The Ascension Of Vigil

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by Tyne » Mon Feb 12, 2007 7:07 pm

Also I've started on a website that'll improve in time, here's an ugly screenshot thus far! Image
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by DaMadFiddler » Mon Feb 12, 2007 9:26 pm

Is that Latin?
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Post by Egotistical EvilN » Tue Feb 13, 2007 12:30 am

DaMadFiddler wrote:Is that Latin?
No, it's Lorem Ipsum.
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Post by leileilol » Tue Feb 13, 2007 2:36 am

it's just goddam filler no more no less.
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Post by MezzoMac » Wed Feb 21, 2007 7:46 am

hi,

I just want to help you out with the mapping.
I was mapping for Half-Life/Counter-Strike a few years ago and I think, that I have enough knowledge to start over with the (most similar) Quake-Engine.
One problem is, that I don't have much time (OK, this week the time is no prob, because I'm ill and at home ^^), so I would like to map some deathmatch- or additional maps or just help out with testing or bugfixing maps etc., because I don't want to block the progress of working :D

a few reference-screenies:

http://www.mezzo-mac.de/mapping/tt3.jpg
http://www.mezzo-mac.de/mapping/tt4.jpg

If you want more, just ask, somewhere I got more ;)

I got a few questions:

1. Is it possible to map for TAoV with Worldcraft/Hammer? Do you have configs for it?
2. Is there a mapping-devkit or such a thing (including configs, entity-description etc.) ? ^^

Sorry for my bad english ;)
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Post by |darc| » Wed Feb 21, 2007 3:12 pm

DaMadFiddler wrote:Is that Latin?
It's malformed Latin (scrambled Cicero in particular). People in publishing and such often use that to demonstrate a design without the words affecting someone's thought pattern. Of course, it makes me think of Cicero, which defeats the purpose... :P
It's thinking...
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Post by Christuserloeser » Wed Feb 21, 2007 3:24 pm

Nice :D
MezzoMac wrote:Sorry for my bad english ;)
Hey, it's not that bad. :)
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Post by kohan69 » Tue Mar 06, 2007 2:43 am

Very CastleVania-isc

I love the perspective of the camera

everything looks great except the gamma seems a bit high

Any ideas for multiplayer? if no co-op then maybe VS?
Your game set's up a great start of a fighting game
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Post by Tyne » Tue Mar 06, 2007 11:06 am

kohan69 wrote:Very CastleVania-isc

I love the perspective of the camera

everything looks great except the gamma seems a bit high

Any ideas for multiplayer? if no co-op then maybe VS?
Your game set's up a great start of a fighting game
You can adjust gamma, and there's also versus mode already with support for 4 players over TCP/IP; I recommend darkplaces for deathmatch.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by kohan69 » Fri Mar 09, 2007 12:44 am

Tyne wrote:
You can adjust gamma, and there's also versus mode already with support for 4 players over TCP/IP; I recommend darkplaces for deathmatch.
I meant 1-4 player on dreamcast
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Post by Tyne » Sat Mar 10, 2007 9:43 pm

Nope. Single player only on DC.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by Tyne » Tue Mar 20, 2007 8:28 pm

MezzoMac wrote:Words 'n stuf
Nice work on that, I'd glad for you to join and help me; I haven't been in touch with RPG at all lately which is a shame. No idea where he is or what he's doing.

Anyways if you have any instant messager software AIM/MSN then we can talk and I'll help ya get setup, it's easy to do.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by law56ker » Sun May 27, 2007 10:42 pm

So any updates on this, it's been a long time.
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Re: The Ascension Of Vigil

Post by Tyne » Mon May 28, 2007 1:36 pm

Thanks for the continued interest law56ker, I'm mostly mapping right now; it's not easy and takes awhile but I'll show some screenshots sometime soon.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Christuserloeser » Mon May 28, 2007 3:59 pm

Looking forward to those screenies :)
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Re: The Ascension Of Vigil

Post by TheDumbAss » Tue May 29, 2007 5:43 am

Christuserloeser wrote:Looking forward to those screenies :)
Same here :)
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Re: The Ascension Of Vigil

Post by DARKHALO2K » Wed May 30, 2007 7:50 am

Sweet, TDA! Nice to hear from you again, man. How've you been?!
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Re: The Ascension Of Vigil

Post by Ravey » Wed May 30, 2007 8:14 am

Yeah, i've been watching this topic for awhile and was a little disappointed it hadn't been updated in a few months. But I just can't wait to play the game, it's amazing.
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Re: The Ascension Of Vigil

Post by Tyne » Sat Jun 02, 2007 3:35 pm

Sorry, I've been distracted with other things (mostly stupid ones). I'll start making more progress reports now.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by linlinlol » Mon Jun 04, 2007 4:57 am

my sister was working on a mod with her in it but she stopped it because ren had a fight with her.
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