help with goldeneye mod

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wando77
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help with goldeneye mod

Post by wando77 »

Please help.......I have downloaded the goldeneye mod for DCdoom2 but i am not sure of the command line for the MODLIST.TXT and which of the files to include in the DOOM/DATA folder. Please could somebody put up the command line for me????? :D
BobBorakovitz
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Post by BobBorakovitz »

Here's the line I used...it works like a charm...

Goldeneye 64 Doom,,-file /cd/doom/gold64.wad /cd/doom/ge64levs.wad /cd/doom/,gold64.deh,

(all in one line, though)

you need:
gold64.wad
ge64levs.wad
gold64.deh

Then have fun! :D
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Post by XDelusion »

Ya, just grab the files off my page, and dump them into your DOOM directory and add this line to your MODLIST.TXT

GoldenEye,doom2.wad,-file gold64.wad ge64levs.wad gold64.deh -savename gold64,GOLDENEYE

That is in case the other line does not work for you.
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Post by Orangey_ »

Its a pretty sweet mod, it has some glitches, but is awesome nonetheless.


This is the line I used:

Goldeneye DC Mod,-file gold64.wad,ge64levs.wad,gold64.deh,Goldeneye DOOM DC
Orangey_
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Post by Orangey_ »

Xdelusion:

Why do you add doom2.wad to the line??
BobBorakovitz
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Post by BobBorakovitz »

just in case the mod tries to load the Doom 1 wad or Ultimate Doom wad
it forces it to load the Doom2 wad...so there won't be any problems

later
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Post by Orangey_ »

Oh,

Thats a good idea, I should probably start doing that, some mods give me troubles.
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Post by BlackAura »

If you try to use a Doom 1 mod, but have Doom 2 on the CD as well, nxDoom will automatically select Doom 2 and the mod won't work. That's why the doom2.wad bit was there. And it lets you install a mod into the main Doom WAD file, in case the PWAD loader can't handle it.
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Post by Lartrak »

Something I'm gonna do if I ever reburn an nxDoom with Goldeneye: remove the teleporter sound. He uses it to make it seem like you're going under stuff, but he left the sound in. Wonder why the author did that? WOuld of been a simple thing to remove.
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