Search found 1832 matches
- Thu Feb 02, 2023 6:46 pm
- Forum: Programming Discussion
- Topic: New gcc 12 and gcc-rs (Rust) toolchains
- Replies: 14
- Views: 1410
Re: New gcc 12 and gcc-rs (Rust) toolchains
For reference, the error I've been getting in my collision detection code is this . (I can't include it directly in this post because the forum gives me server errors when I try to submit) Daaaaamn.That's a serious ICE! I'm not positive if that's fixed or not, but I'd love to see. Definitely there ...
- Thu Feb 02, 2023 5:43 pm
- Forum: Programming Discussion
- Topic: New gcc 12 and gcc-rs (Rust) toolchains
- Replies: 14
- Views: 1410
Re: New gcc 12 and gcc-rs (Rust) toolchains
I'm going to look deeper into the difftime issue, and I'll let you know what specifically causes the slowdown. On the version of KOS I have setup, kos-cc passes KOS_CFLAGS (from environ.sh) to sh-elf-gcc, and KOS_CFLAGS has -fno-builtin in it. This prevents GCC from doing things like precalculating ...
- Thu Feb 02, 2023 9:48 am
- Forum: Programming Discussion
- Topic: New gcc 12 and gcc-rs (Rust) toolchains
- Replies: 14
- Views: 1410
Re: New gcc 12 and gcc-rs (Rust) toolchains
Oh, wow. I've been having trouble with GCC 9.3.0 being unable to compile my collision detection code (but sh4-linux-gnu-gcc-10, installed though Xubuntu 20.04's apt, seemed to work correctly), so hopefully this will help. And I was looking into what would need to be done to do a Descent port, but o...
- Thu Feb 02, 2023 12:55 am
- Forum: Programming Discussion
- Topic: New gcc 12 and gcc-rs (Rust) toolchains
- Replies: 14
- Views: 1410
Re: New gcc 12 and gcc-rs (Rust) toolchains
Omg this was an absolute pain in the ass and took 3 of us quite a lot of time, but I'm so stoked. GCC12 was a must have for me as a C++20 concept/constraint abuser for my templates. Not only that, but the freaking SIZE of the binaries created by GCC12 is WAY smaller across the board, even with all d...
- Tue Jan 03, 2023 1:10 am
- Forum: Programming Discussion
- Topic: Ultimate VMU Development Resource
- Replies: 7
- Views: 1029
Ultimate VMU Development Resource
Hey guys, as part of getting back into Dreamcast development, giving back to the community, and atoning for my sins, I've decided that I could use my unique position with all of the work I've put into ElysianVMU and VMU devs I've worked with to share some knowledge and some much needed newbie resour...
- Tue Jan 03, 2023 1:01 am
- Forum: Programming Discussion
- Topic: 32MB support now merged into KOS official
- Replies: 2
- Views: 387
Re: 32MB support now merged into KOS official
Hey, guys! Darc and I have been super passionate about this mod for awhile. He was kind enough to install it onto my DC, and I have gotten so much out of it as a developer. I'm reposting this here from the Simulant Discord, because I hope other developers might be reading: Btw for everyone following...
- Sun Jul 22, 2018 11:52 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: this particular VMU mini-game won't run at all
- Replies: 5
- Views: 2181
Re: this particular VMU mini-game won't run at all
Oh, thank you so much! Can you tell me which game it was? I'm curious to know what the heck it's doing that the other ones are not handling properly, because during all my research, I'm also intimately familiar with all of their internals too. As incomplete as they are, they pretty much do everythin...
- Sun Jul 22, 2018 4:42 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: this particular VMU mini-game won't run at all
- Replies: 5
- Views: 2181
Re: this particular VMU mini-game won't run at all
ElysianVMU was the first thing i searched for, but all the downloads seems to have been removed by Falco Girgis himself ... uhm, wut? My psychotic little brother got pissed off at our team and deleted 5 years worth of news and project content on our forums. I do not understand how a simple "th...
- Fri Feb 23, 2018 1:17 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: ElysianVMU: Open letter to authors of Dreamcast emulators
- Replies: 6
- Views: 5120
Re: ElysianVMU: Open letter to authors of Dreamcast emulator
Bump. Been swamped with work on Elysian Shadows, but had to revisit EVMU in order to integrate with our own Engine (for PC/Smartphone testing of VMU features during development). Decided to spend a liiiiittle bit of extra time (I'm lying, I was up all night) doing the integration the RIGHT way, and ...
- Wed May 31, 2017 3:40 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Xenocider open for pre-order! New demo out!
- Replies: 59
- Views: 35622
Re: Xenocider open for pre-order! New demo out!
Hey, Falco Girgis here. I just wanted to let you guys know how much I truly, sincerely respect and admire the fact that despite the Kickstarter, you guys never faltered or even hesitated to kick ass... Even I have to admit that with a set back like that for ES, I would have had a hard time picking u...
- Sun May 28, 2017 2:49 am
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 3974
Re: freeglut+libEGL+libGLU ports
Jesus. Sorry to just jump in and be all off-topic, but I just wanted to say HOLY SHIT. I didn't realize how far you guys had come on all this stuff and the level of completion you guys were nearing. Great work, guys!
- Sun May 28, 2017 1:50 am
- Forum: Programming Discussion
- Topic: Shadows/Lights example?
- Replies: 14
- Views: 3419
Re: Shadows/Lights example?
Iiiiiinteresting... They are probably doing a separate render-to-texture and are just drawing the biker's untextured polygons onto a texture as the "shadow map" then are rendering that texture to the scene to imitate shadow mapping... I need to check that game out and look into this. It's ...
- Thu May 25, 2017 5:51 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 41440
Re: In The Line Of Fire Early Access Beta Released To Public
Hi Josh, I don't know if you've seen my posts in the other thread but I'd like to volunteer my services, should you choose to resume development of a Dreamcast title. I would love to expand my level design skill set, and I could possibly provide art for the title and loading screens as I have some ...
- Thu May 25, 2017 5:10 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 41440
Re: In The Line Of Fire Early Access Beta Released To Public
The way I feel and the departed member feel is that this is some twisted fraternity of bullies. You have no room for new comers, you can give your buddies GyroVorbis and PH3NOM access but not a new comer like Roel. Off course, my perception may have it's flaw cause we have the Xenocider dev posting...
- Thu May 25, 2017 4:52 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 41440
Re: In The Line Of Fire Early Access Beta Released To Public
He calls me a corrupt reporter. I wonder if he knows the definition of corruption. As I never billed him and given the game isn't out years later, I can't benefit in any way, shape or form by being associated with it. So any late Kickstarter or product is corrupt? That's funny. I have fully disclos...
- Fri May 12, 2017 5:41 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Games With Eyecatch Save File Icon?
- Replies: 7
- Views: 3126
Re: Dreamcast Games With Eyecatch Save File Icon?
A Google search for dreamcast vmu "eyecatch" save showed me Speud's website, which has an area for displaying eyecatches from saves, so I've looked into most games on the list to see which ones featured eyecatch images. Here's a list: https://bswirl.kitsunet.org/vmu/save/public/liste.php?...
- Thu May 11, 2017 4:23 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Games With Eyecatch Save File Icon?
- Replies: 7
- Views: 3126
Re: Dreamcast Games With Eyecatch Save File Icon?
Damn, I'm sure that I have a game that saves the eyecatch. Give me a week and I'll find it again (gotta clean up my DC to set it up again). Falco, the biggest use for an eyecatch image is to save a small screenshot that can be viewed in the DC's VMU manager, although the only game I've found only u...
- Thu May 11, 2017 1:42 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Games With Eyecatch Save File Icon?
- Replies: 7
- Views: 3126
Re: Dreamcast Games With Eyecatch Save File Icon?
I'm probably way off track here but does that eyecatch header information have anything to do with displaying a background image on the Dreamcast system menu? (Puyo Puyo Fever and the EXTRA_BG.PVR file springs to mind). Not really, but it works similarly to that. That EXTRA_BG.PVR is like an option...
- Thu May 11, 2017 1:45 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Games With Eyecatch Save File Icon?
- Replies: 7
- Views: 3126
Dreamcast Games With Eyecatch Save File Icon?
Hey guys, So EVMU has the ability to rip out the animated icons that show up in the DC BIOS for each save file to individual frames as PNGs. For example, in Chao Adventure, I can rip the little 3-frame bouncing Chao icon that shows up in the VMU file manager on the Dreamcast. The VMS header for each...
- Thu May 11, 2017 1:42 am
- Forum: Hardware Modification and Repair
- Topic: Does a dual analog Dreamcast controller exist?
- Replies: 25
- Views: 20958
Re: Does a dual analog Dreamcast controller exist?
Can input mapping be done through VMU? The idea of having configuration profiles directly programmable from the VMU to toggle between games that use d-pad/trigger c-controls would be convenient if a controller existed. With a Dual Shock, toggling between the Right Analog Stick (d-pad) and L3/R3 (tr...