everything runs at insanely low speed and has bugs because of that ?
I can't even stand to finish the first level with that speed.
When the DSNES team fixes the FX emulation,then I will hunt the bugs.
Last edited by nakamichi on Wed Jul 16, 2008 3:31 pm, edited 1 time in total.
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Post by frogcoin »

hehe thats a real die-hard fan of yoshi's island, maybe he took like 1 month to finish it :o
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Post by hrb2k3 »

actually it took about 3 days. i speeded through the whole game after i accidently overwrote my save.

i didn't have that much problem with the speed. i got used to it after a while.
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Post by nakamichi »

I forgot to mention that I have to test the game with STEREO sound,transparencies ON and in 60 Hz to be able to track the bugs.
With everything turned on,it's soooo damn slow,even the first level is a torture to play :(

Seems like you have been playing it with everything turned off.I can't imagine playing it like that,it's NOT SNES-quality at all :)
Last edited by nakamichi on Wed Jul 16, 2008 3:29 pm, edited 1 time in total.
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Post by hrb2k3 »

all i did was play with mono sound, everything else turned on.
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Post by frogcoin »

we must still remember that bugs are noticeable errors, or stuff that doesnt allow to play a game beyond that point, so let say that yoshi's island is playable except that because a bug u cant see the ending.

im playing the games that have a decent speed right now, so ill keep those too slow for the new versions of dreamsnes :mrgreen:
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Post by nakamichi »

Just play Earth Defense Force (E) with transparency OFF,MONO sound,50Hz refresh rate,CPU optimizations ON,Autosave OFF and NO speedometer.
You'll see how speedy it is...it's friggin' fast :)

Or try Metal Warriors (U) at 60Hz with MONO sound...its soo fast'n'smooth :)
Or even try Super Ninja Boy (U)...it moves very smoothly

FYI,Super Metroid moves much faster than on PS2's SNES Station...hehehe
(On Dreamcast it's much more playable)
Last edited by nakamichi on Wed Jul 16, 2008 3:24 pm, edited 1 time in total.
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Post by hypershadowsam »

When I put Japenese roms, the names apperar in japanese. I would like it to be fixed so that the names appear in english.
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Post by Christuserloeser »

get romlst12.zip from the dcemulation dreamsnes download page use and and you'll see the actual filenames without .smc, .fig or .mgd extension
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Post by hypershadowsam »

I'v tried that but some of the names are still in Japanese. Help!
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Post by StreetNinja.COM »

When are you guys gonna stop the Bull$hit and start mak'in this emulator work like a real man would. I don't wanna have to karate chop somebody upside the head for real. I keep it real 8itch. I'm straight from the street, I kick it STRAIGHT NINJA :red) :uzi: :uzi:
Super fantastic. Funkadelic Funk Fest. BOR MODS are Bull$hit
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Post by speud »

When are you guys gonna stop the Bull$hit and start mak'in this emulator work like a real man would. I don't wanna have to karate chop somebody upside the head for real. I keep it real 8itch. I'm straight from the street, I kick it STRAIGHT NINJA
if you registered just to post that you must really be bored. if so take some time and read the rules to know what you shouldnt ask.
also if you have a bit of sense you should understand that noone owes you anything, you should already be happy that someone did this emulator, which is close to fullspeed with sound, for free...
anyway if youre not satisfied why dont you make yours?
if you dont have anything more intelligent to post i suggest you not to waste your time.
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thx to Wack0 for the avatar ;)
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Post by nakamichi »

DreamSNES scans the ROM headers,thats why the names appear in Japanese,as the Japanese producers put the header in their native language.
If you use a tool and change the header,you can have english names instead of Japanese kana for the ROM.
Even better,if you use a roms.lst file,you'll have all of your filenames displayed in English.
So,USE A ROMS.LST!
Last edited by nakamichi on Wed Jul 16, 2008 3:22 pm, edited 1 time in total.
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Any problems with DreamSNES running period?

Post by enjoybeautifier »

Has anyone had a problem where DreamSNES loads once, then everytime afterwards, pike receives an error message?
The beginning's always the best place to start.
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Post by Matisfaction »

oops wrong thread.
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Post by nakamichi »

Just a note for all of you still reading this thread.
This topic is not dead.When the next version of DreamSNES is released,I'll do the testing again.
Last edited by nakamichi on Wed Jul 16, 2008 3:17 pm, edited 1 time in total.
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Post by kodani »

Don't know if this counts as a bug or just a very bad problem.

there is no calibration for the light guns. this is bad because I can only shoot half of the screen.

just letting you know this kinda needs some fixing.
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Re: DreamSNES 0.9.8 BUG/incompatibility list

Post by NepSug »

thank you
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