Hi everyone!
Over the last few months I've been maintaining a custom fork of libGL, but a few weeks ago I hit a corruption bug that I couldn't solve and decided to essentially tear the whole thing apart and put it back together again
So, now it's *mostly* back together and it lives here: https://github.com/Kazade/GLdc
There are still outstanding features to implement, so I'm not recommending people just blindly switch over, but I would really appreciate if people could try it, and report bugs on GitHub (or even better, send me patches!)
There are a lot of bug fixes in this version compared to libGL, and it adheres more to the spec. The one thing you will need to do is swap glSwapBuffers with glKosSwapBuffers.
GLdc - Call for testers!
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- Insane DCEmu
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