Question about Build Engine

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Veggita2099
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Question about Build Engine

Post by Veggita2099 »

Ths isn't related to DC porting, but it is about FPS. Duke Nukem 3D and Redneck Rampage both use the Build Engine. However Redneck Rampage uses CD-Audio for music instead of midi which is what Duke3D uses. I beleive there is something in the User.con of RR that enables it to read music from the CD. Anyways does anybody know if it is possible to edit Duke Nukem 3D to play Cd-Audio files like RR does?
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Post by BlackAura »

I doubt it - if Duke3D has no CDDA support, there'll be no way to enable it. Anyway, nearly every Build-based game used a vastly different code base.
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Post by Veggita2099 »

ahh :( I was hopeing to make a Duke3D add-on that played CD-Audio
Wii number: 1227 6854 1080 3665
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Post by Orangey_ »

That would be awesome, if it was possible....
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Post by Lartrak »

To bad the Build engine's source was lost. Same with ROTT's (VERY SAD on that one - that game STILL rocks, I feel it has aged a bit better then Doom or even Quake 1).
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Post by BlackAura »

Actually, it's just the Duke 3D source code that was lost. The BUILD engine was released as open-source by it's original author, Ken Silverman (I think that was his name). However, that's just the rendering/level engine. All the game, weapons, enemies and so on are built on top of it, and that's what was lost.
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Post by Lartrak »

Ah, didn't realize that. There is a Duke GL out, dunno how they managed that without the source code.

Oh yeah, and it is Ken Silverman. Didn't you ever play the (not so great) Ken's Labryinth? That was a 3D engine he made in high school. Brilliant stuff considering he did it by himself...
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