nuQuake Beta public now

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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mrneo240
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nuQuake Beta public now

Post by mrneo240 » Wed Jul 03, 2019 8:05 pm

Hello,
Public beta is now live in binary and source.

Tons of new features:
- not going to list any of them

Throw data in the QUAKE, QUAKE_SW, or data folder on a CD.

Links here:
https://gitlab.com/HaydenKow/nuquake/-/releases
Last edited by mrneo240 on Wed Jul 17, 2019 4:59 pm, edited 1 time in total.
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Re: nuQuake Beta public now

Post by Ivan GR » Tue Jul 09, 2019 6:31 am

Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future.
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Re: nuQuake Beta public now

Post by MethodGit » Wed Jul 17, 2019 12:40 pm

Pardon me if this sounds silly but where exactly do I find this?
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Re: nuQuake Beta public now

Post by mrneo240 » Wed Jul 17, 2019 4:58 pm

Ivan GR wrote:
Tue Jul 09, 2019 6:31 am
Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future.

What do you mean about brightness?
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Re: nuQuake Beta public now

Post by mrneo240 » Wed Jul 17, 2019 5:01 pm

MethodGit wrote:
Wed Jul 17, 2019 12:40 pm
Pardon me if this sounds silly but where exactly do I find this?
Sorry! I forgot to post link, check the top post
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Re: nuQuake Beta public now

Post by Ivan GR » Mon Jul 22, 2019 10:51 am

mrneo240 wrote:
Wed Jul 17, 2019 4:58 pm
Ivan GR wrote:
Tue Jul 09, 2019 6:31 am
Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future.

What do you mean about brightness?
Brightness in options don't work, if you scroll brightness to right it's not change.
Spoiler!
Image
mrneo240
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Re: nuQuake Beta public now

Post by mrneo240 » Mon Jul 22, 2019 5:28 pm

Ivan GR wrote:
Mon Jul 22, 2019 10:51 am
mrneo240 wrote:
Wed Jul 17, 2019 4:58 pm
Ivan GR wrote:
Tue Jul 09, 2019 6:31 am
Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future.

What do you mean about brightness?
Brightness in options don't work, if you scroll brightness to right it's not change.
Spoiler!
Image
brightness in GLQuake has never worked.

https://quakewiki.org/wiki/GLQuake

wont fix. feel free to modify vid_gamma or use a palette replacement that is brighter
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Re: nuQuake Beta public now

Post by Tyne » Fri Aug 02, 2019 12:00 pm

This is interesting and just found out about it today from TechRaptor and their QuakeCon story (https://techraptor.net/content/quakecon ... e-and-more), I'm also following the topic on assembler games.
Good stuff.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: nuQuake Beta public now

Post by mrneo240 » Thu Aug 15, 2019 11:31 am

New version, much much faster for all of original quake one.
Timedemo demo1 reports 28.5fps
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Re: nuQuake Beta public now

Post by Tyne » Fri Aug 16, 2019 10:38 pm

This is hardware rendered as well? If so, nice work.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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