Lunkin's Journey updates

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Lunkin's Journey updates

Post by ajay() »

Started a new thread, 'cos the original got swamped with a load of bo&*^cks, that I wouldn't want to keep reading through.

Anyway:

Some new screenshots:

Image Image Image Image

Click for bigger ones. That's the second level, just done a rebuild of it, 'cos the first build was sluggish to say the least. Therefore I replaced some expanses of space with "cliffs" and the r_speeds are slightly better. It looks worse but plays better, well smoother at least.
I've lit it, and I've now just gotta populate it and sort out some movement related code, and it'll be onto to level 3 :)
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Post by mankrip »

Looks very good. I remembered of Banjo & Kazooie when I saw the video :).
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Post by Tyne »

Lookin' good ajay, if you ever need help with something on it just me a shout.
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Post by vicviper74 »

I wanted to play on my xbox but lunkin showed up in the original quake lvl lol. thats as far as I got. cool though
dont hate me ok my DC died and i dont have the cash for a new one
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Post by TheDumbAss »

Vic:
You'd need to open up the pak0.pak and rename maps\spid.bsp to maps\start.bsp

Or if you've hacked together a USB adaptor you can use a usb keyboard to type "map spid.bsp" in the console (w/o quotes)

Then after you get tired of that map you'll have to go back and edit the pak again... this time changing start.bsp back to spid.bsp and renameing racete.bsp to start.bsp

As per the readme... win the race and racete restarts... loose the race and you have an option to go to the next level.

And dont forget... the reason it is only three levels and why you have to go through this trouble to play them is that all that has been released is an early test demo. I'm sure Ajay will be making a proper start/into in some later release.

Another thing... out of curiosity...
Are you using the original release of QuakeX or the one with updated menus, onlinesupport, etc?
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Post by mankrip »

TheDumbAss wrote:you can use a usb keyboard to type "map spid.bsp" in the console
Didn't you port the on-screen keyboard to QuakeX?
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Post by ajay() »

More screens, this time from level three:

Image Image Image Image
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Post by Arqueiro »

nice shoots man ! keep up this nice work :P
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Post by ace »

Looks great in TomazQuake(?) How does it look in GLquake, or even software quake?
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Post by ajay() »

Info: just tried it with radquake, and well it sucks, pretty much how it does with winquake, but much worse.

The main problem is the 2nd and 3rd levels, which are pretty huge and just eat up ram; none of the ground textures are displayed, and it crawls to 5 fps at times.

I shan't get into any discussion re: engine - mods, but I doubt if the mod will play with dreamcast. I'll try it with the (original, titanium) DCQuake, just to see "if it's possible"

I'm really not going to split levels so they work in dcquake. I must confess I only get a decent framerate on a 1.5gig pc, so I'm aiming it at that.

Who knows. Maybe things will change.
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Post by Arqueiro »

:(

so bad, do you got the same problem on winquake ?
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Post by ajay() »

Yeah, winquake is messed up.
The levels concerned are 2.7mb and 2.8mb.

I tried it with titanium's quake and well, they didn't even load. However the first level and did and I'd forgotten how good quake looked in that port.

So where does that leave Lunkin & Dreamcast quake? Well, I may have a go at simplifying the problem levels, but for 2 reasons:
- I basically suck at mapping
- The level needs to be what it is (if that makes sense)
I'm not sure whether or not I'll find a solution.
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Post by Moi »

ajay you could use worldcraft's 'toggle texture application', select the sides of a wall that aren't visible and scale them, say by 1000. This will make the mapsize smaller without making them look worse.
Create your own Dreamcast games using the Quake-Engine:
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Post by ajay() »

do you kno that's a bloomin' good idea, i'll try it :)
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Post by Moi »

thanks :)

Here a thread that might be interesting:
http://www.dcemulation.org/phpBB/viewtopic.php?t=34934
Create your own Dreamcast games using the Quake-Engine:
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Post by ajay() »

More screenshots, these from a much worked on (both map and code) level two; it's nearly finished and working properly.

Image Image Image Image
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Post by not just souLLy now »

looking great ajay :D
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Post by ajay() »

Just a quick update, got Lunkin working with winquake with only 2 very brief moments of texture-blacking-out, which really doesn't spolil things. It's now completely playable. I've not tested with RadQuake as I've no cdr's.
First 3 levels are done and dusted. Another new code feature is done, thanks to Wazat at I3d, and I'm well into making level four.
Lots to do, so I'm off.
:)
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Post by Zealous zerotype »

This looks incredbal I cant wait for it and for it to play on dc WOW.
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Post by Imerion »

These are real cool! Cant wait to play this on DC...
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