OpenGL 1 collision tutorial

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bbmario
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OpenGL 1 collision tutorial

Post by bbmario » Wed Mar 20, 2019 10:26 am

Does anyone know any good OpenGL 1 collision tutorial? I've been looking into physics engines but I think that's an overkill for my project, specially on the DC. Initially I'm looking for some efficient collision tutorial, and then I'll try to fake some physics. :mrgreen:
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lerabot
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Re: OpenGL 1 collision tutorial

Post by lerabot » Thu Mar 21, 2019 2:05 pm

There's no direct link between OpenGL and collision.

OpenGL is a way to talk to your GPU. For the Dreamcast, it's just a way to communicate with the PVR chip. By the way, you should check out GLdc if you haven't yet.

As for collision, whatever solution you'll find might use the same geomery as what you'll send to OpenGL for rendering, but openGL has nothing to do with how the collision work...

By the way, are you working on 2D or 3D?
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