DoomDc Help!

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Master Higgins
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DoomDc Help!

Post by Master Higgins » Mon Sep 02, 2002 12:33 pm

I want to make an image with some wad files in it is there anyone who could gve me a tutorial?
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Post by doragasu » Mon Sep 02, 2002 5:19 pm

XDelusion made a tutorial. I haven't tried it, but you can test it. Here's the URL: http://files.frashii.com/~sp00nz/Doom/
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I tryed the tutorial

Post by Master Higgins » Sun Sep 08, 2002 11:35 am

It burned on the eternal mod plus TNT, DOOM2 DOOM but it didn't burn my other mods and I believe that is because my MODLIST.TXT so if you could look at the following and tell me what you would change. Here It is-
WeaponsMod,,file /cd/doom/example.wad /cd/doom/example.deh,Weapons Mod#By BlackAura#Changes the weapons around and gives#infinite ammunition.
Gold64, -file/cd/doom/gold64.wad cd/doom/ge64levs.wad /cd/doom/gold64.deh,WOLFENSTEIN/DOOM2/GOLDENEYE
Quake, -file/cd/doom/Qkedoom.wad /cd/doom/Qdsprite.wad /cd/Q2gfx.wad /cd/doom/Qdm.deh,Quake
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Post by BlackAura » Sun Sep 08, 2002 10:39 pm

If you aren't using nxDoom Beta 2 R1, you should be. It sounds like you're probably using either Beta 2 or Beta 1. For those ones, this would work:

Code: Select all

WeaponsMod,,-file /cd/doom/example.wad /cd/doom/example.deh,Weapons Mod#By BlackAura#Changes the weapons around and gives#infinite ammunition. 
Gold64,doom2.wad,-file /cd/doom/gold64.wad /cd/doom/ge64levs.wad /cd/doom/gold64.deh,WOLFENSTEIN/DOOM2/GOLDENEYE 
Quake,doom2.wad,-file /cd/doom/Qkedoom.wad /cd/doom/Qdsprite.wad /cd/doom/Q2gfx.wad Qdm.deh,Quake
Last edited by BlackAura on Mon Sep 09, 2002 10:23 pm, edited 1 time in total.
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Post by Master Higgins » Mon Sep 09, 2002 3:13 pm

I typed that in and now not only do the other mods still not work but Weaponsmod doesn't work either. Thanx anyway though
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Post by BlackAura » Mon Sep 09, 2002 10:24 pm

If you aren't using nxDoom Beta 2 R1, you should be. It sounds like you're probably using either Beta 2 or Beta 1. For those ones, this would work:

Code: Select all

WeaponsMod,,-file /cd/doom/example.wad /cd/doom/example.deh,Weapons Mod#By BlackAura#Changes the weapons around and gives#infinite ammunition. 
Gold64,doom2.wad,-file /cd/doom/gold64.wad /cd/doom/ge64levs.wad /cd/doom/gold64.deh,WOLFENSTEIN/DOOM2/GOLDENEYE 
Quake,doom2.wad,-file /cd/doom/Qkedoom.wad /cd/doom/Qdsprite.wad /cd/doom/Q2gfx.wad Qdm.deh,Quake
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Post by XDelusion » Tue Sep 10, 2002 1:11 am

OK man here is what you need to do:

Get Beta 2 RC1 from here:

http://files.frashii.com/~sp00nz/Doom/f ... ta2_R1.zip

Then goto my tutorial here:

http://files.frashii.com/~sp00nz/Doom/burnhelp.html

Follow the directions, and alter your Modlist.txt to look like this (AND MAKE SHURE YOU HAVE NOT TYPOS AND ALL WADS ARE NAMED AS THEY APPEAR IN THE LIST):

WeaponsMod,-file example.wad example.deh,Weapons Mod

Gold64,doom2.wad,-file gold64.wad ge64levs.wad gold64.deh -savename gold64,GOLDENEYE

Quake,doom2.wad,-file Qkedoom.wad Qdsprite.wad Q2gfx.wad Qdm.deh -savename qkedoom,Quake

I have spaced the MODs out so as to make this look less confusing, anyhow when you type them in the MODLIST make shure that each MOD is all listed in one line. Also I have added in the -savename feature which will alow you to save your games, or will at least when the feature is completed.

If this don't work, write back, we will get this figured out for ya!
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