Qontra

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
Post Reply
dreammatrix
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 14
Joined: Fri Sep 30, 2005 5:07 am
Has liked: 0
Been liked: 0

Qontra

Post by dreammatrix » Sun Dec 09, 2007 3:34 am

Some time ago someone started a intersting project, the Qontra project.
The project is freeze ? What hapened ?
How about make a team to finalize this ? With the permission of the original autor of course !
A 2d shooter platformer quake mod as the original contra nes games !
User avatar
mankrip
DCEmu Ex-Mod
DCEmu Ex-Mod
Posts: 3697
Joined: Sun Nov 04, 2001 5:12 pm
Has liked: 0
Been liked: 0
Contact:

Re: Qontra

Post by mankrip » Sun Dec 09, 2007 7:03 pm

Moi started it, but IIRC he stopped working on it. From what I remember he was using TargetQuake as a base.

IMO TAoV would be much better suited as a base for something like this, and given the current state of the DC scene, when you want something done it's better to do it yourself. Tyne is busy with TAoV, I moved on from Quake, and the other modders like Moi, Ajay and TheDumbAss aren't active here anymore. Dunno what linlinlol and Code-Red are doing.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
Image
User avatar
linlinlol
Insane DCEmu
Insane DCEmu
Posts: 152
Joined: Sun Apr 22, 2007 12:37 am
Location: CHINA
Has liked: 0
Been liked: 0

Re: Qontra

Post by linlinlol » Tue Dec 11, 2007 7:25 am

TAOV is bloated. 2DCam would be a better base
DOODOO
User avatar
Tyne
Pimp DC Devver
Pimp DC Devver
Posts: 1682
Joined: Wed Oct 17, 2001 7:44 pm
Location: Canada, Ontario
Has liked: 0
Been liked: 0
Contact:

Re: Qontra

Post by Tyne » Tue Dec 11, 2007 12:29 pm

linlinlol wrote:TAOV is bloated. 2DCam would be a better base
You're pretty much right. I've added so much code specifically for TAoV that you'd take more time figuring what to strip out and have it compile than it'd take to just write your own code into 2DCam and use that. Also, I may eventually go back and update 2DCam with some additional fixes and updates, however it's still really really useful as a base.

For any of those who are interested,
http://renegadec.digitalfunk.org/Quake%20Mods/2dcam.zip

Ingame video,
http://youtube.com/watch?v=5eNfwLT48vQ
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
dreammatrix
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 14
Joined: Fri Sep 30, 2005 5:07 am
Has liked: 0
Been liked: 0

Re: Qontra

Post by dreammatrix » Thu Dec 20, 2007 4:07 am

Thanks for reply people !

I have really intersting to do it but i don't have much experience with quake (+ experinece with hl\cstrike)
and the biggest problem is find time to do it alone.
I was thinking about form a team !
However i will do a small map and test with 2dcam and targetquake.
Post Reply