Creating Mods Step by Step
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Creating Mods Step by Step
Hi!
Since there are not many QuakeDC specific tutorials
I've decided to write one, which explains step by step
how it is possible to create own games/mods for Dreamcast using QuakeDC.
I guess to write this complete tutorial can take up months and
I would also be glad if someone helps or corrects me.
Of course useful links can be posted here.
I thought about making 5 chapters:
1. Dummies: Downloading and installing tools/editors/compilers/quakedc etc...
Burning QuakeDC/Utopia Bootdisc....
This one is for ppl who have no idea what QDC is how to use it and
what power is behind Quake.
1. Links to ALL used tools
1.1 Downloading and burning Utopia Bootdisc
1.2 Downloading QuakeDC
1.2.1 Adding paks from PC version and burning multisession QuakeDC => TDA's quakedev.dcemulation.org
1.3 Downloading, installing, configuring Woldcraft
2. Beginners: creating your first maps adding them to QuakeDC
replacing sounds, main menu gfx etc...
adding other mods...
This one helps the ppl who passed the 1st chapter or who already
have some basics how to begin.
2.1 Create and test a map under PC Quake
2.2 Adding and burning new/created maps for QuakeDC
2.3 Replacing sounds/solving loop sounds problem
2.4 Editing main menu gfx using adqedit and Paint Shop Pro
2.5 Adding own textures using adqedit and PSP
2.6 Adding/compile own mods
3. Advanced: Modelling, adding new weaponmodels etc...
selfbooting, adding audio tracks...
For ppl who'd like to create a total conversation.
3.1 Modelling 3D figures / weapons
3.2 Making selfbooting QuakeDC
3.3 Adding Audio Tracks => Fragger's tutorial
4. Experts I: adding AI, bg music, bots etc
creating own menus ala joymenu/joyconsole
4.1 Explaining the QC commands
4.2 Compiling progs.dat
4.3 Adding BG music
5. Experts II: Hexediting the engine/solving the pop.lmp problem,
creating TC's, adding demos as intro movie....
This chapter is one of my favourite
5.1 The pop.lmp copyright problem
5.1.1 TDA's hacked midway_1.exe
5.2 Fraggers hexedited midway_1.exe
5.3 Make own progs.dat for PC/DC Quake
So how about this?
Any ideas/additions/corrections (of my Engrish ) ?
Since there are not many QuakeDC specific tutorials
I've decided to write one, which explains step by step
how it is possible to create own games/mods for Dreamcast using QuakeDC.
I guess to write this complete tutorial can take up months and
I would also be glad if someone helps or corrects me.
Of course useful links can be posted here.
I thought about making 5 chapters:
1. Dummies: Downloading and installing tools/editors/compilers/quakedc etc...
Burning QuakeDC/Utopia Bootdisc....
This one is for ppl who have no idea what QDC is how to use it and
what power is behind Quake.
1. Links to ALL used tools
1.1 Downloading and burning Utopia Bootdisc
1.2 Downloading QuakeDC
1.2.1 Adding paks from PC version and burning multisession QuakeDC => TDA's quakedev.dcemulation.org
1.3 Downloading, installing, configuring Woldcraft
2. Beginners: creating your first maps adding them to QuakeDC
replacing sounds, main menu gfx etc...
adding other mods...
This one helps the ppl who passed the 1st chapter or who already
have some basics how to begin.
2.1 Create and test a map under PC Quake
2.2 Adding and burning new/created maps for QuakeDC
2.3 Replacing sounds/solving loop sounds problem
2.4 Editing main menu gfx using adqedit and Paint Shop Pro
2.5 Adding own textures using adqedit and PSP
2.6 Adding/compile own mods
3. Advanced: Modelling, adding new weaponmodels etc...
selfbooting, adding audio tracks...
For ppl who'd like to create a total conversation.
3.1 Modelling 3D figures / weapons
3.2 Making selfbooting QuakeDC
3.3 Adding Audio Tracks => Fragger's tutorial
4. Experts I: adding AI, bg music, bots etc
creating own menus ala joymenu/joyconsole
4.1 Explaining the QC commands
4.2 Compiling progs.dat
4.3 Adding BG music
5. Experts II: Hexediting the engine/solving the pop.lmp problem,
creating TC's, adding demos as intro movie....
This chapter is one of my favourite
5.1 The pop.lmp copyright problem
5.1.1 TDA's hacked midway_1.exe
5.2 Fraggers hexedited midway_1.exe
5.3 Make own progs.dat for PC/DC Quake
So how about this?
Any ideas/additions/corrections (of my Engrish ) ?
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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- QuakeDev Mod
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sounds good to me...
I'm sure you could use some help with that
For some of that stuff you can find some good stuff at http://wiki.quakesrc.org
Not going to say for sure that I'll help out (though I'd like to) but I know I was going to include a good bit of that on http://console.quakepit.com using a wiki like the Quake wiki linked above... (its already 95% on console.quakepit setup and I've got a bit of the content started)
I've got a bunch of things up for download there already with much much more to add. Heres the link to my 'directory' on edgefiles http://www.edgefiles.com/index.php/browsedir?id=582
I'm sure you could use some help with that
For some of that stuff you can find some good stuff at http://wiki.quakesrc.org
Not going to say for sure that I'll help out (though I'd like to) but I know I was going to include a good bit of that on http://console.quakepit.com using a wiki like the Quake wiki linked above... (its already 95% on console.quakepit setup and I've got a bit of the content started)
I've got a bunch of things up for download there already with much much more to add. Heres the link to my 'directory' on edgefiles http://www.edgefiles.com/index.php/browsedir?id=582
My old Sig was broken. Enter the new Sig!
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- QuakeDev Respected
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do you have any additions? any topics i forgot?
if I'll beginn next week!
if I'll beginn next week!
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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- QuakeDev Mod
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well... I'm kinda surprised you put worldcraft into the dummies section. Maybe the beginners section instead.
And I'd probibly move selfbooting to the beginners section too. Since I know a lot of people are more interested in selfbooting it than modifying it. (adding audio tracks should be advanced unless an easy to use selfboot tool proves to work reliblely)
Beginners should probibly have a thing on .pak files and .pak editors plus .wad files and .wad editors. (both gfx.wad and texture wads for map making)
I think a thing on .cfg files should probibly be thrown in somewhere too. (explaining the DC relevent commands and recommended settings/setups)
5.3 is covered in 4.2 isnt it?
Advanced and Expert could both have a lot of other stuff added... like more advanced mapping techniques.
Expert could use a really good example of how to move a mod from Partial Conversion to a totally stand alone Total Conversion (complete with a new pallette like Codename and all) mentioned in Expert II but could use a really good explanation of how.
I'm sure there are more things that arent coming to mind at the momment.
Fragger? Tyne? anyone? got any other things to mention?
And I'd probibly move selfbooting to the beginners section too. Since I know a lot of people are more interested in selfbooting it than modifying it. (adding audio tracks should be advanced unless an easy to use selfboot tool proves to work reliblely)
Beginners should probibly have a thing on .pak files and .pak editors plus .wad files and .wad editors. (both gfx.wad and texture wads for map making)
I think a thing on .cfg files should probibly be thrown in somewhere too. (explaining the DC relevent commands and recommended settings/setups)
5.3 is covered in 4.2 isnt it?
Advanced and Expert could both have a lot of other stuff added... like more advanced mapping techniques.
Expert could use a really good example of how to move a mod from Partial Conversion to a totally stand alone Total Conversion (complete with a new pallette like Codename and all) mentioned in Expert II but could use a really good explanation of how.
I'm sure there are more things that arent coming to mind at the momment.
Fragger? Tyne? anyone? got any other things to mention?
My old Sig was broken. Enter the new Sig!
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- QuakeDev Respected
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agreed
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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- Insane DCEmu
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- QuakeDev Respected
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Unfortunatelly my hollydays were too short. I didn't find time to start. But I guess I'll start working on this in October.
I'm glad about every addition from other members if you wish just post them here.
I think I someday when the tutorial is completed I'll create a DOC file of it...
But it's far away...
I'm glad about every addition from other members if you wish just post them here.
I think I someday when the tutorial is completed I'll create a DOC file of it...
But it's far away...
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm