RadQuake Finito Beta released...

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RadQuake Finito Beta released...

Post by Moi » Sun Oct 17, 2004 1:55 pm

Since noone is working on RadQuake anymore, I decided to bring out a little update... :D

What is added/fixed in this Beta?
--------------------------------------
-Modlist re-added (no more single mod CDs !)
-Resolution fixed to 320x240, 'centerprint'-using mods like Prydon Gate and JoyMenu work properly again
-characters face display on the VMU's screen is deactivated by default (caused slowdowns when using
non-SEGA VMUs)
-STEPSIZE-define fixed(caused problems with some mods, like Envenom)
-'crosshair 1' is activated automatically
-'gamma 0.8' is set automatically


download it here:
http://de-eurosport.ifrance.com/sanmiguel/finito.zip
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Post by Tyne » Sun Oct 17, 2004 1:57 pm

Awesome! *downloads*
Now for some perfect Prydon Gate playing without all the crashes.
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Post by bizzle » Sun Oct 17, 2004 3:42 pm

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Post by mankrip » Sun Oct 17, 2004 3:57 pm

Hmm... beta?
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Post by ace » Sun Oct 17, 2004 4:46 pm

Its a good thing you called it "Finito" and not "final" or something like that. One of Reaper's followers might cause a stir over that.
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Post by WRAGGSTER » Sun Oct 17, 2004 6:50 pm

i posted the news linking to here and i also made a page at http://www.dcemu.co.uk/radquakefinito.shtml

Tell me if you have a homepage and ill add it :)

also if you need webspace for future releases let me know via pm
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Post by WRAGGSTER » Sun Oct 17, 2004 6:52 pm

nice to see you carrying on and adding those touches that turn a so so release into a polished product.

Quality does count ;)
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Post by TheDumbAss » Mon Oct 18, 2004 12:06 am

I've mirrored it on edgefiles
http://www.edgefiles.com/file.x?id=/qua ... finito.zip
or
http://www.edgefiles.com/files/17228.html

Moi... feel like making a page on console.quakepit.com for yourself and this release?
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Post by Moi » Mon Oct 18, 2004 5:55 am

Fragger: Yes, I'll try to tweak it a little bit in the future...

Ace: I thought it was kinda funny to call it this way ;)

Xylene: thanks for the mirror, my webspace is really slow, but i use it because it has ftp access.

Wraggster: Thanks for creating the page and mirroring Finito, my dreams have come true :) My homepage is dcpoint.de.vu, you can add it but it is not fully dc-focused and I don't even have a page for Finito yet.

TDA: I'll sure do, when I find time.
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Post by ace » Mon Oct 18, 2004 8:56 am

Moi wrote:Ace: I thought it was kinda funny to call it this way ;)
I love it :D
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Post by DCmad » Mon Oct 18, 2004 11:45 am

Moi wrote:Fragger: Yes, I'll try to tweak it a little bit in the future...
optional 640x480?
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Post by Moi » Mon Oct 18, 2004 12:59 pm

It didnt work last time I've tried... though it was when my toolchain wasnt set up correctly. I'll give it a new try.
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Post by DCmad » Mon Oct 18, 2004 1:07 pm

If it work and don't break the speed, will be great \o/
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Post by Moi » Mon Oct 18, 2004 1:28 pm

It WILL slow the game down... I guess 10-15fps is the maximum you can get.
It is enough for 2d mods though.
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Post by Jinx » Mon Oct 18, 2004 3:47 pm

Awsome. great to see someone took it over. Thanks Moi..
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Post by DCmad » Mon Oct 18, 2004 3:48 pm

The Ascension of Vigil, Quontra... YAY!!!

has anybody spoken of castlevania?
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Post by Moi » Mon Oct 18, 2004 6:29 pm

well i compiled a 640x480 version and it does not work. It hangs after the screen mode selector.
Changing the #defines to increase the resolution wont work. I guess it is caused by speud's pvr render which normaly scales the 320x240 resolution to 640x480 and it cant "scale" 640x480 to 640x480 in my case. I'll see if a can find a working solution.

I've tried to increase the heapsize to 11MB or even to 12MB, without success. It still shows 10MB heap although it looks like it runs faster...
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Post by ajay() » Fri Oct 22, 2004 3:30 am

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Post by toastman » Fri Oct 22, 2004 8:40 am

No they don't.
Reaper does not understand the GPL too well.
Since Quake is GPL, speud's and his changes are also covered by the GPL or compatible licenses.
So, no, you do not need permission, and no they do not "own" the changes.

It's just Reaper being an asshole, again.
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Post by BlackAura » Fri Oct 22, 2004 9:10 am

Basically, releasing a modified program that's GPL licenced means that you agree to licence all modifications under the GPL (or a compatable licence, such as BSD like KOS is). Really there are no two ways about it - either the entire thing is covered by the GPL, or the entire thing is one big copyright infringement and thus is illegal to distribute at all.

Basically, there are exactly three options.

1 - Release the whole thing under the GPL
2 - Release under another licence, with the permission of every contributor
3 - Release it anyway. All rights granted by the GPL are immediately revoked, which means it's effectively warez.

Option 2 obviously isn't the case. Aside from the matter of having to pay ID for a different licence (which precludes source sharing anyway), you'd need the permission of everyone who contributed, including me. I haven't given them that permission, nor will I ever do that, and nor has Fragger, who contributed more than anyone else. So if they did try to release it under a different licence, they'd be violating the GPL, and therefore have no right to distribute the code at all.

So that leaves options 1 and 3. If it's 1, then we can do whatever we like with it. If it's 3, then it's obviously warez, and we'd have to treat it as such. Or just strip out any questionable code and rewrite it. It's not like IM or Speud really did much to it anyway.
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