QuakeII dreamcast release!
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- DCEmu Cool Poster
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- DCEmu Respected
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Heres the latest work in progress from Bero's site :
ALL: Fix mouse check
Quake II: working save with compression
Quake II: SP MAP test
And a mod called "Retaliatory Strike" looks like it works
The Quake 2 bin hasn't been updated yet, but keep and eye out for the new one which is likely to be posted soon with these fix's/additions.
ALL: Fix mouse check
Quake II: working save with compression
Quake II: SP MAP test
And a mod called "Retaliatory Strike" looks like it works
The Quake 2 bin hasn't been updated yet, but keep and eye out for the new one which is likely to be posted soon with these fix's/additions.
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- DCEmu Respected
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If anyone wanted to compile the source to quake but was unable to because of the missing gl_h file will be pleased to know that Bero has recognised this and has upped the file to the sourceforge page:
http://dcquake.sourceforge.net/gl_h.zip
And the Libgl http://dcquake.sourceforge.net/libgl.zip
http://dcquake.sourceforge.net/gl_h.zip
And the Libgl http://dcquake.sourceforge.net/libgl.zip
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- DC Developer
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I'm glad i had posted asking for it , but I still get errors compiling libgl . Agh :-/ . If anybody can compile the lib, then post a download please.
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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- DCEmu Freak
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quake 2 booting error
i burn the quake 2 dc cd , i boot with utopia boot disc and when its goin by 96% its freeze who can helpme
i have the folow structure in cd
\quake2\baseq2
\quake2\docs
\quake2\licence.txt
\quake2\pvrgl.dll
\quake2\ref_gl.dll
\quake2\ref_soft.dll
\quake2\quake2.exe
\quake2\3dfxgl.dll
\Quake2\baseq2\players
\Quake2\baseq2\save
\Quake2\baseq2\video
\Quake2\baseq2\gamex86.dll
\Quake2\baseq2\PAK0.PAK
\Quake2\1st_read.bin
\Quake2\readme
this all i think plz help when release a nero image?
i have the folow structure in cd
\quake2\baseq2
\quake2\docs
\quake2\licence.txt
\quake2\pvrgl.dll
\quake2\ref_gl.dll
\quake2\ref_soft.dll
\quake2\quake2.exe
\quake2\3dfxgl.dll
\Quake2\baseq2\players
\Quake2\baseq2\save
\Quake2\baseq2\video
\Quake2\baseq2\gamex86.dll
\Quake2\baseq2\PAK0.PAK
\Quake2\1st_read.bin
\Quake2\readme
this all i think plz help when release a nero image?
As far as I know, all hardware with the exception of the light guns are equal.1.- Will PAL mouses work with these Quake ports? (NTSC and PAL mouses aren't equal. PAL mouses doesn't work with NTSC versions of Quake III Arena, and vice versa)
I can use my mouse bought in Europe with any territory game.
it works for DreamPassport 3 (NTSC-J)
it works for Unreal Tournament (NTSC-U)
it works for Quake 3 Arena (PAL-E)