Removed Due To rom linkRemember back in the late '90s, when Square was so frustrated trying to fit their opus Final Fantasy VII onto the cartridge-based Nintendo 64 that they made their famous defection to Sony? Well, just a short decade later, China's Shenzhen Nanjing Technology Co, Ltd has apparently done what Square couldn't, squeezing the PlayStation epic onto a cartridge. And not just any cartridge .. a Famicom cartridge. How's it feel to be shown up, Square?
Of course, the conversion isn't perfect. According to a write-up from intrepid blogger CinnamonPirate (who unearthed the 2MB ROM from a Chinese blog) the polygonal graphics and cut scenes are gone, replaced with an impressively wide array of sprites, many stolen from other Final Fantasy games. The story remains surprisingly authentic, though, encompassing the entire three-disc epic while only leaving out a few optional side stories (bye bye, Yuffie and Vincent). The wide array of weapons, magic and materia from the original is a bit restricted in the port, but frankly, we're impressed that features like materia-leveling made it on to the 20+ year old hardware in any form.
The company behind the cart is apparently now primarily makes MP3 players, so our hopes for a Colecovision version of Final Fantasy XII will probably remain unfulfilled.
Final Fatasy VII for the Famicom
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Final Fatasy VII for the Famicom
Stolen from Joystiq
Last edited by politoe on Sat Feb 23, 2008 7:43 pm, edited 1 time in total.
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Re: Final Fatasy VII for the Famicom
Don't think that proves Sony was wrong. At the time Cut scenes was a new and popular feature for games and anyway you look at it the N64 couldn't have offered the space for them. Even the game itself as it was might not have fit on a cartridge without dumbing it down even more (removing side quests, lowering the resolution of the backgrounds). By this point the game would look worse then it did on the PS1. If you did all of that what would have been the point in putting it in the N64 and having to charge $10 or $20 more for it since cartridges are more expensive?
I always felt the N64 should have been a cd-based system like the rest.
I always felt the N64 should have been a cd-based system like the rest.
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Re: Final Fatasy VII for the Famicom
Thanks for posting this link! I recommend MS Internet Explorer to browse the Chinese site.
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Re: Final Fatasy VII for the Famicom
Sony would have gotten pwned if it was *evil grin*Veggita2099 wrote:Don't think that proves Sony was wrong. At the time Cut scenes was a new and popular feature for games and anyway you look at it the N64 couldn't have offered the space for them. Even the game itself as it was might not have fit on a cartridge without dumbing it down even more (removing side quests, lowering the resolution of the backgrounds). By this point the game would look worse then it did on the PS1. If you did all of that what would have been the point in putting it in the N64 and having to charge $10 or $20 more for it since cartridges are more expensive?
I always felt the N64 should have been a cd-based system like the rest.
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Re: Final Fatasy VII for the Famicom
Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
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Re: Final Fatasy VII for the Famicom
Most of the graphics are ripped, but the code isn't (at least according to Sobodash, and he probably knows what he's talking about).RMD wrote:This is crappy half assed rom hack
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Re: Final Fatasy VII for the Famicom
What are you talking about? I can recognize what's going on and at what part of the story they're in in a large amount of those screenshots. What do you expect it to look like? This is the NES we're talking about.RMD wrote:Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
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Re: Final Fatasy VII for the Famicom
I got the ROM and played it for about a half hour. To be honest, it is quite a stretch to connect a gothic castle where you battle mummies and monsters with a Mako reactor filled with soldiers. However, the cutscenes are definitely there. In the short amount of time I spent, I got off the train, battled the 4 soldiers on the platform, met and talked with the members of Avalanche outside the reactor gate, and teamed up with Barrett after a conversation where, though I can't read Chinese, I'm sure he said he didn't trust me and wanted to follow me to make sure I didn't turn on them, exactly like in the original. Not to mention a functioning Materia system that actually implements awesome new elements (like an in-battle Materia switching system to tailor to each battle). This all from a NES hack done by a no-name company. If that isn't impressive, I don't know what is.|darc| wrote:What are you talking about? I can recognize what's going on and at what part of the story they're in in a large amount of those screenshots. What do you expect it to look like? This is the NES we're talking about.RMD wrote:Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
Now I only wish for an English translation. Now that the ROM is in the wild, it won't be long before someone gives it a shot (though it will probably be years until one would potentially be completed).
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Re: Final Fatasy VII for the Famicom
Where did you get the rom?melancholy wrote:I got the ROM and played it for about a half hour. To be honest, it is quite a stretch to connect a gothic castle where you battle mummies and monsters with a Mako reactor filled with soldiers. However, the cutscenes are definitely there. In the short amount of time I spent, I got off the train, battled the 4 soldiers on the platform, met and talked with the members of Avalanche outside the reactor gate, and teamed up with Barrett after a conversation where, though I can't read Chinese, I'm sure he said he didn't trust me and wanted to follow me to make sure I didn't turn on them, exactly like in the original. Not to mention a functioning Materia system that actually implements awesome new elements (like an in-battle Materia switching system to tailor to each battle). This all from a NES hack done by a no-name company. If that isn't impressive, I don't know what is.|darc| wrote:What are you talking about? I can recognize what's going on and at what part of the story they're in in a large amount of those screenshots. What do you expect it to look like? This is the NES we're talking about.RMD wrote:Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
Now I only wish for an English translation. Now that the ROM is in the wild, it won't be long before someone gives it a shot (though it will probably be years until one would potentially be completed).
Thank you.
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Re: Final Fatasy VII for the Famicom
The guy linked to it on that site.JKKDARK wrote:Where did you get the rom?melancholy wrote:I got the ROM and played it for about a half hour. To be honest, it is quite a stretch to connect a gothic castle where you battle mummies and monsters with a Mako reactor filled with soldiers. However, the cutscenes are definitely there. In the short amount of time I spent, I got off the train, battled the 4 soldiers on the platform, met and talked with the members of Avalanche outside the reactor gate, and teamed up with Barrett after a conversation where, though I can't read Chinese, I'm sure he said he didn't trust me and wanted to follow me to make sure I didn't turn on them, exactly like in the original. Not to mention a functioning Materia system that actually implements awesome new elements (like an in-battle Materia switching system to tailor to each battle). This all from a NES hack done by a no-name company. If that isn't impressive, I don't know what is.|darc| wrote:What are you talking about? I can recognize what's going on and at what part of the story they're in in a large amount of those screenshots. What do you expect it to look like? This is the NES we're talking about.RMD wrote:Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
Now I only wish for an English translation. Now that the ROM is in the wild, it won't be long before someone gives it a shot (though it will probably be years until one would potentially be completed).
Thank you.
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Re: Final Fatasy VII for the Famicom
Ok I found it. Thank you.melancholy wrote:The guy linked to it on that site.JKKDARK wrote:Where did you get the rom?melancholy wrote:I got the ROM and played it for about a half hour. To be honest, it is quite a stretch to connect a gothic castle where you battle mummies and monsters with a Mako reactor filled with soldiers. However, the cutscenes are definitely there. In the short amount of time I spent, I got off the train, battled the 4 soldiers on the platform, met and talked with the members of Avalanche outside the reactor gate, and teamed up with Barrett after a conversation where, though I can't read Chinese, I'm sure he said he didn't trust me and wanted to follow me to make sure I didn't turn on them, exactly like in the original. Not to mention a functioning Materia system that actually implements awesome new elements (like an in-battle Materia switching system to tailor to each battle). This all from a NES hack done by a no-name company. If that isn't impressive, I don't know what is.|darc| wrote:What are you talking about? I can recognize what's going on and at what part of the story they're in in a large amount of those screenshots. What do you expect it to look like? This is the NES we're talking about.RMD wrote:Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
Now I only wish for an English translation. Now that the ROM is in the wild, it won't be long before someone gives it a shot (though it will probably be years until one would potentially be completed).
Thank you.
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Re: Final Fatasy VII for the Famicom
I tried to hint at it in my previous post.JKKDARK wrote:Ok I found it. Thank you.melancholy wrote:The guy linked to it on that site.JKKDARK wrote:Where did you get the rom?melancholy wrote:I got the ROM and played it for about a half hour. To be honest, it is quite a stretch to connect a gothic castle where you battle mummies and monsters with a Mako reactor filled with soldiers. However, the cutscenes are definitely there. In the short amount of time I spent, I got off the train, battled the 4 soldiers on the platform, met and talked with the members of Avalanche outside the reactor gate, and teamed up with Barrett after a conversation where, though I can't read Chinese, I'm sure he said he didn't trust me and wanted to follow me to make sure I didn't turn on them, exactly like in the original. Not to mention a functioning Materia system that actually implements awesome new elements (like an in-battle Materia switching system to tailor to each battle). This all from a NES hack done by a no-name company. If that isn't impressive, I don't know what is.|darc| wrote:What are you talking about? I can recognize what's going on and at what part of the story they're in in a large amount of those screenshots. What do you expect it to look like? This is the NES we're talking about.RMD wrote:Did no on look at the screenshots. This is fucking horriable. It barely even ressimables FF7. Its like sure anyone could fucking make a rpg and name it ff7. This is crappy half assed rom hack getting to much atention for nothing.
Now I only wish for an English translation. Now that the ROM is in the wild, it won't be long before someone gives it a shot (though it will probably be years until one would potentially be completed).
Thank you.
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Re: Final Fatasy VII for the Famicom
Well I just noticed if showed you how to get the rom. Thanks for the heads up.
Re: Final Fatasy VII for the Famicom
Doesn't anyone remember the FFX NES rom that was made a while back?
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Re: Final Fatasy VII for the Famicom
I believe I still have the beta of it floating around on my computer, though it wasn't nothing more than a couple of sprites in the intro with no text or anything. I'm pretty sure the project just died off.Lartrak wrote:Doesn't anyone remember the FFX NES rom that was made a while back?
Re: Final Fatasy VII for the Famicom
From what I've been reading, apparently the thing I was thinking of was not a ROM, but a hack of FF2 that ran on the PC.melancholy wrote:I believe I still have the beta of it floating around on my computer, though it wasn't nothing more than a couple of sprites in the intro with no text or anything. I'm pretty sure the project just died off.Lartrak wrote:Doesn't anyone remember the FFX NES rom that was made a while back?
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Re: Final Fatasy VII for the Famicom
Well the thing I have (or had, since I realized I lost that ROM in my hard drive crash) was an actual NES ROM that would only run in certain emulators. There wasn't much at all to it other than a few sprites gathered around a fire (like in the FFX intro) and a title screen.Lartrak wrote:From what I've been reading, apparently the thing I was thinking of was not a ROM, but a hack of FF2 that ran on the PC.melancholy wrote:I believe I still have the beta of it floating around on my computer, though it wasn't nothing more than a couple of sprites in the intro with no text or anything. I'm pretty sure the project just died off.Lartrak wrote:Doesn't anyone remember the FFX NES rom that was made a while back?