PSP Overclocking
- AuroEdge
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Maybe in loading but prolly nothing much else, kinda like how it is pointless to put extra RAM in your X-BOX unless it'll be your emu machine!
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Its down to how the app's coded I think, it seems to be anyway.
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- melancholy
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Re: PSP Overclocking
It most certainly improves PoPoLoCrois in parts. Sometimes there were areas where too many sprites were displayed on the screen at once so the game would slow down. I bumped to processor speed up to 266 and the slowdown problem went away. It has a similar effect in Dynasty Warriors.AuroEdge wrote:Will overclocking your PSP improve performance in "store-bought" games?
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Re: PSP Overclocking
So... how do you make it so commercial games run overclocked? Is there a homebrew app?melancholy wrote:It most certainly improves PoPoLoCrois in parts. Sometimes there were areas where too many sprites were displayed on the screen at once so the game would slow down. I bumped to processor speed up to 266 and the slowdown problem went away. It has a similar effect in Dynasty Warriors.AuroEdge wrote:Will overclocking your PSP improve performance in "store-bought" games?
- melancholy
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The PSP is programmed to operate at three speeds; 222, 266, and 333 mhz. Right now, every PSP game that has been released runs at a processor speed of 222mhz. This is to keep the battery life longer. So technically you are right, this isn't exactly overclocking the PSP. But it is overclocking a game's particular clock speed settings.GyroVorbis wrote:If you're talking about 266mhz, isn't that not really overclocking? Isn't the PSP supposed to be at like 350mhz or somewhere around there?
I use Fastloader. Start it up and press the triangle to step through the different speeds. Then tell it to boot the UMD.AuroEdge wrote:So... how do you make it so commercial games run overclocked? Is there a homebrew app?melancholy wrote:It most certainly improves PoPoLoCrois in parts. Sometimes there were areas where too many sprites were displayed on the screen at once so the game would slow down. I bumped to processor speed up to 266 and the slowdown problem went away. It has a similar effect in Dynasty Warriors.AuroEdge wrote:Will overclocking your PSP improve performance in "store-bought" games?
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- melancholy
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Nope, never played Wipeout. And I have a 1.5 for homebrew and a 2.6 for commercial. I had no intentions of ever getting a second PSP, but I had one of those 'deals of a lifetime', so I ended up with a second one.NeonGenesis wrote:Do you have WipeOut Pure, by any chance? Definite positive effects on that one. BTW, what firmware version are you running?melancholy wrote: I use Fastloader. Start it up and press the triangle to step through the different speeds. Then tell it to boot the UMD.
- AuroEdge
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I started using Devhook as soon as the 2.50/2.60 downgrader came out. It'd be nice if BOOSTER would make Devhook for v1.0 firmware so I can downgrade to v1.0 now.jessman wrote:Downgrade to 1.5 and install Devhook. You can play up to 2.71 games on 1.5 now. Overclocking to 333mhz made the slow-down disappear in Maverick Hunter: X.
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I know! 1.5 is good n' all, but I hate having to get special versions of emulators! Well, the SEI PSP Tool is pretty helpful in this area because it'll convert 1.0 programs to 1.5 and even hide those damned corrupt icons. You really should try it. It also lets you organise your downloaded programs in any order that you want.
EDIT: Do you post in the qj.net forums? It's the best place for PSP news [shameless plug. ].
EDIT: Do you post in the qj.net forums? It's the best place for PSP news [shameless plug. ].
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- melancholy
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- Darksaviour69
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Dcemu.co.uk sucks. Wraggs idea of a site is to make links to forum posts and require login for download then plug every bit of games news on the planet on the front page. Is this an emulation site or the way Wragg pays the bills?Darksaviour69 wrote:jessman wrote: EDIT: Do you post in the qj.net forums? It's the best place for PSP news [shameless plug. ].
dcemu.co.uk is better [shameless plug. ]
Back to the topic on hand...
Sony did it entirely for the battery life, but if you notice 99% of games run just fine 100mhz under the max rating. Did the devs know about this before hand or did they simply make games and coincidentally it worked out fine?
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