GLdc - Call for testers!

If you have any questions on programming, this is the place to ask them, whether you're a newbie or an experienced programmer. Discussion on programming in general is also welcome. We will help you with programming homework, but we will not do your work for you! Any porting requests must be made in Developmental Ideas.
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kazade
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GLdc - Call for testers!

Post by kazade »

Hi everyone!

Over the last few months I've been maintaining a custom fork of libGL, but a few weeks ago I hit a corruption bug that I couldn't solve and decided to essentially tear the whole thing apart and put it back together again :grin:

So, now it's *mostly* back together and it lives here: https://github.com/Kazade/GLdc

There are still outstanding features to implement, so I'm not recommending people just blindly switch over, but I would really appreciate if people could try it, and report bugs on GitHub (or even better, send me patches!)

There are a lot of bug fixes in this version compared to libGL, and it adheres more to the spec. The one thing you will need to do is swap glSwapBuffers with glKosSwapBuffers.
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