Walking is fine, infact I've gotten compliments on how great I've animated his walk.law56ker wrote:Awesome, job I'm glad your reanimating, even though your first animations where good they should turn out even better this time. Did you work on the walking at all so he doesn't appear so stiff as he walks? Nice work on the new grass sprite, is there any other kind of sprites or graphics you would want, Maybe get rid of some of those sprites that are quake related including the health bar thing.
The sword graphics are going to be changed.I think you should remap the sword or have someone remap it and give it a more metallic look and give the sword handle look different then the blade itself.
I've asked Chillo to replace their models, it's up to him though; otherwise they stay.It would also be cool to see some orginal looking enemies that differ from the ones in quake, maybe you could find someone to remap certain enemies or import something from another game.
Not a bad idea, I'm upgrading level interactivity and quality at the moment!I thought of a new level that the grass would work good with, maybe a spooky swamp with grass and piranias in some of the water. Or maybe on some levels you could have some small creeks or rivers where you whould have to cross over logs and if you fell in some sort of fish or monster would start attacking you.
The old model may be featured, but I haven't decided how (archers so far use the old model, new animations). Vigil will have a helper already at one point but I'm not saying what it'll be or releasing any details (mostly because I haven't thought of 'em yet) - all I know is his helper will not be human!I just thought of another idea, since you are redoing the main chracter maybe you could have your orginal character as a boss, or play some role in the game. Maybe after you defeat the game or acheive some goal you could unlock to use or to play along side with. Maybe you could have a couple of moves or specials unique to each character.
Next version is a graphical overhaul on a ton of things, and it may be GOLD. We'll see!