pvr_mem_malloc
- Quzar
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pvr_mem_malloc
can I manipulate (read, write, move) the data in the place pointed to by the returned pointer manually? if not, is there a way for me to allocate memory in the PVR's ram for anything that is not a texture?
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Now I see what your MAME idea was - I had to do something similar for Simpsons!
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- Quzar
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hehe, yea. i'm thinking of setting it up so that there is a new variable in the region struct that will be set in the rom loading part of the driver (where it sets what files get loaded into what regions) and have it load the sound files into the pvr ram =P.Warmtoe wrote: Now I see what your MAME idea was - I had to do something similar for Simpsons!
i have yet to get this to work on any game larger than the total main ram size though, which leads me to believe i havnt changed things properly =\.
any tips you can give me?
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man