Undefined references with kos-ports

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spencer723
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Undefined references with kos-ports

Post by spencer723 » Sat Aug 01, 2020 8:41 pm

Hi all, I'm trying to compile a test program with libGL/GLdc and everything seems to be compiling and installing just fine. The correct include files are in the kos-ports include directory and the libs are in there, too. Whenever I go to compile my program, I get a lot of these types of errors:

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/opt/toolchains/dc/sh-elf/bin/sh-elf-gcc -O2 -fomit-frame-pointer -ml -m4-single-only -ffunction-sections -fdata-sections  -I/opt/toolchains/dc/kos/include -I/opt/toolchains/dc/kos/kernel/arch/dreamcast/include -I/opt/toolchains/dc/kos/addons/include -I/opt/toolchains/dc/kos/../kos-ports/include -I/opt/toolchains/dc/kos/include -I/opt/toolchains/dc/kos/kernel/arch/dreamcast/include -I/opt/toolchains/dc/kos/addons/include -I/opt/toolchains/dc/kos/../kos-ports/include -D_arch_dreamcast -D_arch_sub_pristine -Wall -g -fno-builtin  -ml -m4-single-only -Wl,-Ttext=0x8c010000 -Wl,--gc-sections -T/opt/toolchains/dc/kos/utils/ldscripts/shlelf.xc -nodefaultlibs -L/opt/toolchains/dc/kos/lib/dreamcast -L/opt/toolchains/dc/kos/addons/lib/dreamcast -L/opt/toolchains/dc/kos/../kos-ports/lib -o Raycaster.elf  \
        raycast.o main.o romdisk.o  -lm -lkosutils -lGL -Wl,--start-group -lkallisti -lc -lgcc -Wl,--end-group
/opt/toolchains/dc/sh-elf/lib/gcc/sh-elf/9.3.0/../../../../sh-elf/bin/ld: /opt/toolchains/dc/kos/../kos-ports/lib/libGL.a(gl-api.o): in function `_glKosVertex3fpv':
/opt/toolchains/dc/kos-ports/libGL/build/libGL-2.0.0/gl-api.c:623: undefined reference to `__glKosVertexBufPointer'

...More errors similar to this...
Here is my main.c:

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#include <kos.h>

// kosext2fs
#include <ext2/fs_ext2.h>

// kosutils
#include <kos/bspline.h>
#include <kos/img.h>
#include <kos/md5.h>
#include <kos/netcfg.h>
#include <kos/pcx.h>
#include <kos/vector.h>

// libGL
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include <GL/glut.h>

// math
#include <math.h>

// ppp
#include <ppp/ppp.h>

// raycasting methods
#include "raycast.h"

#ifdef DEBUG
#include <arch/gdb.h>
#endif

#define PACK_PIXEL(r, g, b) ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3)

/* These macros tell KOS how to initialize itself. All of this initialization
   happens before main() gets called, and the shutdown happens afterwards. So
   you need to set any flags you want here. Here are some possibilities:

   INIT_NONE         -- don't do any auto init
   INIT_IRQ          -- Enable IRQs
   INIT_THD_PREEMPT  -- Enable pre-emptive threading
   INIT_NET          -- Enable networking (doesn't imply lwIP!)
   INIT_MALLOCSTATS  -- Enable a call to malloc_stats() right before shutdown

   You can OR any or all of those together. If you want to start out with
   the current KOS defaults, use INIT_DEFAULT (or leave it out entirely). */
KOS_INIT_FLAGS(INIT_DEFAULT | INIT_MALLOCSTATS);

/* Declaration of the romdisk
   You can access the files inside it by using the "/rd" mounting point. */
extern uint8 romdisk[];
KOS_INIT_ROMDISK(romdisk);

/* Your program's main entry point */
int main(int argc, char *argv[]) {
#ifdef DEBUG
	/* This is needed for the Debug target.
	   Please don't remove this part of code if you want to use the Code::Blocks debugger.
	   Also, you'll need to configure Dreamcast Tool (dc-tool) from the DreamSDK Manager. */
	gdb_init();
	printf("Connection established to %s!", PROJECT_NAME);
#endif

    /* Your program start here... */
    printf("\nHello world from %s!\n\n", PROJECT_NAME);

    glKosInit();

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0f, 640.0f / 480.0f, 0.1f, 100.0f);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glOrtho(0.0, 10.0, 0.0, 10.0, -1.0, 100.0);   // setup a 10x10x2 viewing world

    glClearColor(0.29f, 0.46f, 0.84f, 1.0f);

    Floor_t floor = {
        .r = 1.0f,
        .g = 0.0f,
        .b = 0.0f
    };

    while(1) {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        draw_floor(&floor);

        glutSwapBuffers();
    }

	/* Bye... */
    return 0;
}
Here is raycast.c:

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// libGL
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>

#include "raycast.h"


void draw_floor(Floor_t *floor) {
    glLoadIdentity();
    glOrtho(-5.0, 5.0, -5.0, 5.0, 0.0, 1.0);
    glColor3f(floor->r, floor->g, floor->b);
    glTranslatef(0.0f, 0.0f, 0.5f);

    glBegin(GL_QUADS);
        glVertex3f(-3.5f, 0.0f, 0.0f);
        glVertex3f(3.5f, 0.0f, 0.0f);
        glVertex3f(3.5f, -2.0f, 0.0f);
        glVertex3f(-3.5f, -2.0f, 0.0f);
    glEnd();
}
And this is my Makefile:

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#
# Basic KallistiOS skeleton / test program
# Copyright (C)2001-2004 Dan Potter
#   

# Put the filename of the output binary here
TARGET = Raycaster.elf

# List all of your C files here, but change the extension to ".o"
# Include "romdisk.o" if you want a rom disk.
OBJS = raycast.o main.o

# If you define this, the Makefile.rules will create a romdisk.o for you
# from the named dir.
KOS_ROMDISK_DIR = romdisk

# The rm-elf step is to remove the target before building, to force the
# re-creation of the rom disk.
all: rm-elf $(TARGET)

include $(KOS_BASE)/Makefile.rules

clean:
	-rm -f $(TARGET) $(OBJS) romdisk.*

rm-elf:
	-rm -f $(TARGET) romdisk.*

$(TARGET): $(OBJS) romdisk.o
	$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
		$(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils -lGL $(KOS_LIBS)

run: $(TARGET)
	$(KOS_LOADER) $(TARGET)

dist:
	rm -f $(OBJS) romdisk.o romdisk.img
	$(KOS_STRIP) $(TARGET)
Any help would be greatly appreciated. I've tried reinstalling the ports. I feel like I'm missing something super simple :oops:
spencer723
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Re: Undefined references with kos-ports

Post by spencer723 » Sun Aug 02, 2020 5:22 am

Okay, so maybe the library isn't building correctly. When I install libGL, I get these errors when it's compiling:

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kos-cc  -c gl-light.c -o gl-light.o
In file included from gl-light.c:23:
gl-api.h:214:13: warning: inline function ‘_glKosPushMultiTexObject’ declared but never defined
  214 | inline void _glKosPushMultiTexObject(GL_TEXTURE_OBJECT *tex,
      |             ^~~~~~~~~~~~~~~~~~~~~~~~
gl-api.h:89:18: warning: inline function ‘_glKosArrayBufPtr’ declared but never defined
   89 | inline glVertex *_glKosArrayBufPtr();
      |                  ^~~~~~~~~~~~~~~~~
gl-api.h:88:18: warning: inline function ‘_glKosArrayBufAddr’ declared but never defined
   88 | inline glVertex *_glKosArrayBufAddr();
      |                  ^~~~~~~~~~~~~~~~~~
gl-api.h:87:18: warning: inline function ‘_glKosArrayBufReset’ declared but never defined
   87 | inline void      _glKosArrayBufReset();
      |                  ^~~~~~~~~~~~~~~~~~~
gl-api.h:86:18: warning: inline function ‘_glKosArrayBufIncrement’ declared but never defined
   86 | inline void      _glKosArrayBufIncrement();
      |                  ^~~~~~~~~~~~~~~~~~~~~~~
      
      More...
spencer723
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Re: Undefined references with kos-ports

Post by spencer723 » Sun Aug 02, 2020 6:47 am

It seems as though my KOS toolchain install is okay. I was able to compile a simple PVR example that just clears the screen with red and it runs just fine.
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Ian Robinson
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Re: Undefined references with kos-ports

Post by Ian Robinson » Mon Aug 03, 2020 8:59 am

Seems to me is this happening after your program builds if so it's the link line not working or you need to change the order.. -lGL should be -lgl Not caps _undefine is linking error should fix it change -lGl to -lgl let me know..

If it not built proper be a problem to
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Re: Undefined references with kos-ports

Post by spencer723 » Tue Aug 04, 2020 5:21 am

Ian Robinson wrote:
Mon Aug 03, 2020 8:59 am
Seems to me is this happening after your program builds if so it's the link line not working or you need to change the order.. -lGL should be -lgl Not caps _undefine is linking error should fix it change -lGl to -lgl let me know..

If it not built proper be a problem to
Thanks for the suggestion! I actually ended up compiling GLdc myself in the kos-ports folder and using that instead of libGL. Once I compiled GLdc and changed my Makefile to use

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-lGLdc
instead of

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-lGL
, and changed the order so the GLdc was first in my declarations, I was able to compile my program.
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