quake dev on MAC

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runkthepunk
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quake dev on MAC

Post by runkthepunk » Tue Dec 13, 2005 6:05 am

Hi there, i have some spare time over the chrismas holidays with not much to do and i thought i would start messing around with some quake stuff (just wanted to give it a whirl) but i am now using a MAC with OSX tiger it has an alright amount of power and just want to know if there are any tools available for deving? or is it all PC software?
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Post by Tyne » Tue Dec 13, 2005 8:31 pm

Hmm Quake dev on Mac, my best bet would be to look this up yourself since I doubt anyone here owns a mac. It's best to dev for it on PC...

You can fully do QuakeC however since it's just text files, as for mapping, modeling, sprites; no idea.
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Post by BlackAura » Tue Dec 13, 2005 10:53 pm

Most of id's originally released tools will work on any Unix-like system, although you might have to compile them yourself. However, those tools aren't much use anymore, as they've all been either upgraded significantly, or replaced outright. The model and sprite compilers, for example, were virtually never used by anyone but id themselves.

If you grab the source code for fteqcc or frikqcc, they should compile and run fine. I believe GTKRadiant runs on MacOS X, and has support for Quake 1, so you can use that (along with appropriate updated compiler tools if you need them) for map editing. Modelling will probably be more difficult - most people seem to use closed source Windows-only apps for models and sprites.
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Post by pb2ya » Sat Jul 29, 2006 9:03 pm

I've seen one or two quake modeling apps for Mac, but they were only for 9 and were very buggy, almost unusable under Classic.

I think this was it, apparently there's an OS X version now:
http://www.aegidian.org/gqt/mdlr/

I'm too lazy to try it out myself; hope this post helps.
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Post by leileilol » Sun Jul 30, 2006 2:14 pm

http://developer.chaoticbox.com/quake.php

This should help. This guy's a machead at best
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