Non DC Emulation and Homebrew News

General purpose discussion about gaming and emulation.
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Hawq
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Re: Non DC Emulation and Homebrew News

Post by Hawq » Fri Jul 20, 2007 12:14 pm

emulator OpenC64 0.9.3

system PC - Windows

C64 emu, news:
* fixed problem that wrong colors were displayed if the VIC was in ECM or standard bitmap mode
* be more lenient towards .t64 images where a file end address is incorrect.
get from here

Emulator Ootake 1.15

system PC - Windows

PC-Engine emu, news:
* In the last stage of "Image Fight", the character came to be displayed correctly.
* As a result, all the games of "Hu-Card" might operate without trouble at the report from users.
* Operation speed & timing of CPU has been elaborately adjusted. In "Kisou Louga", the gap of the voice was solved. I think that the operation timing improved in other games, too.
* Processing related to the memory access was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
* When "Gradius","Salamander" or "Parodius" is started, the sound automatically becomes a stereo mode. Tone quality is considerably good!
* Additionally, a detailed part has been improved and corrected.
get from here

Emulator MAME Plus! 0.117u1

system PC - Windows

unofficial mame, news:
* fixed Sega Master System games not working [xvi]
* fixed BIOS auditing [xvi]
* updated GUI BIOS handling
* adjusted in-game UI cursor transparency
get from here
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The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Sat Jul 21, 2007 9:57 am

Emulator WinUAE 1.4.3 Public Beta 11

system PC - Windows

Amiga emu, news:
- autoconfig memory banks do not show ****'s in debugger anymore
- filesystem not initializing if JIT was enabled and no other autoconfig expansions enabled (ancient bug..)
- do not crash if CD32 is selected in advanced chipset without extended ROM
- fixes and updates to illegal address logger
- "faster RTG" "immediate copper" emulation was very broken
- reverted JIT LSL/LSR/ASR change, merge error most likely, later..
get from here

emulator SDLMAME 0.117u1

system SDL

mame with DX out & SDL in, news:
'There are major changes to input handling in this version plus user-pluggable GLSL shaders. Please test carefully.'
get from here

emulator NeonDS 0.1.0

system PC - Windows

DS emu, news:
# Emulate BIOS functions
# Implement 2D background rotate and scale
# Implement bitmap mode background and sprite
# Optimize 2D window handling
# Optimize mmu implementation
get from here

Emulator Ootake 1.16

system PC - windows

PC-Engine emu, news:
-In "Tengai Makyou II - Manjimaru", the bug that the scroll became rough occasionally (generated by v1.15) was corrected.
get from here

emulator WinArcadia /AmiArcadia 4.31

system PC - Windows, Amiga OS3.5+

Emerson Arcadia 2001 & clones, Interton VC 4000 & clones and Elektor TV games computer emu, news:
* Game autosensing: support for Elektor TVGC book examples.
* Miscellaneous improvements and bug fixes.
get from here

emulator MAME GP2X 4.4

system GP2X

mame in yer pocket, news:
* Updated Cyclone core by Notaz (The UAE4ALL 0.7.0 one). It fixes Rastan, among other games.
* Optimizations in the sound mixing code.
* Some source code clean-ups.
get from here

frontend EmuLoader 5.1.2

system PC - Windows

popular frontend, news:
fixed:
# Audit failing when a game have ROMs marked as "No Good Dump Known"

changed:
# Simplified scan and audit games features so all Systems can use the hot-key (games popup menu)
Now a new screen appears so you can select the system
# Replaced progress bar by a windows progress bar (splash/status screen)
Also optimized for more speed
# Audit was too slow due to constant updates to the status bar's labels
Added a progress bar when auditing multiple games. Speed improvements by 300%!!!!!

# added: Three new icons in "\resources\main_icons" folder. Since main menu and popup menus are custom (not OS default), check boxes and radio groups must be painted manually, but only when there is no icon set for the item
- option_check.ico
- option_radiogroup_off.ico
- option_radiogroup_on.ico
# Theme support for main menu / popup menus. Select the one you want in main menu "View", "Main Menu / Popup Menu Themes" sub-menu
- Office 2007
- Windows XP
# Support for MAME v0.117u1
- new "mame.ini" settings
- create games list (new file for correct bios set parsing: "\ini_files\bios_overwrite.ini")
# New filter: "Bios Sets", game filters selection screen (forth button on the tool bar)
Use this to view only bios sets, like "neogeo", "playch10", "cvs", "naomi"
You'll find it below the "Vector" filter
# New filter menu: "Select System" ("Games Filters" main menu")
Same as system filter button on the tool bar
get from here
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The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Sat Jul 21, 2007 1:18 pm

emulator SMS Plus PSP 1.2.3

system PSP

Master System/Game Gear emu, news:
• 20% speedup in emulation speed with new 8-bit video rendering
• Option to turn off FM emulation (an additional 48% improvement in emulation speed - all games now play at 100% speed with VSync enabled)
• Various small bug fixes
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq » Sun Jul 22, 2007 10:11 am

emulator EightyOne v0.51

system PC - Windows

Spectrum emu going from the ZX80 to the +3, news:
* Updated libdsk and lib765 to latest versions.
* Removed really nasty hack to support Aszmic ROM and replaced it with a more devious hack.
get from here

emulator Mame32b.117.1

system PC - Windows

plain mame with gui
get from EmuHQ if you want to skip the fileplanet queues

emulator MAME32XT 0.117u1

system PC - Windows

unofficial mame
get from here

emulator Mame32Plus Ash-Build 0.117u1

system PC - Windows

unofficial mame, news:
# Fixed Sega Master System games[xvi]
# Fixed BIOS auditing [xvi]
# Updated GUI BIOS handling
# Adjusted in-game UI cursor transparency

Added the following roms:
# . Mortal Kombat (French Edition).
# . Mahou Daisakusen (Chinese).
# . The King of Fighters '96 (Korean Edition).
# . Metal Slug 5 (French Edition).
# . The King of Fighters '99 Remix Pro200 Final ( FCHT ).
# Updated some roms on The King of Fighters '97 (Yukimura Hack) set
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq » Mon Jul 23, 2007 12:53 pm

emulator DSP 0.7

system PC - Windows

ZX Spectrum & Z80 arcade emu, news:
• General
+BUG:
# NEC765 - Fixed a bug in reading command when reading the ID of the sector ('Tintin on the Moon' and 'Into the Eagle's Nest' works).
# NEC765 - Fixed a bug in the search of a sector when it is readed ('Red Heat' works)

+ENHANCE:
# NEC765 - Fixed bug a when calculate the length of the sector when N=0. Patch removed. ('Vindicators' and 'Magic Johnson's Basketball' works).
# NEC765 - Improved the treatment of track without format. Patch removed. ('Eliminator' works).
# NEC765 - Implemented only two flopply disks, Spectrum +3 and Amstrad CPC only support two. ('Red Heat' works)
# General cleaning of the code. Corrected many bugs. More speed.

+NEW:
# Added a system based on MAME for 'decompression' of characters and sprites from ROMS.
# Added a standard system of loading ROMS.

• Spectrum
+NEW:
# Implemented block $26 (Call Sequence) and $27 (Return Sequence) from TZX format.
# Implemented SpeedLock+3 protection ('Buggy Boy', 'Operation Wolf', 'Robocop',etc. works)

+BUG:
# Fixed a bug on Spectrum+3 IN and OUT ('Predator II','Vixen',etc. works)
# Fixed a bug on Spectrum+3 special page mode ('Viaje al Centro de la Tierra', 'Double Dragon II',etc. works)
# The Spectrum+3 now makes the pauses when it loads from the virtual cassette.

• Asteroids
+NEW:
# Driver added. No sound. Screen problems.

• Commando
+NEW:
# Preliminary scroll.

• Mikie
+BUG:
# Sprites fixed.

• SonSon
+NEW:
# Added driver with sound. Music is too slow?
get from here

emulator NeoPop Build 070720

system GC/Wii

NGP/NGPC emu, news:
* added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
* removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
* added Console Reboot option in main menu (System Reboot), also used for SDLOAD reboot
* Freezestate files are now compressed (using zlib)
* FreezeState files can now be saved/loaded to/from SDCARD: located in /neopop/saves/ from the root of your SDCARD
* changed initial ROM directory for SDCARD user: now looking for /neopop/roms/ from the root of your SDCARD
* added new font: now use original IPL font, extracted from Bootrom
modified controls when going into the rom selection menu (DVD or SDCARD):
* . use B button to go up one directory
* . use Z button to quit the file selection menu
* . use L/R triggers to go down/up one full page
* . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
* various menu rearrangment, minor bugfixes & sourcecode cleanup
get from here

emulator Gnuboy GX Build 070720

system GC/Wii

GB/GBC emu, news:
[GB/GBC]
# added RTC Synchro: in-game RTC (Real Time Clock) is now synchronized with system RTC on SRAM load
# added GBC/GBA palettes color for GB Mono [Askot]
# fixed some palettes [Askot]

[NGC]
# added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
# added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
# removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
# added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
# Freezestate & SRAM files are now compressed (using zlib)
# FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /gnuboy/saves/ from the root of your SDCARD
# added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
# changed initial ROMS directory for SDCARD user: now looking for /gnuboy/roms/ from the root of your SDCARD
# current emulator options can now be saved/loaded to/from SDCARD SlotA: the file is dev0:\\gnuboy\\gnuboyGX.cfg [Askot]
# added L+R combo to save SRAM in MCARD SLOTB during gameplay [Askot]
# added new font: now use original IPL font, extracted from Bootrom
modified controls when going into the rom selection menu (DVD or SDCARD):
# .use B button to go up one directory
# .use Z button to quit the file selection menu
# .use L/R triggers to go down/up one full page
# .use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
# various menu rearrangment, minor bugfixes & sourcecode cleanup
get from here

emulator SMSPlus Build 070720

system GC/Wii

Master System/Game Gear emu, news:
[SMS]
# added 3D Glasses faking: fix graphics in games requiring 3D Glasses
# fixed VDP & Z80 SP registers initialization (usually done by BIOS): fixe games not working without BIOS (Ace of Aces, Shadow Dancer,...)
# completed game database for specific configuration (mappers, region, peripherals), based on Meka database

[NGC]
# added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
# removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
# added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
# Freezestate files are now compressed (using zlib)
# FreezeState files can now be saved/loaded to/from SDCARD: located in /smsplus/saves/ from the root of your SDCARD
# changed initial ROMS directory for SDCARD user: now looking for /smsplus/roms/ from the root of your SDCARD
# added new font: now use original IPL font, extracted from Bootrom
modified controls when going into the rom selection menu (DVD or SDCARD):
# . use B button to go up one directory
# . use Z button to quit the file selection menu
# . use L/R triggers to go down/up one full page
# . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
# various menu rearrangment, minor bugfixes & sourcecode cleanup
get from here

emulator Genesis Plus Build 070720

system GC/Wii

Genesis emu, news:
[Genesis]
# corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
# added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
# added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
# added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
# added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
# added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
# added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required in some games to enable special features or even complete the game (ex: X-Men).

[NGC]
# added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
# Freezestate & SRAM files are now compressed (using zlib)
# FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
# changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
# added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
# "System reboot" is now used for console reboot and SD/PSO reload (if detected)
# added new font: now use original IPL font, extracted from Bootrom
modified controls when going into the rom selection menu (DVD or SDCARD):
# . use B button to go up one directory
# . use Z button to quit the file selection menu
# . use L/R triggers to go down/up one full page
# . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
# various menu rearrangment, minor bugfixes & sourcecode cleanup
get from here

emulator Ootake 1.18

system PC - Windows

PC-Engine emu, news:
1.17:
# The bug not to be able to start "Takeda Shingen" (generated from v1.15) was corrected.
# In "World Heroes 2", the problem that the screen fell into disorder occasionally was solved.
# Operation speed & timing of CPU has been elaborately adjusted.
# Additionally, a detailed part has been improved and corrected.

1.18:
# In "Ryuuko no Ken", the bug that the screen falls into disorder (generated by v1.17) was corrected.
get from here

emulator pSX v1.12

system PC - Windows

PSX emu, news:
* Fixed crash on startup with -f command line option
* Fixed SPU bug that caused FF8 FMV audio to stop sometimes
* Fixed bug that prevented some keys being mapped to controllers
* Fixed bug where window size/position was reset when using fast forward
* Added support for Alcohol 120% MDF/MDS images
* Fake subcode in track gaps (required for TombRaider1)
* Fixed Syphon Filter boot hang
* Fixed infinite loop in Tekken3 and Deception3
* Changed 384 mode to 364 which seems to be correct (based on TombRaider)
* Fixed aspect ratio correction for 5:4
get from here an interesting thing to note is the authors response to a question about PS2 emulation in the forum
I'm still working on PS2 emulation - I tend to alternate between working on PS1 and PS2... currently one PS2 game is nearly playable but there is still some stuff to work on (mainly speeding it up). Hopefully I will have something to release on the PS2 side later this year.
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq » Tue Jul 24, 2007 1:36 pm

Emulator WinUAE 1.4.2 Public Beta 12 (RC1)

system PC - Windows

Amiga emu, news:
- added quick enable/disable checkboxes to floppy panel
- non-word aligned word writes to custom registers emulated correctly
- byte writes to custom registers emulated properly on a 68060 (perhaps only Blizzard 68060 cards' feature?)
- 68020 "cycle-exact" does not anymore freeze when switching to RTG mode (but it still should not be used)
- Nordic Power v2.0 support (got another "blue" Nordic Power today, also "cartridge support" credits added to contributors list) rom zoned.
get from here

emulator MAME GP2X 4.5

system GP2X

mame in yer pocket, news:
- Fixed: Q-Sound music was playing too slowly (bug introduced in v4.1).
- Fixed: FM Sound freezes after playing some games (bug introduced in v4.1).
- Optimizations in the sound mixing code.
get from here

emulator AGEMAME 0.117

system PC - Windows

fruit machine emu, news:
SAGEMAME is dead, just use regular SDLMAME, and then extract AGEMAME over the top.

AGEMAME32 will return if things work out, but the new GUI (0.117u1 onwards) will be more than enough for some.

Numbering scheme changed for this release, this version equivalent to 0.45.

This release is now designed as a source overlay for MAME versions of equivalent version number. This should allow a cleaner upgrade path in future, and reduces a number of headaches due top supporting multiple versions. You must now compile using TARGET=age

i.e "mingw32-make TARGET=age" rather than "mingw32-make -f makefile.age"

Scorpion 4 support has been removed as it never did anything, so The Game and Poleposition are no longer supported. This may be returned to in the future.
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
User avatar
Hawq
Soul Sold for DCEmu
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Re: Non DC Emulation and Homebrew News

Post by Hawq » Wed Jul 25, 2007 12:41 pm

emulator Sweet 16 public beta 2.0

system Mac OSX

Apple IIgs emu, news:
* OpenGL accelerated graphics.
* Color fidelity improved.
* Resize your IIgs video window to any size you like.
* Mount your 800K floppy disk images as SmartPort hard disks by default if you want to.
* Fixed bugs with finding and remembering the location of the ROM file.
* Now recognizes Mac file types for various disk image formats including 2mg, DiskCopy 4, and DiskCopy 6. * Improved recognition of disk images in general.
* More to come!
get from here

emulator Sixtyforce 0.9.1

system Mac OSX

N64 emu, news:
-Fixed a bug that could cause sixtyforce to unexpectedly quit on Intel machines.
get from here

emulator ColEm PSP 2.2.2

system PSP

ColecoVision emu, news:
-Fixed buffer overflow error affecting units without a battery
get from here

emulator fMSX PSP 3.3.2

system PSP

MSX, MSX2, MSX2+ emu, news:
* 60% increase in rendering speed--MSX2 titles run at 100% speed at 222MHz
* Fixed buffer overflow error affecting units without a battery (thanks to Alpha Beta for tracking it down)
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Hawq
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Re: Non DC Emulation and Homebrew News

Post by Hawq » Thu Jul 26, 2007 12:55 pm

Emulator MAME 0.117u2

system PC - Windows

diff time again, news:
MAMETesters Bugs Fixed
# joystickremap0117u1gra [Aaron Giles]
# mallocerror0117u1gra [Aaron Giles]
# mouse0117u1gra [Aaron Giles]
# newinterface0117u1gra [Aaron Giles]
# tapper0102gre2 [Ernesto Corvi]
# timber0100u3gre [Ernesto Corvi]
# tapper0102gre1 [Aaron Giles]
# timber099gre [Aaron Giles]
# mcr0103u3yel [Aaron Giles]
# dotrone0101u5yel [Aaron Giles]

Source Changes
# Updated DIP switches for topland & ainferno according to their manuals. [Fabio Priuli]
# Fixed some DIP switches in littlerb. [Sonikos]
# Fixed up sc61860 core, f3853 core, and pckeybd.c to work with new timing code. [Nathan Woods]
# Fixed a few errors related to headers in the source code. Added missing self-includes, removed dead prototypes, and added location comments in headers in mame/includes. In a few cases the audit showed items that didn't need to be exported so they were made static. [Atari Ace]
# Cleaned up the inputs in gdrawpkr and changed the hold buttons to "discard" since they are in fact discard buttons. [Roberto Fresca]
# Added support for 14- and 16-segment LED displays to the MAME artwork system. [Dirk Best]
# Fixed button 4 of player 2 inputs in bloodwar. [Barry Harris]
# Connected S14001A speech to the wolfpack driver. [Lord Nightmare]
# Fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things. [Ernesto Corvi]
# Added support back for the "none" option for the various *_device options. [Nathan Woods]
# Fixed HD6309 dissaembly of the post-byte for,W++ and,--W. [Captain Ahab]
# Updated the 6532 riot interface to be more like the 6522via and 6821pia interfaces. [Wilbert Pol]
# Improved -listxml output to reflect new BIOS flag. New attribute isbios="yes" indicates that a given game is a BIOS. [Aaron Giles]
# Moved INI file handling fully into the core. As a side-effect of this change, .ini is no longer parsed. Changed -createconfig to always output mame.ini instead of .ini as a result. [Aaron Giles]
# Renamed run_game() to mame_execute(). The game driver is no longer specified as a parameter; rather, this information is extracted from the options via OPTION_GAMENAME. [Aaron Giles]
# Fixed raw input-based lightgun buttons. [Aaron Giles]
# Cleaned up options.c code. Added priority levels to options as they are set. New options are only accepted if they have greater or equal priority to a previous change. Added new function options_revert() to revert options below a given priority to their defaults. Changed options_get_string() so that it always returns a valid string (never NULL). Invalid strings are returned as empty strings. [Aaron Giles]
# Added new functions core_filename_extract_base() and core_filename_ends_with() to corefile.h. [Aaron Giles]
# Changed menu rendering a bit. Added a background hilight to more strongly emphasize the current item. Added rendered arrows to indicate more items on the top/bottom and to indicate selection options in the DIP switch menus. Changed hilighting to be a bit less garish. Fixed repeat rates on keys to no longer be tied to the framerate. [Aaron Giles]
# Added support for page up/page down generically in menus. Also made pause toggle work while menus are visible. [Aaron Giles]
# Changed render_textures to allocate in a pool model, to avoid high memory overhead when allocating large numbers of textures (for example in the 14- and 16-segment LED displays). [Aaron Giles]
# Fixed a number of 64-bit compiler warnings. [Aaron Giles]

Imola GP updates: [Phil Stroffolino]
# renamed from "monzagp"
# the leds are fully mapped
# fixes for blitter modes, that affect the "tunnel" area
# dipswitch/port fixes; game now starts in attract mode, rather than immediately starting
# placeholder (handpicked) colors

More SH-4 core improvements: [Samuele Zannoli]
# fixes some problems in the disassembly and instruction execution from the previous patch
# adds interrupt management
# implements register bank switching
# adds RTC timer counters
# adds memory refresh timer
# adds three timers of the TMU
# adds a configuration structure that specifies the processor mode pin settings
# internal processor clock frequencies calculated from mode pins and cpu clock
# systems using the sh4 processor secify its configuration structure

Made some minor code quality changes across the code: [Atari Ace]
# avoided exporting a few global variables
# fixed variable names that conflicted with typedef names
# removed some shadow variables that were bugs or unnecessary
# removed extraneous #defines

More TIA improvements: [Wilbert Pol]
# fixed some minor missile graphics positioning issues
# moved some initialization code from tia_init to tia_reset

Further tweaks to the game selection UI: [Aaron Giles]
# disabled the tab key
# added hook for general input configuration from the menu
# split set names from friendly names into left/right columns
# added a background to the descriptive names of clones
# if you start with the game selection menu, hitting Esc to exit a game brings you back to the menu rather than quitting immediately
# fixed logic so that INI files are reloaded for each game

New games added or promoted from NOT_WORKING status
# King Pin [Andrew Gardner]
# King Pin Multi-Game [Andrew Gardner]
get from here

emulator plus4emu 1.2.0

system Pc - Windows/Linux

Commodore plus/4 emu, enws:
* many improvements in the TV emulation; to enable all the new features, use OpenGL mode and set the display quality to 3 (requires OpenGL 2.0 or newer and shader support)
* added a tedmon-like monitor to the debugger; it supports all the commands, including assemble, but there are also some improvements and additional features (use ? to print the list of commands, or ? N for help on command N)
* it is now possible to set breakpoints on TED video positions in the debugger
* trace command in the monitor for logging CPU instructions to a text file; when debugging the main CPU, the TED video position at the first cycle of each opcode is also logged
* light pen emulation
* hardware level 1526/MPS-802 printer emulation
* the file I/O ROM module now also includes a tape turbo; to enable it, set $0647 to $17, $27, $37, or $47 to select speed (from slowest to fastest), and use device 7 when saving
* tape playback and recording can be sent to the sound output
* the RAM startup pattern has been made configurable
* minor TED emulation improvements
* various bug fixes
get from here
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The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Fri Jul 27, 2007 12:17 pm

frontend EmuLoader 5.1.3

system PC - Windows

popular frontend, news:
fixed:
# Show/hide tool bar button in auto game info (image preview area) was not WORKING... games popup menu, "Game Documents" menu item
# When changing user description in favorite profile without changing the filename, a message saying that the filename already exists appears

changed:
# User favorites profiles have some changes:
-> User description is stored inside "ini_filesfavoritesfavfile.el" files, under "fav_username" entry
-> The "[Favorites]" section in "Emuloader.ini" is gone, and only the user filename is stored now, in "[Preferences]" section, "FavoritesFileName" entry
-> File "ini_filesfavorites.ini" is not used anymore

IMPORTANT NOTE: You will have to define user descriptions again. Please go to "Favorites - Profile Editor" for that

removed:
# Some more icons

added:
# Support for MAME 0.117u2 (file "ini_filesbios_overwrite.ini" is no longer needed)
download from here

emulator CpcAlive v1.08f

system PC - Windows

Amstrad CPC emu, news:
bugfixes
get from here

emulator SDLMAME 0.117u2

system SDL

mame with DX out & SDL in, news:
This version should resolve the issues that were introduced in u1, including input configuration and keymap and joymap files.
get from here

dat Mameinfo.dat v0.117u2 & PCB-infos 0.117u1

info.dat update & a PCB info's update this time, the info.dat news is:
* Updated to MAME 0.117u2.
* Added 0.117u2 Source/Listinfo changes.
* Newest Bugs (26th Jul).
* Fixed/Added 'Recommended Games'.
* Fixed Mameinfo.dat infos.
* Removed old hardware and sound infos.
get from here if you patch it yourself or get a prepatched one from here the PCB info's are at the info.dat homepage & mirroed on mine as well so get them from either

Emulator AGEMAME 0.117u2 patch & binary

system PC - Windows

Arcade Gambling Extension, fruit machine emu, news:
* Added the concept of MODs to the the MPU4 driver (this will allow different games to use different sound chips).
* Also added primitive filtering to the audio output, which should make Connect 4 (a MOD2 game) a little easier on the ear.
* The sound still needs more work, though.
get from here or get a binary from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Sat Jul 28, 2007 1:33 pm

Emulator WinUAE 1.4.3 Public Beta RC2 (official in 1-2 days)

system PC - Windows

Amiga emu, news:
- Action Replay 1200 "cartridge support" credits added
- Nordic Power/X-Power/SuperIV statefile support added (not complete)
- 68030 "NOP MMU emulation" fix, some variants of PFLUSH caused F-line exception
- illegal access logger (wd) now supports full 32-bit address space
get from here

emulator MiSFiTMAME 0.113.7

system PC - Windows

unofficial mame, news:
This should be the last release on the 0.113 platform.
It is mainly for bug fixes.

Source changes
# Clean unneeded files from source tree.
# Removed validity check for GAME_NO_SOUND, as it makes no allowance for demos that really have no sound.
# Removed unneeded validity check when ROM_IGNORE greater than region size.
# Updated faq.txt and added a new file, broken.txt.
# Fixed arm.c cpu core.
# Fixed decodemo.
# Fixed graphics corruption in froggrs.
# Removed graphics banking in multipac, 96in1 and superabc, and reduced memory requirements.
# Superabc no longer crashes the debugger.

Pacman
# Enabled the multi-map feature on pacman6, pacweird, pacmn6m2, snakeyes, vectr6m, tbone, vectr6tb, ultrapac.
# Fixed crash problem on 2nd screen of the Ms. Pacman 6-map games.
# Fixed mspacii.
# Fixed protection issue with pheartb.
# Fixed dot counters in mshangly.
# Parent / clone relationships fixed.

Neogeo
# Some sets had no parent instead of neogeo
# cnbe had wrong width
# most homebrew games had excessive memory assigned to them
# fix graphics in shockt2w and fr2cd [JacKc]
# Rename all kof99 p roms from 152-px to 251-px.

Galaga
# Add proper death sound in Twisty's Galaga Ghost hacks
# Add missing bang sound for bootlegs

Ghost Muncher
# Replace gmunch and gmunch2 with ghostmun (from MAME 0.61)
# Fix sprites being cut off near top of screen
# In the intermission, make large pacman visible

96in1
# Menu key is now F3 instead of F1
# Documented DIP 1 [Dave Widel]
# Removed patches, no longer needed [Dave Widel]

Multipac
# Menu key is now F3 instead of F1

Games Removed
# buzzard (in MAME)
# fastpac (in MAME as pacmanf)
# mimonkey (in MAME)
# puckman2 (same as newpuck2)
# pacstrm (Proper graphics roms are lost or never existed)

Games Added
# arkn2hs (Arknoid 2 Revenge of Doh - World [h])
# arkn2hsu (Arknoid 2 Revenge of Doh - US [h])
# armdemo (ARM Demo) [Charles Doty]
# bwidowa (Black Widow - set 2)
# c2frog (Frog Feast on Sega C2 hardware) [Rastersoft]
# gaplushs (Gaplus [h])
# junohs (Juno First [h])
# junohsg (Juno First - Gottlieb [h])
# tempmg (Clay Cowgill's Tempest Multigame)
# supergs (Super Galaxians - Midway / Silver Systems) [Sir Scotty]
# timephs (Time Pilot [h])
# tp84hs (Time Pilot '84 [h])
# 96in1b (96in1 later version) [Dave Widel]
# 96in1c (96in1 early version)
# ghostmun (Ghost Muncher) [MAME 0.61]
# hackypac (Hacky Pac) [Dave Widel]
# madpac (Mad Pac) [Dave Widel]
# moonwarb (Moon War - bootleg of Moon Cresta)
# msnapco (Ms Pacman - Napco encrypted)
# mspacmbg (Ms Pacman variant)
# mspacsup (Super Ms Pacman)
# pm4in1 (Ms Pacman 4in1) [Marvin3m]
# pm8in1 (Pacman 8in1)
# pm12in1 (Pacman 12in1)
# puckmann (Namco - original?) [MAME 0.35b6]
# 3countb (3 Count Bout) [MGD2]
# fr2ch (Mahjong Final Romance 2 - CD Bootleg)
# joyjoycd (Puzzled - CD to MVS conversion) [Neht]
# kof97lr (King of Fighters 97 - Lover Red) [Neht]
# kof97xp (King of Fighters 97 - Xuhui Plus) [Neht]
# kof97yk (King of Fighters 97 - Hack by Yukimura) [Neht]
# kof98cd (King of Fighters 98 - CD to MVS conversion) [Neht]
# kof98co (King of Fighters 98 - Combo by Ivex) [Neht]
# kof99fc (King of Fighters 99 - Remix Pro200 Final by FCHT) [Neht]
# kof99lb (King of Fighters 99 - Hack by lb70) [Neht]
# mslug5fr (Metal Slug 5 - French) [Neo-Arc]
# neo2500 (Neo 2500 demo)
# samsh4fc (Samurai Shodown 4 - Boss Hack by FCHT) [Neht]
# senkucd (Sengoku - CD to MVS conversion) [Neht]
# tpgolfcd (Top Players Golf - CD to MVS conversion) [Neht]

Apology
I forgot to credit the kof hacks in the last release to the Neht team.
get from here

emulator Ootake 1.19

system PC - Windows

PC-Engine emu, news:
* The operation timing of CD-DA(CD sound source) play processing was brought close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes", "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture" has improved. Perhaps all these games are similar.
Operation speed & timing of CPU has been elaborately adjusted. The following effects existed:
* *In the last stage of "Akumajou Dracula X", when going up the stairs, the problem that had been uncommonly occasionally freezed (generated from a recent version) was solved.
* *In "Wizardry I&II", the problem that the status display part had shaken (generated from a recent version) was solved.
* *In the start demo of "Necros no Yousai", "The attack scene of Amazon dashes out only by one frame" was reproduced.
* *In the opening scene of "Shin Megami Tensei", the problem that the screen sometimes fell into disorder by one frame occasionally was solved.
* In "Wizardry V", the trouble to which the enemy character had not been displayed (generated from v1.15) was corrected.
* Additionally, a detailed part has been improved and corrected.
get from here

emulator MAME GP2X 4.6

system GP2X

mame in yer pocket, news:
* Improved the System 16 driver (MAME 0.36b1): Several new System 16 games are playable (Moonwalker, Shadow Dancer, etc).
* Added the Sprite Manager support, required for the new System 16 driver.
* Updated UPD7759 sound core (MAME 0.36b1), to improve the digitized sound in the System 16 games.
* Rainbow Islands has been fixed (MAME 0.36rc1).
* Renegade has been fixed (MAME 0.36b6).
* Modified romsets: MAME 0.36b1: alexkidd, aliensyn, altbeast, astormbl, aurail, dduxbl, eswatbl, fantzone, fpointbl, goldnaxe, hwchamp, mjleague, passshtb, quartet2, sdi, shinobi, tetrisbl, timscanr, tturfbl, wb3bl, wrestwar.
* New romsets: MAME 0.36b1: altbeas2, atomicp, bodyslam, goldnaxa, hangon, moonwlkb, quartet, riotcity, shdancer, shdancrj, shinobl, tturf, wb3.
* Modified romsets: MAME 0.36rc1: rainbow, rainbowe, jumping.
* Updated the ClrMAME Pro DAT with the updated romsets.
* Fixed the "stuck" USB joypad problems. Thanks to Ark and TelcoLou.
get from here

interpretor Wine 0.9.42

system PC - Linux

run windows stuff on yer penguin, news:
* Support for activation contexts and side-by-side assemblies.
* Many more gdiplus functions.
* More messaging support in crypt32.dll.
* Many HTTP protocol handling fixes.
* Lots of bug fixes.
get from here

emulator Mame32 Plus! Plus! 0.117u2

system PC - Windows

unofficial mame, news:
It renews to 0.117u2
The additional set of CPS2 has stopped starting after 0.116u1 correction ï½¥ ï½¥ ï½¥ cps2.c
Tight - the crowd set of F3 the cord/code for crowd after 0.112u1 having been gone re-additional ï½¥ ï½¥ ï½¥ taito_f3.c
State saving correspondence of SE3208 CPU core
In state saving of crystal system provisional correspondence (sound imperfection)... crystal.c
Initial value modification ï½¥ ï½¥ ï½¥ neogeo.c of neo GeoCities dip switch
Correcting the fact that with AVI video recording it cannot videotape normally at the time of 180 degree revolution and left and right reversal
When opening the kaillera kyat window, way key-in does not cross over in the core, modification (business such as mah-jongg)
Input-related correction at time of PSX plug in use
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Sun Jul 29, 2007 8:11 am

emulator Ootake 1.20

system PC - Windows

PC-Engine emu, news:
* In "Gradius","Salamander" and "Parodius", when "Load State" is done, the bug that the pad was not able to be operated (generated from v1.15) was corrected.
* Operation speed & timing of CPU has been elaborately adjusted. At the stage clear of "Parasol Star", the problem that the screen shook uncommonly occasionally was solved.
* In the opening demo of "Popful Mail", the problem that the surface of the image flickered uncommonly occasionally was solved.
* Additionally, a detailed part has been improved and corrected.
get from here

emulator MAME Plus! 0.117u2

system PC - Windows

unofficial mame, news:
* GUI: fixed crash bug in Directories dialog
* GUI: updated rom auditing code
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Mon Jul 30, 2007 1:31 pm

Emulator WinUAE 1.4.3

system PC - Windows

Amiga emu, news:
New features:

- Built-in lha/lzh and lzx support.
- Mount archives as a harddrive with transparent, recursive
(archives inside archive) decompression. Supported: zip, 7zip,
rar (unrar.dll or archiveaccess.dll required), lha/lzh, lzx.
- A3000 Kickstart ROM and SuperKickstart disk support.
- A590/A2091 SCSI, A3000 SCSI and CDTV SCSI expansion harddrive (HDF)
emulation (WD33C93 + (Super)DMAC based SCSI hardware).
- Action Cartridge Super IV Professional freezer cartridge emulation.
- X-Power Professional 500 (v1.2) freezer cartridge emulation.
- Nordic Power (v2.0) freezer cartridge emulation.
- Debugger improvements (improved deep trainer, copper memwatch points,
CPU-model specific registers can be modified, illegal access logger
improved, process breakpoints etc..)
- Paths-panel default paths selection improved.
- Separate native and Picasso96 vsync setting.
- GUI will "autoscroll" if fullscreen mode is smaller than GUI.
- Improved rtg.library, speeds up Picasso96 in high resolution modes
(obsoletes picasso96fix)

Bugs fixed:

- CDTV emulation improved (DOTC2, Xenon2, ChaosInAndromeda CD player)
- CD32 CD emulation improved (Fightin' Spirit, Base Jumpers etc..)
- Ghostscript printing fixed (again).
- Floppy drive sound selection if fdrawcmd.sys was not installed.
- Video recording sound pitch issue.
- -datapath command line parameter fixed (again..)
- uae-configuration JIT on/off switching fixed.
- Sprite attachment fix, fixes "Great Demo" by "The Tremendous Trio" :)
- Some FPU fixes from Aranym.
- Directory filesystem locked files (most commonly s:startup-sequence)
after software reset
- Filesystem emulation not initializing if JIT was enabled and no other
expansions enabled (fast RAM, Z3 fast, etc..)
get from here

Emu util AmiKit 1.3.7 LIVE update

High end Amiga desktop, news:
UPDATED:
# akGIF-Datatype 45.65
# akJFIF-Datatype 45.65
# AmiGift 2.0 (pre-release 16-7-2007)
# ASp 0.89b
# AWeb 3.5.09 beta
# bzip2 1.0.4
# playOGG 7.5
# SmartFilesystem 1.273
get from here if you have a version earlier than 1.2.x or dont have any version yet, if you are on a version later than 1.2.x then the live update feature will prompt you to download the new version when you go online with it.

emulator JME C64 1.6 + JSwing C64 1.6

system Java

C64 emu's, news:
JSwing:
- settings are saved on exit and loaded on startup (feature request ID 1754317)
- display the currently accessed track and sector in the status bar
- added a turbo mode that allows the emulator to run faster than the original C64
- fixed problem with SKW operation which lead to an exception
- solved some problems when loading large files
- be more lenient towards .t64 images where a file end address is incorrect (fix for bug ID 1754427)
- fixed problem that Negative Flag was not set correctly on compare operations
- fixed problem that wrong colors were displayed if the VIC was in ECM or standard bitmap mode (bug ID 1756344)
- fixed problem that the emulator often runs jerky (bug ID 1757768)
- added support for C64 cursor keys (bug ID 1755931)

JME:
- implemented a settings dialog (feature request ID 1518567)
- improved access to the mobile device's file system
- fixed problem with SKW operation which lead to an exception
- solved some problems when loading large files
- be more lenient towards .t64 images where a file end address is incorrect (fix for bug ID 1754427)
- reduced memory consumption a bit
- fixed problem that Negative Flag was not set correctly on compare operations
- fixed problem that wrong colors were displayed if the VIC was in ECM or standard bitmap mode (bug ID 1756344)
- fixed problem that the emulator often runs jerky (bug ID 1757768)
- added support for C64 cursor keys (bug ID 1755931)
get from here

emulator Sega Li 1.11.1

system PC - Windows

Nes emu, news:
* sound: added pause sound, and added an option to disable sound
* mappers: rewrote Sunsoft 5 sound emulation
* various small changes
* gfx: fixed awful bug causing a crash with Direct3D if it failed to init
get from here

emulator Hoxs64 v1.0.4.25

system PC - Windows

C64 emu, news:
1) VIC timing fixes. Stray pixels have been removed from the Tsunami Demo.
get from here

emulator DOSBox 0.71

system PC - Windows

play old Dos games with it, news:
* Added a new recompiling cpu core which is easier to port!
* Added a x86_64 and a mipsel_32 recompiling core.
* Fixed hangups on certain platforms after long gameplay of several games.
* Fixed several joystick bugs.
* Improved cdrom support. (fixes for audio, iso and detection.)
* Improved SVGA and VESA. (detection and display)
* Fixed a few textmodes and improved ansi emulation a bit.
* Fixed pcspeaker and certain types of soundeffects.
* Added undocumented mousebackdoor.
* Made mount and imgmount a bit easier to use. (ioctl by default, support for ~ and ~username, auto size guessing for images)
* Fix a few compilation problems on various hosts and a general code cleanup.
* Several small fixes that improve compatibility.

The compatibility should be the same as 0.70 aside from the games we fixed.
get from here

emulator CPCE 1.83

system PC - Windows

Amstrad CPC emu, news:
-Several bugfixes and improvements, both platform-specific (Symbiface 2 HD sector seek and ROM selection made mistakes in CPCE.EXE, windows in CPCE95.EXE can be freely resized) and general (hardware port ghosting in Vendetta).
get from here

emulator UnrealSpeccy v0.36.5

system PC - Windows

ZX Spectrum & clones emu, news:
* Fixed framesize bug of previous version
* POKE did not work
* When trd disk is saved under another name, that name is shown in emulator window title
* LVD: Fixed ALU a,r operations in assembler/disassembler
* Deathsoft: Fixed wrong number of bits in byte for modem
* New version of General Sound ROM
get from here

emulator Uae4all Gp2x 0.7.1

system GP2X

Amiga emu, news:
* "Emu Bias" option has been split into two separate options:
o "System clock", which allows you to underclock the whole system to improve emulation performance, but breaks sound pitch.
o "Sync threshold", which allows to reduce amount of synchronization between 68k and other chips to also improve performance.
Set both to 100 for best compatibility.
* Added command line option support (see readme).
* PAL/NTSC switch added (must reset game to take effect).
* Sound and frameskipping code adjusted to work in NTSC mode.
* Faked sound option fixed to emulate sound without outputting it.
* Sound breaking problem was hopefully fixed.
* Framelimiter fixed.
* Added trace mode support to Cyclone. Some timing hacks added to make Project-X work.
* GnoStiC submitted a few more optimizations.

Emu bias was split just because it was doing 2 separate things, one of which was breaking sound pitch. So those who can't tolerate wrong pitch now can still adjust something.
This is how "emu bias" maps to the new settings:

emu bias -> system clock | sync threshold
X O O O O -> 100 | 50
O X O O O -> 83 | 100
O O X O O -> 83 | 50
O O O X O -> 75 | 50
O O O O X -> 75 | 25

Note that 100 | 100 wasn't available - this might allow some more games to boot.
Also note that "system clock 100" setting will cause noticeable performance hit. Don't expect this version to be faster then previous one.

I hope all Amiga fans will be happy now and I can move to other projects. Actually I don't have any ideas how to improve the performance of this emulator anyway at this time. As for additional features (keyboard support, etc.), I think critical can take it from here. Have fun!
get from here

emulator Mame32Plus Ash Build .117u2

system PC - Windows

unofficial mame, news:
* Added The King of Fighters 2002 Remix Ultra 3.5 (FCHT/EGHT).
* Updated some roms on The King of Fighters '97 (Yukimura Hack) set. (Hope for last time ...).
* Updated some roms on The King of Fighters '99 Remix Pro200 Final ( FCHT ).
* GUI: fixed crash bug in Directories dialog.
* GUI: updated rom auditing code.
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Tue Jul 31, 2007 1:03 pm

emulator Unofficial RIN GB/GBC 1.32 RM

system PSP

GB/GB emu, news:
Davex's RIN mod adds two new features: Rewind and Mirror. The former is a nifty little Sands of Time-like feature that lets players warp back in time without using save states. By default, the rewind button is mapped to the PlayStation Portable's right trigger button, but according to davex, this can be changed in the Key Config menu.

The second feature, Mirror, horizontally inverts all game graphics. For example, if you're playing a platformer that's played from left to right, the Mirror feature will let you play it from right to left instead. Switching between normal and Mirror modes can be done through the Screen Size menu.

Davex's RIN mod is for version 1.21 of the RIN GB/GBC emulator. Please read the readme file included in the download before you install it.
get from here

emulator OpenC64 0.9.4

system PC - Windows

C64 emu, news:
- added a Turbo Mode
- fixed problem that the emulator often runs jerky
- fixed problem that a reset did not always fully reset the emulator
get from here

emulator Hoxs64 v1.0.4.26

system PC - Windows

C64 emu, news:
1) VIC timing fixes
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq » Wed Aug 01, 2007 1:11 pm

emulator YAPE 0.76

system PC - Windows

Commodore Plus/4 emu, news:
-SID ADSR delay bug implemented (sounds way better!)
-Implemented subcycle serial drive accuracy (in VHA mode)
-Many bugfixes
get from here

emulator NesDS 7/31/2007

system DS

Nes emu, news:
Touch screen problems fixed?
get from here

emulator SNES9X-GX v2.0.1b8

system GC/Wii

Snes emu, news:
* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the "Reset
Game" menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
test! - svpe
get from here

emulator NeoCD Redux 0.1.52

system GC/Wii

Neo-Geo CD emu, news:
What's new?

Nothing much - only it now works on SD too!

Fortunately, the NeoGeoCDs contain 8.3 formatted filenames, which fits elm-chan's TinyFATFS perfectly!

Follow the instructions for DVD - same rules apply.

The compiled binary is for SD in SLOT A only
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by nakamichi » Wed Aug 15, 2007 3:46 pm

***NEWS UPDATE***

No,Hawq is far from dead :)
Proof: the regularly updated news section at EmuHQ
I wonder why he doesn't post here anymore.
It could be that managing two news threads is too hard and time consuming for the poor ol' bird.


While Hawq is away here's a quick news update to keep this thread alive ;)


=== WIP: PCSX2 WIP
System: PC (Win32/x64/Linux)

Work on PCSX2 continues even in these hot summer days.
As a teaser for the upcoming release,there are 3 new WIP videos available for download at the PCSX2 homepage (via BitTorrent). Just marvel at the perfect sound emulation and bug-free graphics of these two PS2 games.
So,what are you waiting for? Start your favorite BT client and do the suckage ;)

More info and download: PCSX2


=== Emu News: R. Belmont puts ZiNc on hiatus

"No new ZiNc as long as MAME Plus Plus exists.When I see this pest dead,then I'll continue updating ZiNc."

That's some really bad news for ZiNc.
On the other hand,it would be equally bad if MAME Plus Plus dies.
(as the ICC build of this emu is currently the fastest precompiled version of MAME you can get).Just try one of the ICC-compiled builds of PlusPlus and see the difference.


=== Emulator(s): MAME 0.118u1 Win32 builds (Plain,32,Plus and Plus Plus GCC),AGEMAME32
System: PC (Win32)

Changes:

MAMETesters Bugs Fixed
----------------------
boogwing0118yel [Aaron Giles]



Source Changes
--------------
Fixed behavior of auto_realloc() so that it always reallocs from its
original pool. [Atari Ace]

Fixed divide-by-zero when running with -video none in some cases.
[Atari Ace]

ARM7 core fixes: [R. Belmont, Ryan Holtz]
- Fixed behavior when R15 is the source of a MOV
- Fixed flags calc for ADC/SBC
- Fixed flags calc for NEG
- Fixed flags calc for CMP
- Fixed time running backwards on Thumb instructions
- Fixed some ARM instructions doing indiscriminate change_pc()s

Fixed converting CD's containing audio that were ripped by cdrdao,
which was broken recently. The code is cleaner and more maintainable
now. [smf]

Fixed chdman_open() "w" to always create/truncate the file, leaving
"r+" to try opening first and then truncating. This matches behavior
in the core. [smf]

Added missing port 3/4 to M6803 cpu core. [Curt Coder]

Changed 6850ACIA to use MSB/LSB read handlers. [Curt Coder]

Fixed two minor bugs in the COP400 CPU disassembler. Hooked up the
internal 64 bytes of DATA RAM to the core. [Andrew Gardner]

Added support in the debugger for reading/writing memory without
translation. [Olivier Galibert]

MSM6242 updates: [Ernesto Corvi]
- Added support for 12/24 hour mode
- Added support for the HOLD bit

Galaxian driver updates: [stephh]
- fixed 'spcdraga' GFX ROMS loading
- 100% verified Dip Switches for all sets
- added long notes for all sets

Significantly revamped the tilemap rendering code. There are now only
two tilemap types, based on whether or not you want transparency
based on pen or color. All existing tilemap effects are built on top
of these two modes. The internal tilemap handling code has been
reorganized and simplified in a number of cases. For most games, this
change is transparent (har har), apart from the change in tilemap
type values. Several concepts within the tilemap system now have
different terminology for clarity and to remove some ambiguous naming
('priority', for example, was overloaded). A small tutorial and better
documentation is now present at the top of tilemap.h and provides
more details of the changes. [Aaron Giles]



New games marked as GAME_NOT_WORKING
------------------------------------
Mahjong Almond Pinky [BET] (Roberto Fresca)
Jack Potten's Poker (bootleg 2) (Roberto Fresca)

Get them from their respective homepages:

- Plain MAME: http://mamedev.org/
- MAME32: http://mame32qa.classicgaming.gamespy.com/
- Optimised vanilla and 32 builds: http://redump.emubase.de/mame.php
- MAME Plus: http://mameicons.free.fr/mame32p/
- MAME Plus Plus: http://ddememame.hp.infoseek.co.jp/
- AGEMAME32: http://www.mameworld.net/agemame/


=== DAT: MameInfo.dat 0.118u1

Get it HERE


=== DAT: History.dat 1.18a

New and fresh update for MAME .118u1

Get it from HERE


=== Emu Utils: ClrMAMEPro 3.103a

- added: rebuild download folder after download option (popup menu www open)
- fixed: baddump biosrom export is broken
- fixed: some nodump biosroms weren't marked as biosrom

Get it from HERE


=== Emulator: MAME32FX 0.118
System: PC (Win32)

Due to popular demand,MAME32FX gets another update,bringing it up to date with the .118 source.

Get it from HERE


=== Emulator: Ootake 1.23
System: PC (Win32)

This solid Japanese PCEngine/TurboGrafx emulator gets another update (this guy is like a machine *LOL* releasing new builds every day)

Here's my own translation of this ;) I can't stand the Babelfish crap they post on every news page

Changelog:
-------------
- CD access timing is improved and CPU usage when CDDA is played is reduced (compared to v1.19),so on slower PCs the emulation won't freeze when the Ootake is accessing the CD-ROM
- More accurate emulation of the PCE mouse with lower CPU usage as a bonus.Improved the mouse cursor response and movement so navigation is much easier now.
- Fixed the screen corruption problem in Doukyuusei when the PCE mouse is used
- Fixed the freezing problem with the Toilet Kids auto-play demo
- Adjusted the CPU speed and timing to more accurately match the real system

Get it from HERE

=== Emulator: MESS 0.118
System: PC (Win32)

Changelog:

New System Drivers Supported (in no particular order):

------------------------------------------------------

- Amiga 1000 PAL-OCS [Ernesto Corvi]

- Atari ST (not working) [Curt Coder]

- Atari Mega ST (not working) [Curt Coder]

- Sega Dreamcast (not working) [R. Belmont] <===== WTF? :P



System Driver Changes:

----------------------

- [A2600] Fixed behavior of missile positioning outside active

scanline. (bug #1204) [Wilbert Pol]



- [A2600] Added support for hardware oddity with certain NUSIZx

player size updates. (bug #1231) [Wilbert Pol]



- [A2600] Fixed player-missile reset behavior. (bug #1310)

[Wilbert Pol]



- [A2600] Improved SuperCharger support. (bugs #1232 & #1313) [Wilbert Pol]



- [A2600] Added support for 32in1 mapper. [Wilbert Pol]



- [AIM65] Added natural keyboard support. [Dirk Best]



- [AIM65] Started to rewrite the driver. For now, the display emulation has

been completely rewritten and artwork has been added. Also, configurable

RAM sizes have been added and the system was converted to a screenless

system. [Dirk Best]



- [AIM65] Rewrote keyboard emulation, it now behaves like the real hardware

and the code is much cleaner. [Dirk Best]



- [AIM65] Updated the driver to use cartridges instead of hard-coded ROMs.

This means you can now use the Forth and PL/65 ROMs. [Dirk Best]



- [AMIGA] RTC support, added buffered keyboard support, properly implemented

a fix for the slow-memory detection bug in Kickstart 1.2. [Ernesto Corvi]



- [CDTV] Added NVRAM support. [Ernesto Corvi]



- [COCO] Fixed PIA regression that prevented OS-9 level 1 from working. (bug

#1314) [Nate Woods]



- [COCO] Fixed writing when extending the lengths of a VHD file. (bug #1320)

[Nate Woods]



- [COCO3] Fixed bug in how the Coco 3 GIME performed a soft reset. [Nate

Woods]



- [GAMEBOY] Fixed hard reset from crashing the driver. (bug #1138) [Wilbert Pol]



- [SMS/GG] Updated sms drivers to use the SMSIII sound core. Updated gamegear

drivers to use the GAMEGEAR sound core. (bug #1272)



- [SMS/GG] Made sure an interrupt is triggered when the 'trigger vint' bit of

VDP register gets set and the VINT bit of the status register is set. (bug

#1162) [Wilbert Pol]



- [SMS/GG] Fixed video code to prevent the video code from crashing during

a hard reset. (bug #1304) [Wilbert Pol]



- [SMS] Added support for Sega Rapid Fire Unit. (bug #1317) [Wilbert Pol]



- [SMS] Added support for Sega Paddle Controller. (part of bug #1318)

[Wilbert Pol]



- [SMS] Added support for Sega Sports Pad. (bug #1316) [Wilbert Pol]



- [THOMSON] Fixed regressions introduced with 6821 changes. [Antoine Mine]



- [THOMSON] Fixed TO8/TO9+ ram bank handler (fixes BASIC 1.0 bug). [Antoine

Mine]



- [THOMSON] Added support for MC6843-based CD 90-015 floppy controller (5"

1/4 single density) [Antoine Mine]



- [THOMSON] Added support for TO8/TO9/TO9+ external floppy controllers.

[Antoine Mine]



- [THOMSON] Reworked memory handling and added support for RAM size

configuration (w, w/o RAM extension). [Antoine Mine]



- [X68K] Added support for the Ricoh RP5C15 RTC, a few more memory size

options, and the .2HD file extension for disk images. [Barry Rodewald]



User Interface Changes:

-----------------------

(none)



Imgtool Changes:

----------------

(none)



Source Changes:

----------------

- The core is based on MAME 0.118. This incorporates all features of the

update to this core. [MAME team]



- Removed use of helper macros to declare input ports. [Nate Woods]



- Generic emulation of the DL1416 "4-Digit 16-Segment Alphanumeric Intelligent

Display" device has been added. Currently supported is the DL1416T and

partially the DL1416B. This kind of display is used by the Rockwell AIM 65.

[Dirk Best]

Get it from HERE


=== Emulator: VICE v1.22
System: PC,Mac,GP2X,Amiga

The Commodore 16/64/128/VIC/CBM/PET multisystem emu strikes back with another update:

Changes:

** C128 changes

---------------

- Added 2 MHz mode support (experimental).

- The cursor keys are mapped differently in C64-mode now.

- Fixed C64-mode autostart support.



** VIC20 changes

----------------



- Improved the sound emulation where the 'volume change click' is

concerned, and normalized the audio output level.



** VIC-II

---------

- The VIC-II border mode can be selected now (normal, full, debug).

- Some sprite fixes needed for Krestage 3 demo.



** Drive changes

----------------

- Improved drive LED emulation.



** Unix changes

---------------

- Fixed the "black screen" bug caused by some X11 library security

update.

- Fixed the usb support for bsd based platforms.

- Changed the preferred libdir and docdir for netbsd and freebsd.

- Xaw/XRandR fullscreen mode is supposed to work.



** MS-Windows changes

---------------------

- Positional keyboard mapping is used as default again.

- New volume slider control.

- The win32 port can now be compiled with openwatcom.



** OS/2 changes

---------------

- The os/2 port can now be compiled with openwatcom.



** RiscOS changes

-----------------

- Added a build script for the RiscOS port and all needed binary files

are now part of the source distribution.



** AmigaOS changes

------------------

- Added netplay support for AmigaOS3 port.

- Added netplay support for AROS port.

- New VICE Volume control for all ports.



** C1541 changes

----------------

- Fixed some unlynx bugs.

Get it HERE



NOTE: Nothing in this post was copied from EmuHQ,I use my own sources.
Last edited by nakamichi on Sun Aug 19, 2007 6:37 pm, edited 10 times in total.
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Re: Non DC Emulation and Homebrew News

Post by nakamichi » Wed Aug 15, 2007 4:04 pm

=== Emulator: MAME32Hp4 0.118u1 by Hawq

Well the source for Mame Plus! appeared so here's my humble P4 optimised version with its usual extra files updated where applicable:
Quick & dirty cheat.dat update
History.dat
Info.dat
Command.dat
Highscore.dat
Tekken 3 save with all characters unlocked
PCB info's
And a few of PD games

Download it from Hawk's Site


=== MAME Addon: MAMu_'s MAME Icons WIP Pack:


At last,an update to these lovely MAME Icons - a great way to spice up your MAME and desktop:

Get them HERE


=== Emulator: bsnes v0.022
System PC (Win32/Linux [src])

This is a bit old,but since it wasn't posted here before it is news to all of you :)

"Today marks a milestone for bsnes, and possibly for SNES emulation as a whole. With this new release, bsnes' compatibility for games (excluding those with special chips) has now reached 100.0%, with zero game-specific hacks. With every last commercially released game tested by both FitzRoy and tetsuo55 for at least five minutes each, all known bugs have been resolved."

Get it from HERE

=== WIP: NullDC WIP info

Work on nullDC (Dreamcast emulator) has been steadily progressing recently.

Modifier Volumes (modvols) have been implemented, giving many games shadows which where originally missing. Notable games effected include Dead or Alive 2 (LE), Crazy Taxi, Soul Calibur and Sonic Adventure 2, yes folks, King Boom Boo now shows up when he's a shadow!

Clipping has been worked on to, Ikaruga now has its borders, Sonic Adventure 2's split screen mode now works correctly (along with many other split screen games), Dynamite Cop's portaits screen displays the background, rather than a mess of portraits and Soul Calibur's VS screens now behave correctly.

Last but not least, Render to Texture (rtt) has had some work done to it! Silent Scope now displays cross hairs whilst playing, Crazy taxi's pause menu is no longer just a black screen, and various effects used in Dead or Alive 2 (LE) are now rendered!

Please note this is still on going WIP, and none of the above features are complete yet.

Source: NGEmu

See NGEmu and EmuHQ for more info and some tasty pics
Last edited by nakamichi on Sun Aug 19, 2007 6:42 pm, edited 5 times in total.
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Re: Non DC Emulation and Homebrew News

Post by nakamichi » Thu Aug 16, 2007 5:36 am

=== Emulator: MAME 0.118u2
System: PC (Win)

Yet another release of MAME is out.This one brings an interesting new feature aside from the usual bugfixes:

Changelog:
-------------

NOTE: If you are experiencing sound stuttering due to not being able

to run your display at >60Hz, please give the -speed option a try.

You should be able to run MAME at a small emulation speed decrease

in order to get the game under your monitor's refresh rate.



MAMETesters Bugs Fixed

----------------------

boogwing0118yel [Aaron Giles]

starblad0113u3red [Atari Ace]

mgakuen0106u1red [Atari Ace]



Source Changes

--------------

Fixed recently introduced regression in nemesis driver. [Atari Ace]



Improved fixes to the chdman CD creating code. [smf]



Updated amspdwy.c driver to fix the DIP Switches for 'amspdwy' which

are slightly different than the ones for 'amspdwya' which were

correct. [stephh]



Fixed HP Saturn CPU core disassembler. [Wilbert Pol]



Fixed clock speed and colors in Trivia Genius. [Lord Nightmare]



Cleaned up Taito drivers to use common defines for common input

ports across drivers. [stephh]



Removed redundant hard-coded definitions for Pole Position pedals.

[Alex Jackson]



Improved DIP switches for bombjack. [stephh]



Changed default layouts in BFM games to hide VFD by default since it

is not visible. [James Wallace]



Further improvements to the TMS5220 emulation and more unification

with the TMS5110 core. [Lord Nightmare]



Changed INI parsing to look for source file INIs in /source

first. This is to disambiguate INIs where the game name matches the

source filename. If the INI file is not found in /source,

then it is looked for in the as before. [Aaron Giles]



Merged Raiden memory maps. Cleaned up the COP emulation code in

Raiden 2. [Aaron Giles]



Added new experimental control for overall emulation speed. This

lets you specify how fast/slow the gameplay should happen relative to

the original. -speed 1.0 means run at normal speed. -speed 2.0 means

run at 2x speed. -speed 0.5 means run at half speed. Note that the

sound pitch is shifted as a result. If you are running early Namco

games that normally run at 60.60Hz, you can run them at -speed 0.99

and it should run at under 60Hz, which should prevent sound stuttering

if your monitor is not capable of greater than 60Hz refresh rates.

If this turns out to be useful, future versions may support a

-speed refresh parameter that automatically tweaks the speed to keep

you under your monitor's refresh rate. [Aaron Giles]



Fixed disassembly of V30 bit instructions. [Aaron Giles]



New games added or promoted from NOT_WORKING status

---------------------------------------------------

El Grande - 5 Card Draw [Roberto Fresca]



New clones added

----------------

Kickman [Aaron Giles]

Trivia ? Whiz (Edition 3 - Vertical) [Pierpaolo Prazzoli]



New games marked as GAME_NOT_WORKING

------------------------------------

Big Apple Games [Pierpaolo Prazzoli]

Thayer's Quest [Andrew Gardner]


Get it from the usual place: MAMEDev
Last edited by nakamichi on Sun Aug 19, 2007 6:22 pm, edited 1 time in total.
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Re: Non DC Emulation and Homebrew News

Post by nakamichi » Thu Aug 16, 2007 12:12 pm

=== DAT: Mameinfo.dat .118u2

* Updated to MAME 0.118u2
* Added 0.118u2 Source/Listinfo changes
* Newest Bugs (16th Aug)
* Completely re-added MAME 0.92u1-0.94u1
* Fixed/Added 'Recommended Games'
* Fixed Mameinfo.dat infos

Get it from the Homepage


=== DAT: History.dat 1.18b

Get it HERE


=== Emulators: SDL MAME 0.118u2 and SDL MESS 0.118
System: All that can use the SDL library

Download them from HERE

=== Frontend: EasyMAME 5.6.2

- Added support for the new History.dat format. (submissions URL's)
- Split screen with snapshot and game info is now by default enabled.

Download it from the homepage
Last edited by nakamichi on Sun Aug 19, 2007 6:20 pm, edited 1 time in total.
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Re: Non DC Emulation and Homebrew News

Post by nakamichi » Fri Aug 17, 2007 7:47 am

=== Emulator: MAME32 0.118u2
System: PC (Win)

New version of MAME32,up to date with the latest .118u2 source

Get it from HERE or check Hawq's page if you hate FilePlanet's queue system.
Last edited by nakamichi on Sun Aug 19, 2007 6:58 pm, edited 3 times in total.
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Re: Non DC Emulation and Homebrew News

Post by nakamichi » Sun Aug 19, 2007 5:37 pm

OK,from now on I will only post news and stuff that's not already covered by EmuHQ.
I recommend going to EmuHQ for the rest.
Just a little warning: EmuHQ keeps no history (summary) of the news for the last 2 months,so you have to check it frequently if you don't want to miss an article :)

Also,I changed the formatting a bit for better look and readability.I hope you find the new one better.

**********
Emulator VirtuaNES 0.95
System PC (Win32)

After more than a year of no activity,it's a pleasure to see another release of this excellent Japanese emulator for the Famicom/NES/FDS (together with a new version of the standalone NSF sound player)

Again,I hate when people post horribly inaccurate and confusing Babelfish translations on emu news sites,so here's another real one by me ;) :

VirtuaNES v0.95 released ! VirtuaNSF was also updated to v1.0.2.1.Both English and Japanese versions are now available for download.

Warning: There are also changes to the language plugin in this release,so please be careful.

Changes:
-----------
- You can enable/disable the time indicator during movie playback
- Now it's possible to use sets with up to 4 disks (8 sides) with the DiskSystem

Fixes:
-------
- Fixed state loading and bank changing when using CHR-MODE 1/CHR SIZE 1K with MMC5
- Small corrections to the Famicom Disk System
- Other minor fixes

Get it from HERE

[Now I wonder what happened to VirtuaNES 2,the emulator based on VirtuaNES that was supposed to be rewritten from scratch.There were even a couple of pre-alpha builds...today's release of VirtuaNES is still based on the old core]

**********
Emulator Yabause 0.8.6
System PC (Windows,Linux,Mac,BSD)

A new version of this open-source SEGA Saturn emu.
Let's see what's new in this release:

68k:
------
- Fixed a bug which caused the emulator to crash if 68k execution jumped to
an invalid address.

scsp:
-------
- Fixed a bug where the slot buffer pointers weren't set correctly.
- Added a function for debugging SCSP registers

vdp1:
-------
- MODR returns the correct version number now.
- Fixed a bug that caused Local Coordinates, etc. commands to not get executed
correctly.

software video core:
-----------------------
- Added vdp2 horizontal flip for cell mode.

linux port:
------------
- Improved vdp1 window a bit.
- Updated website url.
- Some cleanups

mac os port:
---------------
- Added browse buttons for some settings.
- Added universal build support.
- Emulation loop was optimized.
- Fixed bug when "Run" is selected from the menu.
- Audio is now muted when emulator is paused.
- Fixed Backup RAM saving.
- Fixed a bug that was causing filenames to be parsed wrong.
- Other bug fixes and cleanups.

windows port:
----------------
- msys compiling is now fixed.
- Windows position is now saved when program exits.
- Fixed sound volume adjustment. Should be more accurate now.
- Fixed centering bug on joysticks.
- Fixed POV hat diagonals.
- Sound is now muted in the about dialog.
- Other bug fixes.

general:
----------
- Added COFF file support.

Get it from the Homepage
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