Question about Build Engine
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Question about Build Engine
Ths isn't related to DC porting, but it is about FPS. Duke Nukem 3D and Redneck Rampage both use the Build Engine. However Redneck Rampage uses CD-Audio for music instead of midi which is what Duke3D uses. I beleive there is something in the User.con of RR that enables it to read music from the CD. Anyways does anybody know if it is possible to edit Duke Nukem 3D to play Cd-Audio files like RR does?
Wii number: 1227 6854 1080 3665
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- Janitor 2nd Class
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To bad the Build engine's source was lost. Same with ROTT's (VERY SAD on that one - that game STILL rocks, I feel it has aged a bit better then Doom or even Quake 1).
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Actually, it's just the Duke 3D source code that was lost. The BUILD engine was released as open-source by it's original author, Ken Silverman (I think that was his name). However, that's just the rendering/level engine. All the game, weapons, enemies and so on are built on top of it, and that's what was lost.
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Ah, didn't realize that. There is a Duke GL out, dunno how they managed that without the source code.
Oh yeah, and it is Ken Silverman. Didn't you ever play the (not so great) Ken's Labryinth? That was a 3D engine he made in high school. Brilliant stuff considering he did it by himself...
Oh yeah, and it is Ken Silverman. Didn't you ever play the (not so great) Ken's Labryinth? That was a 3D engine he made in high school. Brilliant stuff considering he did it by himself...