No announcement but I too wrote something but requires recompile to profile, it's very different from kazade's and might give a different set of data to look at.
If interested I'll toss up a mini example.
Search found 86 matches
- Mon Jan 20, 2020 10:16 am
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 2385
- Tue Jan 07, 2020 12:28 am
- Forum: Programming Discussion
- Topic: nullDC - DEV edition
- Replies: 5
- Views: 1266
Re: nullDC - DEV edition
Source?
- Tue Jan 07, 2020 12:27 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Non Casual Encounter, a game developed in BennuGD
- Replies: 8
- Views: 3124
Re: Non Casual Encounter, a game developed in BennuGD
Looks fantastic so far! Keep us updated!
- Sun Jan 05, 2020 12:37 pm
- Forum: Programming Discussion
- Topic: KOS vs Ninja - simple test.
- Replies: 25
- Views: 7211
Re: KOS vs Ninja - simple test.
pvr_prim() is garbage.
- Fri Dec 13, 2019 8:28 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Jump IT! - Original Game + Engine
- Replies: 4
- Views: 1198
Re: Jump IT! - Original Game + Engine
Updated, cdi coming after i get saving done
- Wed Dec 11, 2019 7:26 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Jump IT! - Original Game + Engine
- Replies: 4
- Views: 1198
Re: Jump IT! - Original Game + Engine
no. wait till real tomorrow. 12/12
- Tue Dec 03, 2019 9:27 am
- Forum: Programming Discussion
- Topic: dcload-ip with DHCP support!
- Replies: 24
- Views: 2898
Re: dcload-ip with DHCP support!
I agree with you on the c++ front, but it's important for many people that c++ be working
- Tue Dec 03, 2019 9:25 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
- Replies: 16
- Views: 12021
Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Vmi doesn't really have to exist. It's very simple meta that can easily be recreated.
- Mon Dec 02, 2019 11:25 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Jump IT! - Original Game + Engine
- Replies: 4
- Views: 1198
Jump IT! - Original Game + Engine
Its tomorrow! Jump IT! https://media.discordapp.net/attachments/488332893324836866/646462517219950612/unknown.png Quick Facts: new original game runs on a custom engine free and open source Features: Speed based platformer Simple graphics (until i finish them) Highscores (soon to save on vmu) Respon...
- Mon Dec 02, 2019 11:23 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
- Replies: 16
- Views: 12021
Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" versi...
- Mon Dec 02, 2019 11:20 pm
- Forum: Programming Discussion
- Topic: dcload-ip with DHCP support!
- Replies: 24
- Views: 2898
Re: dcload-ip with DHCP support!
Just a quick update: I've managed to build GCC-9.2.0 SH4 and it works! :) Let me tell you, it's soooo much nicer than GCC 4.7.3, since you can use modern compiler options and directives, plus the warning display is much better. I've recently been using gcc 7.1.3 and its excellent. Is C++ working wi...
- Sat Nov 30, 2019 1:37 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
- Replies: 16
- Views: 12021
Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" versi...
- Sun Nov 24, 2019 8:21 am
- Forum: Programming Discussion
- Topic: dcload-ip with DHCP support!
- Replies: 24
- Views: 2898
Re: dcload-ip with DHCP support!
Quick sidenote:
Using ubuntu under WSL v2 works fine for dreamcast and Kos.
Used it daily since the first version of wsl v2 in June, zero issues.
Using ubuntu under WSL v2 works fine for dreamcast and Kos.
Used it daily since the first version of wsl v2 in June, zero issues.
- Sat Nov 23, 2019 1:48 pm
- Forum: Programming Discussion
- Topic: Anybody available to help with dc-load-ip testing?
- Replies: 21
- Views: 4842
Re: Anybody available to help with dc-load-ip testing?
Ok, so I did it. It's working. Need to buy more CD-Rs to finish beating up some bugs that are mainly due to memory size constraints. DCLOAD-IP will have DHCP soon, as well as some other neat things I put in. I went a little crazy and implemented the ENTIRE IPv4 DHCP PROCESS into it. Yes, that inclu...
- Tue Nov 12, 2019 10:30 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream On Contest: Celebrating the 20th Anniversary of the Dreamcast - 1st place will be professionally pressed on CD
- Replies: 19
- Views: 6116
Re: Dream On Contest: Celebrating the 20th Anniversary of the Dreamcast - 1st place will be professionally pressed on CD
I actually have something to submit now
- Sun Oct 20, 2019 1:06 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Tetris 2 and unreleased game available on github
- Replies: 5
- Views: 2143
Re: Tetris 2 and unreleased game available on github
And thus is what kills a lot of my motivation for projects because being second isn't fun
- Sun Oct 13, 2019 9:56 pm
- Forum: Programming Discussion
- Topic: Developing for Dreamcast and PC simultaneously
- Replies: 11
- Views: 1942
Re: Developing for Dreamcast and PC simultaneously
Definitely agree with writing a little abstraction framework. Lately all my projects work simultaneously on pc and Dreamcast, and for a couple also on PSP. Same codebase running the same for all three. Develop on Windows and check on Dreamcast every so often, iteration is much faster. https://cdn.di...
- Tue Oct 08, 2019 11:32 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
- Replies: 1
- Views: 617
Re: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
So far, megavolt85 and Sizious have successfully won.
Will you be the third? Only you know!
Will you be the third? Only you know!
- Wed Oct 02, 2019 9:44 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
- Replies: 1
- Views: 617
NeoDC Crackme V1 (Disassembly/Reversing Challenge)
hello! heres a small (maybe fun game) i wrote this morning for some practice with things. Your Goal in the game is to get to the Win screen , by any means necessary. Win.png When you run this image you will start on the Lose Screen. Lose.png Important! Winning or Losing is determined instantly when ...
- Sun Sep 29, 2019 10:04 pm
- Forum: Programming Discussion
- Topic: Questions on sound for Dreamcast
- Replies: 4
- Views: 841
Re: Questions on sound for Dreamcast
Ya, I wrote the streaming sample for aldc which happily loops and streams a 60mb WAV file from disc forever.
I still haven't been able to find a way to nicely synthesize sound without Kos, most of my stuff is just screeteches
I still haven't been able to find a way to nicely synthesize sound without Kos, most of my stuff is just screeteches