Quake 3 engine dev kit for Dreamcast

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law
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Post by law » Tue Aug 02, 2005 9:58 am

SOMEONE GIVE THE MAN A BBA

(not me though, i want to play quakeworld on my dc...)
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Post by chrisalm » Fri Aug 12, 2005 9:34 pm

John Carmack speaks at QuakeCon, says look for Quake III Arena sources to be released as early as next week. Full story at http://www.gamecloud.com/article.php?article_id=1068

Time to get excited.....

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Post by SeGaFrEaK NL » Thu Aug 18, 2005 10:49 am

Yeah..what map editor does QIII uses? Mapping time!
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Post by Segafreak2 » Wed Feb 01, 2006 1:44 pm

And none released...
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Post by chrisfbt1 » Wed Feb 01, 2006 2:58 pm

http://www.idsoftware.com/business/techdownloads/

it was released (the pc version)

and i would get rid of the warez link in your sig
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Post by chrisfbt1 » Wed Feb 01, 2006 2:59 pm

nevermind it says its not complete
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Post by Nemesis » Wed Feb 01, 2006 3:45 pm

pb2ya wrote:I really think someone should email ID and ask them about this... it's the only way to know for sure.
They will NEVER respond, trust me on this...
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Post by Segafreak2 » Wed Feb 01, 2006 3:59 pm

Warez link in my sig?
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Post by ?И?H&#1028 » Wed May 03, 2006 10:47 pm

yea warez link, the pirate jacked shit that link leads to is what he means.
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Post by Tyne » Wed May 03, 2006 11:52 pm

warez da warez at guyz :V
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Post by Christuserloeser » Sun May 07, 2006 11:52 am

Edited for stupidity. :oops:
Last edited by Christuserloeser on Mon May 08, 2006 4:10 am, edited 1 time in total.
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Post by Sultan of Saturn » Tue Sep 19, 2006 2:14 pm

If you are serious about licensing information from Id, they will respond. Back in the days when I had some real money in the bank (~$10K), I had contacted Todd Hollenshead who was / is the business manager of Id concerning licensing content. I was contemplating an official Quake compilation / id software classics compilation.
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Post by Christuserloeser » Wed Sep 20, 2006 7:41 am

A comercial id classics compilation for Dreamcast would be awesome :)

We got nxDoom, nxMakaqu and 138's pretty new (& perfect!) Wolfenstein 3D port. All that's missing would be the Quake III license and hardware acceleration in nxMakaqu :)
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how to achieve new q3 engine games on dc

Post by reputetao » Mon Oct 23, 2006 10:25 am

Why not ask Raster for help. They've seen and used the dreamcast SDK. They're allowed to make Quake 3 engine games. They'd probably get it done quicker than anybody else.

Do any of you guys know anybody that was a part of the Quake 3 DC production team? They'd probably be the first one's to ask for help to make a feasable game for the DC with Id's distribution of the Q3 engine.

I wonder if sega is checking out the things that are still happening regarding the DC.

Anyways, best of luck guys :D
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Re: how to achieve new q3 engine games on dc

Post by HomerCIDAL » Wed Jan 03, 2007 8:27 pm

reputetao wrote:Why not ask Raster for help. They've seen and used the dreamcast SDK. They're allowed to make Quake 3 engine games. They'd probably get it done quicker than anybody else.

Do any of you guys know anybody that was a part of the Quake 3 DC production team? They'd probably be the first one's to ask for help to make a feasable game for the DC with Id's distribution of the Q3 engine.

I wonder if sega is checking out the things that are still happening regarding the DC.

Anyways, best of luck guys :D
I'm still hoping someone finds a way to make this happen. I still offer my services for mapping :/
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