Search found 1832 matches

by GyroVorbis
Thu Feb 02, 2023 6:46 pm
Forum: Programming Discussion
Topic: New gcc 12 and gcc-rs (Rust) toolchains
Replies: 14
Views: 1410

Re: New gcc 12 and gcc-rs (Rust) toolchains

For reference, the error I've been getting in my collision detection code is this . (I can't include it directly in this post because the forum gives me server errors when I try to submit) Daaaaamn.That's a serious ICE! I'm not positive if that's fixed or not, but I'd love to see. Definitely there ...
by GyroVorbis
Thu Feb 02, 2023 5:43 pm
Forum: Programming Discussion
Topic: New gcc 12 and gcc-rs (Rust) toolchains
Replies: 14
Views: 1410

Re: New gcc 12 and gcc-rs (Rust) toolchains

I'm going to look deeper into the difftime issue, and I'll let you know what specifically causes the slowdown. On the version of KOS I have setup, kos-cc passes KOS_CFLAGS (from environ.sh) to sh-elf-gcc, and KOS_CFLAGS has -fno-builtin in it. This prevents GCC from doing things like precalculating ...
by GyroVorbis
Thu Feb 02, 2023 9:48 am
Forum: Programming Discussion
Topic: New gcc 12 and gcc-rs (Rust) toolchains
Replies: 14
Views: 1410

Re: New gcc 12 and gcc-rs (Rust) toolchains

Oh, wow. I've been having trouble with GCC 9.3.0 being unable to compile my collision detection code (but sh4-linux-gnu-gcc-10, installed though Xubuntu 20.04's apt, seemed to work correctly), so hopefully this will help. And I was looking into what would need to be done to do a Descent port, but o...
by GyroVorbis
Thu Feb 02, 2023 12:55 am
Forum: Programming Discussion
Topic: New gcc 12 and gcc-rs (Rust) toolchains
Replies: 14
Views: 1410

Re: New gcc 12 and gcc-rs (Rust) toolchains

Omg this was an absolute pain in the ass and took 3 of us quite a lot of time, but I'm so stoked. GCC12 was a must have for me as a C++20 concept/constraint abuser for my templates. Not only that, but the freaking SIZE of the binaries created by GCC12 is WAY smaller across the board, even with all d...
by GyroVorbis
Tue Jan 03, 2023 1:10 am
Forum: Programming Discussion
Topic: Ultimate VMU Development Resource
Replies: 7
Views: 1029

Ultimate VMU Development Resource

Hey guys, as part of getting back into Dreamcast development, giving back to the community, and atoning for my sins, I've decided that I could use my unique position with all of the work I've put into ElysianVMU and VMU devs I've worked with to share some knowledge and some much needed newbie resour...
by GyroVorbis
Tue Jan 03, 2023 1:01 am
Forum: Programming Discussion
Topic: 32MB support now merged into KOS official
Replies: 2
Views: 387

Re: 32MB support now merged into KOS official

Hey, guys! Darc and I have been super passionate about this mod for awhile. He was kind enough to install it onto my DC, and I have gotten so much out of it as a developer. I'm reposting this here from the Simulant Discord, because I hope other developers might be reading: Btw for everyone following...
by GyroVorbis
Sun Jul 22, 2018 11:52 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: this particular VMU mini-game won't run at all
Replies: 5
Views: 2181

Re: this particular VMU mini-game won't run at all

Oh, thank you so much! Can you tell me which game it was? I'm curious to know what the heck it's doing that the other ones are not handling properly, because during all my research, I'm also intimately familiar with all of their internals too. As incomplete as they are, they pretty much do everythin...
by GyroVorbis
Sun Jul 22, 2018 4:42 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: this particular VMU mini-game won't run at all
Replies: 5
Views: 2181

Re: this particular VMU mini-game won't run at all

ElysianVMU was the first thing i searched for, but all the downloads seems to have been removed by Falco Girgis himself ... uhm, wut? My psychotic little brother got pissed off at our team and deleted 5 years worth of news and project content on our forums. I do not understand how a simple "th...
by GyroVorbis
Fri Feb 23, 2018 1:17 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: ElysianVMU: Open letter to authors of Dreamcast emulators
Replies: 6
Views: 5120

Re: ElysianVMU: Open letter to authors of Dreamcast emulator

Bump. Been swamped with work on Elysian Shadows, but had to revisit EVMU in order to integrate with our own Engine (for PC/Smartphone testing of VMU features during development). Decided to spend a liiiiittle bit of extra time (I'm lying, I was up all night) doing the integration the RIGHT way, and ...
by GyroVorbis
Wed May 31, 2017 3:40 pm
Forum: Front Page News and Forum Guidelines
Topic: Xenocider open for pre-order! New demo out!
Replies: 59
Views: 35622

Re: Xenocider open for pre-order! New demo out!

Hey, Falco Girgis here. I just wanted to let you guys know how much I truly, sincerely respect and admire the fact that despite the Kickstarter, you guys never faltered or even hesitated to kick ass... Even I have to admit that with a set back like that for ES, I would have had a hard time picking u...
by GyroVorbis
Sun May 28, 2017 2:49 am
Forum: Programming Discussion
Topic: freeglut+libEGL+libGLU ports
Replies: 21
Views: 3974

Re: freeglut+libEGL+libGLU ports

Jesus. Sorry to just jump in and be all off-topic, but I just wanted to say HOLY SHIT. I didn't realize how far you guys had come on all this stuff and the level of completion you guys were nearing. Great work, guys!
by GyroVorbis
Sun May 28, 2017 1:50 am
Forum: Programming Discussion
Topic: Shadows/Lights example?
Replies: 14
Views: 3419

Re: Shadows/Lights example?

Iiiiiinteresting... They are probably doing a separate render-to-texture and are just drawing the biker's untextured polygons onto a texture as the "shadow map" then are rendering that texture to the scene to imitate shadow mapping... I need to check that game out and look into this. It's ...
by GyroVorbis
Thu May 25, 2017 5:51 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 56
Views: 41440

Re: In The Line Of Fire Early Access Beta Released To Public

Hi Josh, I don't know if you've seen my posts in the other thread but I'd like to volunteer my services, should you choose to resume development of a Dreamcast title. I would love to expand my level design skill set, and I could possibly provide art for the title and loading screens as I have some ...
by GyroVorbis
Thu May 25, 2017 5:10 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 56
Views: 41440

Re: In The Line Of Fire Early Access Beta Released To Public

The way I feel and the departed member feel is that this is some twisted fraternity of bullies. You have no room for new comers, you can give your buddies GyroVorbis and PH3NOM access but not a new comer like Roel. Off course, my perception may have it's flaw cause we have the Xenocider dev posting...
by GyroVorbis
Thu May 25, 2017 4:52 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 56
Views: 41440

Re: In The Line Of Fire Early Access Beta Released To Public

He calls me a corrupt reporter. I wonder if he knows the definition of corruption. As I never billed him and given the game isn't out years later, I can't benefit in any way, shape or form by being associated with it. So any late Kickstarter or product is corrupt? That's funny. I have fully disclos...
by GyroVorbis
Fri May 12, 2017 5:41 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast Games With Eyecatch Save File Icon?
Replies: 7
Views: 3126

Re: Dreamcast Games With Eyecatch Save File Icon?

A Google search for dreamcast vmu "eyecatch" save showed me Speud's website, which has an area for displaying eyecatches from saves, so I've looked into most games on the list to see which ones featured eyecatch images. Here's a list: https://bswirl.kitsunet.org/vmu/save/public/liste.php?...
by GyroVorbis
Thu May 11, 2017 4:23 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast Games With Eyecatch Save File Icon?
Replies: 7
Views: 3126

Re: Dreamcast Games With Eyecatch Save File Icon?

Damn, I'm sure that I have a game that saves the eyecatch. Give me a week and I'll find it again (gotta clean up my DC to set it up again). Falco, the biggest use for an eyecatch image is to save a small screenshot that can be viewed in the DC's VMU manager, although the only game I've found only u...
by GyroVorbis
Thu May 11, 2017 1:42 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast Games With Eyecatch Save File Icon?
Replies: 7
Views: 3126

Re: Dreamcast Games With Eyecatch Save File Icon?

I'm probably way off track here but does that eyecatch header information have anything to do with displaying a background image on the Dreamcast system menu? (Puyo Puyo Fever and the EXTRA_BG.PVR file springs to mind). Not really, but it works similarly to that. That EXTRA_BG.PVR is like an option...
by GyroVorbis
Thu May 11, 2017 1:45 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast Games With Eyecatch Save File Icon?
Replies: 7
Views: 3126

Dreamcast Games With Eyecatch Save File Icon?

Hey guys, So EVMU has the ability to rip out the animated icons that show up in the DC BIOS for each save file to individual frames as PNGs. For example, in Chao Adventure, I can rip the little 3-frame bouncing Chao icon that shows up in the VMU file manager on the Dreamcast. The VMS header for each...
by GyroVorbis
Thu May 11, 2017 1:42 am
Forum: Hardware Modification and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 25
Views: 20958

Re: Does a dual analog Dreamcast controller exist?

Can input mapping be done through VMU? The idea of having configuration profiles directly programmable from the VMU to toggle between games that use d-pad/trigger c-controls would be convenient if a controller existed. With a Dual Shock, toggling between the Right Analog Stick (d-pad) and L3/R3 (tr...