Dreamcast Development Environment ISO r2
- emptythought
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Now there is only one problem left after the installation of KOS development environment.
Have anybody an idea what I can do to see my path in BASH? I can type an path but I can?t see it. Must there perhaps be an entry in the profile file under Cygwin\etc\ ? If that file have something to do with it, can anyone post the entries of this file? Thanks to everybody for a good advise !!!
Have anybody an idea what I can do to see my path in BASH? I can type an path but I can?t see it. Must there perhaps be an entry in the profile file under Cygwin\etc\ ? If that file have something to do with it, can anyone post the entries of this file? Thanks to everybody for a good advise !!!
After a lot of time trying setup DC_DEV_R2 I've decided to build a Dreamcast Enviroment on Linux system.I've get a script on other topic in this forum and finaly I geting a working sh and arm compiler(Linux system is very much better! I'm now a NIX user).
My question now is, how to setup Code::Blocks for a DC compiler? I see a topic but incomplete. Someone knows how to?
My question now is, how to setup Code::Blocks for a DC compiler? I see a topic but incomplete. Someone knows how to?
WGR7
"procuramos a luz mas contemplamos a escurid?o"
"procuramos a luz mas contemplamos a escurid?o"
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Yes, a new/complete tutorial to set up a DC compiler for Code Blocks, Dev C++ or Visual C++ Express 2005 would be great . I?ve tried to make one with Dev C++ after a the tutorial on this site http://dreamcast.dcemu.co.uk/devcconfig.php.
I searched for the correct dirs for binaries, libraries on my pc... but in the end I got compile errors. Perhaps this tutorial is very old.
But perhaps this would help:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=18817
It's a wizard for Visual C++ but I assume my OS Win98SE is too old.
I searched for the correct dirs for binaries, libraries on my pc... but in the end I got compile errors. Perhaps this tutorial is very old.
But perhaps this would help:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=18817
It's a wizard for Visual C++ but I assume my OS Win98SE is too old.
- emptythought
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- Quzar
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I was wondering if there have been any advances since the dcdev iso2 that would warrant the creation of a V3. I'm getting ready to set up a dev environment on my new PC and want to make sure I have the newest and greatest Also, are there any good instructions on how to use gdb with the DC?
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
- emptythought
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- emptythought
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why not install it into /cygwin/code::blocks or something similar?
also, I've been thinking a great idea for it would be to include a bunch of classic DC homebrews or emus (with some PDroms) that could be automatically placed into a /projects/examples/ folder. That way everyone that starts out isn't only given the paltry kos 'examples' but functioning programs.
also, I've been thinking a great idea for it would be to include a bunch of classic DC homebrews or emus (with some PDroms) that could be automatically placed into a /projects/examples/ folder. That way everyone that starts out isn't only given the paltry kos 'examples' but functioning programs.
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
- emptythought
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I wanted to create a small DC environment installer for Code::Blocks but since most of Cygwin is still used small isn't exactly gonna happen.
What about using MinGW?
What about using MinGW?
That probably could work.also, I've been thinking a great idea for it would be to include a bunch of classic DC homebrews or emus (with some PDroms) that could be automatically placed into a /projects/examples/ folder. That way everyone that starts out isn't only given the paltry kos 'examples' but functioning programs.
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- Damn Dirty Ape
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If I have time at some point, I should be able to compile SMPEG for DC as well--or, at least I can make sure it compiles under Linux and send somebody an archive with a DC makefile that should work on cygwin. It probably won't play videos well, but I think it's needed if you want to get MP3 files to work with SDL_mixer. Reaper ported it quite a while ago, but if I recall correctly, his version had a bunch of stuff commented out and some wierd stuff hacked in to make it play nice with KOS 1.2.0, but that stuff shouldn't be necessary with KOS 1.3.x.
- emptythought
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http://www.consolevision.com/downloads/dcdev_r1.ziplo wrote:where can I find the R1 disc?
There's this tutorial at DCEm UK though it looks like you noticed it already. I don't know C or use any compilers like that but I did think about redoing a tutorial for setting up Dev-C++ for Dreamcast programming. It's still on my todo list, I just haven't found the time to actually sit down and do it yet.lo wrote:Isn't it possible to make a new tutorial with Dev C++ support?
Please.
@fackue
Thanks for the fast reply and the link for the dcdev r1.zip.
The Tutorial at DCEmu UK is for an old KOS ~v 1.25.
A Tutorial for Dev-C++ and the a newer KOS would be great, because it's easier to use for non programmers or noobs (like me).
I try once again to get the KOS and Dev-C++ run, maybe the rev1 helps.
Thanks for your help.
Greetz
lo_
Thanks for the fast reply and the link for the dcdev r1.zip.
The Tutorial at DCEmu UK is for an old KOS ~v 1.25.
A Tutorial for Dev-C++ and the a newer KOS would be great, because it's easier to use for non programmers or noobs (like me).
I try once again to get the KOS and Dev-C++ run, maybe the rev1 helps.
Thanks for your help.
Greetz
lo_
- emptythought
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