DC-chain / Kos 2.0 Installation Errors

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HUCAST
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Re: DC-chain / Kos 2.0 Installation Errors

Post by HUCAST » Thu Feb 12, 2015 2:43 pm

BlueCrab wrote:It's included in KOS -- in utils/dc-chain.
So KOS is a "complete" kit after all?
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Re: DC-chain / Kos 2.0 Installation Errors

Post by BlueCrab » Thu Feb 12, 2015 8:10 pm

Well, if you consider the stuff that dc-chain downloads, builds, and installs to be part of KOS (and you're starting from a relatively POSIX-like system that has a compiler on it that can be used to build GCC -- i.e, not Windows by itself), then I guess you could consider it as such?

Of course, it also depends on what you consider to be a complete SDK.
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Re: DC-chain / Kos 2.0 Installation Errors

Post by bogglez » Fri Feb 13, 2015 11:07 am

HUCAST wrote: What I don't understand with DC development is how there is no real SDK for it, I mean like KOS but only 1 kit packed together with everything needes to make a DC game + a Manual (How to make a code a DC game)

It would make DC dev'ing way more handy.
Have you checked out kos-ports? There is some stuff in there to make development easier (streaming music for example). It's far from perfect (e.g. I'm missing a 3D model and level loader), but you can of course make suggestions, start projects and recruit people to work on them in an open source way. Maybe other commercial homebrew devs see your point and would collaborate on those "boring" parts as well?
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