RadQuake Final

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
speud
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RadQuake Final

Post by speud »

the new RADquake has been released.
just so you dont compare with an old version: http://imrtechnology.sourceforge.net/ph ... .php?t=644
Last edited by speud on Wed Aug 25, 2004 8:14 pm, edited 1 time in total.
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Post by typoEDR »

speud wrote:the new RADquake has been released.
just so you dont compare with an old version: http://imrtechnology.sourceforge.net/ph ... .php?t=597
I'm stupid, I know that, but I not quite clear what this means:
speud wrote: - converted SDL rendering to 2d PVR rendering
I know there is no hardware 3D acceleration (is there?), so does it mean you're rendering to screen through straight PVR commands rather than SDL commands?
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Post by speud »

typoEDR wrote:
speud wrote:the new RADquake has been released.
just so you dont compare with an old version: http://imrtechnology.sourceforge.net/ph ... .php?t=597
I'm stupid, I know that, but I not quite clear what this means:
speud wrote: - converted SDL rendering to 2d PVR rendering
I know there is no hardware 3D acceleration (is there?), so does it mean you're rendering to screen through straight PVR commands rather than SDL commands?
i dont want to hijack this topic. you can ask your questions in the official thread, id be glad to answer.
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Post by Nyarlathotep »

Speud in his RADQuake readme wrote:I'd like to mention here a few people that didn't help, their negative, unrespectful and ungrateful attitude is a shame for the DC scene.
Here they are: Wraggster, souLLy, ace, Ender, Butters and Christuserloeser.
There were probably some more people but those are the ones I can think of at the moment.
Also dcemulation.org and dcemu.co.uk tend to bash some devvers for personnal reasons, so if you are a devver willing to contribute i don't recommand these places.
Kind of pathetic, and I think you know it.

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Post by Quzar »

Nyarlathotep wrote:
Speud in his RADQuake readme wrote:I'd like to mention here a few people that didn't help, their negative, unrespectful and ungrateful attitude is a shame for the DC scene.
Here they are: Wraggster, souLLy, ace, Ender, Butters and Christuserloeser.
There were probably some more people but those are the ones I can think of at the moment.
Also dcemulation.org and dcemu.co.uk tend to bash some devvers for personnal reasons, so if you are a devver willing to contribute i don't recommand these places.
Kind of pathetic, and I think you know it.

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Post by speud »

its just my opinion. since i thank those who helped i dont see any reason why i wouldnt mention those who didnt. anyway, glad you read the readme file.

people who read it are free to make themselves an opinion on the persons and sites mentionned. fact is those people and sites acted really negatively with this project, and it was a good place to mention it. i really dont care about what you think about it, and your reaction doesnt surprise me at all.

also i still post here because there are still some interesting projects and people here, though dont expect me to contribute to this forum that much.
Last edited by speud on Wed Aug 25, 2004 4:07 pm, edited 1 time in total.
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Post by Nyarlathotep »

If you think anyone except you cares about your little feuds, you're sadly mistaken.

At best: deeply unprofessional and immature.

At worst: Libel and / or slander.
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Post by WRAGGSTER »

Nice release

Just a shame you have a really bad personality, oh and DCemu uk doesnt bash any devvers, never have never will.

I just take into account those with double standards.

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Post by speud »

well done. just so you know its old news, and i never said i never did such things in the past.
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Post by melancholy »

Hey speud, will you take my icons out of the new release? I don't feel right having them there when they are only half finished. Maybe someday I will finish them, but for now I'd rather they not be there in such an unuseable state. Thanks.
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Post by speud »

sure melancholy. i think it could have been used by some people anyway, but if thats really what you want ill remove them no problem.
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Post by Steve-O »

is there any big improvements over Version 4.4 ?? I just burnt V4.4 to disc :( :mrgreen:
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Post by speud »

the improvements are listed in the official thread.
also theres a bug with non PAL dreamcast so i suggest you wait a bit its fixed and visit the official thread later to get the fixed files.
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Post by DCmad »

as its wince free, can i launch it from dream inducer?

edit: hope there's no unexpected bugs with DI, like nester does...
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Post by Tyne »

nice release speud, I'll have to do some Envenom testing on this as soon as I get another beta version ready - which will be *very* soon my hungry beta testers. :twisted:
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Post by speud »

thanks tyne. cant wait to see the final release, i really enjoyed the preview ;)

it wont work with dchakker/demomenu, and i doubt it would work with dreaminducer either.

also people who got the files from somewhere else than the official thread should check IMR tech forums, the previous release was buggy and its links have been removed. a bug fix has been released but nobody who can test it with a non PAL DC reported if it worked or not yet.
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Post by TheDumbAss »

Not going to have time to test this for awhile... mandatory overtime (and I already work 12hr days normally), visitors from out of town, and 2 weddings to go to all in the next couple weeks.

but I did have time to mirror it on edgefiles...

http://www.edgefiles.com/file.x?id=/qua ... _speud.rar
or
http://www.edgefiles.com/files/16425.html

I dont have time to do an update to the RADQuake page(s) on Console.Quakepit.net though...
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Post by mankrip »

(and I already work 12hr days normally)
:o :o :o
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speud
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Post by speud »

thanks for including the original readme file without any alteration as specified.
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Post by q_006 »

is this really the final version of Quake (for DC)?
there's nothing else to improve on?
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