Head Tracking for Desktop VR Displays using the WiiRemote

General purpose discussion about gaming and emulation.
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Head Tracking for Desktop VR Displays using the WiiRemote

Post by |darc| » Sun Dec 23, 2007 5:20 pm

This is awesome.

It's thinking...
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Code-Red » Sun Dec 23, 2007 7:56 pm

Thats fucking genius. I wonder if/how/when it will be implemented into any games.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Veggita2099 » Mon Dec 24, 2007 2:49 am

Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.

It is amazing though. I am tempted to try and do it.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Specially Cork » Mon Dec 24, 2007 3:27 am

Veggita2099 wrote:
Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.
I think the invitation to make games using this technology was based on the assumption that a company would produce proper hardware, not just link everyone to a Youtube video and tell them to make their own.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by pixel » Mon Dec 24, 2007 10:44 am

BoneyCork wrote:
Veggita2099 wrote:
Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.
I think the invitation to make games using this technology was based on the assumption that a company would produce proper hardware, not just link everyone to a Youtube video and tell them to make their own.
You're fucking retarded, BoneyCork.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Juan » Mon Dec 24, 2007 11:06 am

Nintendo should hire the guy. That's awesome.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Code-Red » Mon Dec 24, 2007 4:50 pm

Veggita2099 wrote:
Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.

It is amazing though. I am tempted to try and do it.
I wasn't asking for Nintendo to do it. I was hoping this technology might get implemented into FPSs for the PC.

To hell with owning a Wii. If I really wanted a party-only updated Gamecube console I'd pick one up.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Mark30001 » Tue Dec 25, 2007 1:24 am

As someone else told me, this'll take porno to a whole nother level.
.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Vlad Tepes » Wed Dec 26, 2007 9:23 am

It's exactly like TrackIR, only much less expensive.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Quzar » Wed Jan 02, 2008 3:44 pm

CMU represent. I need to get in on some project like this...
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Smurph » Fri Jan 04, 2008 12:51 am

Remember when Software firms actually included support for VR helmets? I remember Descent and Rise of the Triad supported them.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote

Post by Calavera » Tue Jan 15, 2008 2:26 pm

Smurph wrote:Remember when Software firms actually included support for VR helmets? I remember Descent and Rise of the Triad supported them.


Perhaps that is how this was made?

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