Lunkin's Journey updates

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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law56ker
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Post by law56ker »

keep on using your creativity and reach for the skies. looks great keep working hard.
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Post by ajay() »

A nice view:

Image

click to enlarge etc., etc.
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Post by law56ker »

is chracter and or object shadows possible?
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Post by Tyne »

My site has QuakeC shadows from TAoV if he wants to use those ;)
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by ajay() »

I'd be interested in player-only shadows, especially those maybe not engine-specific.
Blanket shadows have looked quite messed up on the trees - ugly :(

cheers

me
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Post by Tyne »

ajay, http://renegade.circa1984.com/QuakeC/

Has TAoV shadows for use
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by ajay() »

Thanks Tyne.

Well, now I'm down to 2.5 levels to make. I've coded some end credits, as well as the first intro demo.

I've a buglist of about 7 things.
A "to do, not sure I can code it, but should work" list of about 3 things
A "to do, should work out when I map it" list of 3 things.
A "would like to do, but not essential" list of 5 things.

And an estimated size of the mod now of 47mb.

Unless something horrendous goes wrong, it will definitely be released at QEXPO.

As is usual I guess for people who make mods, I've just started planning:
- my next "mini" mod, the plans for which are pretty concrete
- my next big mod, the plans for which are pretty vague
It is almost possible that the mini mod could be done for QEXPO also...

Now that would be fun, although a little bit of a dilema also ... as I'm predicting BIG problems in getting LJ running qith Dreamcast, I must admit it was after 4 levels that I last tested it, and I've now finished something like 12. So when it's finished do I spend my time coding my mini mod or getting LJ running in DC .......... ?

Or do I get both done.

Or just the one that's the biggest challenge or the easiest??

It'll depend how sick I am of it by then, I guess. :(
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Post by DCmad »

Start using MaKaQu, the Fragger's engine. It's a powerful soft engine for windows and pretty sure it'll be compatible with NxQuake as well.
And look for the shadows screenshot on Fragger's post, it can be usable in LJ and TAoV.

Good luck.
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Post by ajay() »

my website's great now, honest you should see it

click on the piccie below
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Post by Morphv2 »

ummm, whats the countdown for? and where did EVERYTHING ELSE go?

EDIT: oh, didnt see the hidden white text that i ramdomly highlighted.
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Post by ajay() »

Yeah the inviso-text was none too subtle, it's gone now and a blog has been added.
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Post by HomerCIDAL »

Just wondering...what kind of r_speeds were you getting in the beginning and what are you getting now? I've used some tricks in the past to make Q2 levels look better with lower poly counts and better atmosphere...I sure wish someone could get Q2 to work properly on the DC using OpenGL. My talents might be better used in that game if it ever runs on the hardware, but in the meanwhile, maybe some of these "tricks" could be used to your advantage here and now.
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Post by ajay() »

In the spirit of E3 type:
"giving_nothing_away_yet_still_trying_to_entice_future_players" trailers; please click on thisthen on the link below the blog.
No, it has nothing to do with Lunkin's Journey, but everything to do with what I'll be working on in August, and what I'm gathering stuff for right now. In fact it'll be the most efficiently "pre-produced" project of mine yet.
I'm still working on Lunkin, although chucking out a large, nearly finished level, because it was, well, bollocks, has put me a month behind.
Fortunately I have about a month to play with, so all's well. Sort of.

Cheers.
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Post by DARKHALO2K »

...
Last edited by DARKHALO2K on Wed Apr 16, 2008 11:35 am, edited 1 time in total.
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Post by ajay() »

Thanks.
There's nothing actually done in terms of quake content, except for texture gathering, writing, sketches and that video; which does itself show exactly what the atmosphere and feel of the mod will be. I'm looking for scary, worrying, tense and almost depressing/paranoia inducing!
The music's great and will play a part, and (although I say it myself ;) ) the tagline: "the world is not going to be saved, by you or anyone else" just sums it up well, as well as "but they watch",a nd the stuff about you not being a hero/soldier/scientist etc.
It will actually be my first quake mod that's a quake mod. I'm in that "so excited by it that I want to make it and ditch Lunkin" stage, but I wont.

Btw good luck with the Halo mod, I'd like to map for it, but I can't gaurentee I'll do me own ones, so I wouldn't want to let anyone else down, which is why i stick to just doing my own stuff.
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Post by ajay() »

Not really Lunkin-specific, but I've completed the update of my website:

http://www.ajaysquakesite.co.uk/

Please feedback, good or bad :)
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Post by mankrip »

Looks very good.

49 days for Lunkin? w00t!

:oops: Btw, would you consider using/including 8-bit .pcx versions of the skyboxes in it? Darkplaces supports .pcx skyboxes too.
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Post by ajay() »

Release date: 12th August 2005

It will be available for download from my website and from the QEXPO site. Hopefully in my , quite probable, rush and panic in the final few hours of getting it ready, I'll remember to post about it here.

Click here for a latest image.

I'll have quite long and rambling information to import nearer the time.
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Post by Vash*The*Stampede »

Great news, ajay()!! I think it'd be great if you would look into getting this working for Dreamcast, as well. I'm sure everyone would be willing to give help if you need it. Of course, the choice is yours. :wink: I'll be counting down the days!
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Post by ajay() »

Image

boy, do I have a shit load of work to do...
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