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- DCEmu Fast Newbie
- Posts: 18
- Joined: Sat Mar 09, 2013 4:39 pm
Recently I've been trying to get a better grasp on the VMU for a new game engine I'm working on. I couldn't seem to find any examples out there that demonstrate how to upload a VMU game to a VMU and be playable.
Before trying to compile it you have to go into the vmufs.c file in KOS and edit line 750:
Code: Select all
nd.hdroff = (flags & VMUFS_VMUGAME) ? 1 : 0;
Make sure the header offset value is set to 1 instead of 0 if the VMUFS_VMUGAME flag is set, otherwise you will get the error "This game is damaged" when you try to play it on your VMU. After you have done that recompile KOS.
I have attached an archive with the demo in it. I have included Marcus Comstedt's VMU Tiny Tetris game in the games folder. Hopefully this helps somebody out there.
- DCEmu Freak
- Posts: 84
- Joined: Wed Jan 05, 2011 4:25 pm
I can’t delete this post, but apparently I can’t read.
It’s still necessary on KOS 2.1.0 as of last month.
I'm sure Aleron Ives feels weird with his postcount back to <10668
- Insane DCEmu
- Posts: 174
- Joined: Fri Mar 30, 2007 12:09 am
I verified that the bug exists and that what LightDark posted fixes it.
- The Crabby Overlord
- Posts: 5424
- Joined: Mon May 27, 2002 11:31 am
- Location: Sailing the Skies of Arcadia
And it's now been patched as of yesterday. Thanks to BB Hood there for sending in a PR with the fix.