Search found 9480 matches
- Sun Aug 01, 2010 10:18 am
- Forum: Programming Discussion
- Topic: Widescreen mode and kos ?
- Replies: 39
- Views: 10574
Re: Widescreen mode and kos ?
I don't have the proper ratios calculated, but for instance, if you were to make every sprite narrower by X% you could fit more on the screen width. When the widescreen TV stretches from 4:3 to 16:9 then the result is that the sprites end up being the aspect ratio you desire, but you were able to f...
- Thu Jul 08, 2010 10:46 am
- Forum: Off-Topic Forum
- Topic: Tv-loution
- Replies: 22
- Views: 1902
Re: Tv-loution
Is there a simple explanation to the function of Cathodic Ray Tube? I can have a go at it, but you probably need a decent knowledge of physics to make any sense out of it... CRTs consist of a large vacuum tube, with a screen on one end, and an electron gun on the other end. The screen is coated wit...
- Sun Jun 06, 2010 10:17 am
- Forum: Programming Discussion
- Topic: Disc Swap API etc.
- Replies: 2
- Views: 995
Re: Disc Swap API etc.
KOS handles disc swapping mostly automatically. If the disc has been changed, the file system will be reinitialized as soon as you try to open a new file handle. You can also spin down the disc by calling cdrom_spin_down, and you can check the drive's status using cdrom_get_status, like so: int stat...
- Tue May 25, 2010 11:39 am
- Forum: First Person Shooters Development
- Topic: Need a version of Hacx that works on dreamcast.
- Replies: 13
- Views: 3845
Re: Need a version of Hacx that works on dreamcast.
From the look of it, that .rar DCDayDreamer posted contains a modified Hacx IWAD file, and a modified version of nxDoom. It seems to have the Dehacked patch embedded in the WAD file (with the lump name of DEHACKED). I don't recall if nxDoom itself had the ability to load Dehacked patches from a WAD ...
- Sun May 23, 2010 11:05 am
- Forum: First Person Shooters Development
- Topic: Need a version of Hacx that works on dreamcast.
- Replies: 13
- Views: 3845
Re: Need a version of Hacx that works on dreamcast.
I can vaguely remember getting it to work, but I can't remember exactly how I did it. I also can't seem to find the version I released anywhere. As far as I remember, I used the Hacx WAD file from the website, and loaded that as an IWAD. I may have filled in some of the missing pieces from FreeDoom....
- Sun May 16, 2010 11:40 am
- Forum: Off-Topic Forum
- Topic: How do you like Windows 7?
- Replies: 56
- Views: 3407
Re: How do you like Windows 7?
If it is one of the first nine on the taskbar you can use windows key+number to shift between windows in that application. Better than nothing, but it still requires you to know whether the app you're using is one of the first nine, and which number it is. Nowhere near as quick as Cmd+~ on a Mac. M...
- Sat May 15, 2010 10:49 am
- Forum: Off-Topic Forum
- Topic: How do you like Windows 7?
- Replies: 56
- Views: 3407
Re: How do you like Windows 7?
I think the task bar and quick launch should be merged, if they are doing the Mac Os X thing they should do it right. Because it is a tad bit inconvenient now, to have half the items on one side and half on the other. Err... It already does that. It behaves kind of like the Mac OS X Dock. Icons for...
- Sun May 02, 2010 9:37 am
- Forum: Off-Topic Forum
- Topic: Steve Jobs on Flash
- Replies: 20
- Views: 1689
Re: Steve Jobs on Flash
I just checked a video uploaded on April 30th. As expected, it had the current standard (format 34) and high quality (format 35) versions, a 720p version (format 22). Those are all the h.264 based formats, two of which are in an .FLV container, and one was in an MPEG-4 container. It also had format ...
- Sat May 01, 2010 7:47 pm
- Forum: Off-Topic Forum
- Topic: Steve Jobs on Flash
- Replies: 20
- Views: 1689
Re: Steve Jobs on Flash
I have a hard time believing that it's totally unrelated, considering that the vast majority of YouTube's users use the Flash video player and that Flash support for H.264 appeared publicly a couple months after the iPhone launch. Without Flash supporting H.264, they'd presumably have to keep the v...
- Sun Apr 18, 2010 10:37 am
- Forum: Off-Topic Forum
- Topic: Free SD Card recovery software?
- Replies: 3
- Views: 817
Re: Free SD Card recovery software?
It's not specific to SD cards, but Recuva works pretty well.
- Wed Apr 07, 2010 10:43 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Standalone nxDoom games...
- Replies: 10
- Views: 3884
Re: Standalone nxDoom games...
I take it from the 'no robots.txt' that BA doesn't want anyone raiding the site's archived pages for missing binaries, or other downloads..? The what? As I recall, all those files were hosted one someone else's web space. Which then vanished, taking most of the files with it. I'll see if I've still...
- Sat Mar 27, 2010 9:20 am
- Forum: Gaming Forum
- Topic: Next Sonic Game to Be 2D HD
- Replies: 149
- Views: 14845
Re: Next Sonic Game to Be 2D HD
Yes, there does seem to be a lot of visual noise. It's really hard to tell without seeing it in motion, but I don't think the distant backgrounds are going to be much of a problem. They never were in the original Sonic games, after all. The near backgrounds... might be a problem. It's really hard to...
- Fri Mar 19, 2010 11:12 am
- Forum: Off-Topic Forum
- Topic: Google leaving China?
- Replies: 3
- Views: 581
Re: Google leaving China?
Assuming the Chinese government don't just block it, or redirect it to Baidu. They've apparently done it before.BoneyCork wrote:The handful of people who here who are well-educated enough about the outside world to understand the censorship issue just use google.com anyway.
- Thu Mar 18, 2010 9:18 am
- Forum: Programming Discussion
- Topic: [KOS] best way to display a fullscreen image
- Replies: 9
- Views: 2958
Re: [KOS] best way to display a fullscreen image
So i na few words I understand that contrary to most of the "modern" consoles, it is common on the DC to use more or less directly (thru memory mapping, DMA or SQ) the framebuffer. Not usually. It's generally only used in homebrew, as a quick-and-dirty way to display something on-screen. ...
- Mon Mar 15, 2010 9:47 am
- Forum: Programming Discussion
- Topic: [KOS] best way to display a fullscreen image
- Replies: 9
- Views: 2958
Re: [KOS] best way to display a fullscreen image
The Dreamcast's video hardware doesn't work like the PSP's. In fact, it doesn't really work like anything else. Blitting first, using only the 2D hardware. Your first option is directly writing to the framebuffer. This is incredibly slow. The SH-4 is connected to VRAM through a fairly slow bus, and ...
- Fri Feb 19, 2010 9:35 am
- Forum: Off-Topic Forum
- Topic: Windows 7 OEM
- Replies: 10
- Views: 748
Re: Windows 7 OEM
As far as I can remember (I stopped caring about Windows licensing years ago) there are several types of OEM Windows discs / licenses. The first is the pre-activated kind that major computer manufacturers (Dell, for example) use. This one uses generic product keys (not the one on the sticker attache...
- Mon Feb 15, 2010 8:53 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Trouble With Genesis Plus DC
- Replies: 24
- Views: 6490
Re: Trouble With Genesis Plus DC
On other games, video is all messed up. I have found no racing games that have playable video. The road is not even visible, and the top half of the screen is just covered with a still picture of the road. Some other games have video problems too. Frogger, for example, has a big black bar going thr...
- Tue Jan 19, 2010 9:23 am
- Forum: Programming Discussion
- Topic: how to start with PHP
- Replies: 3
- Views: 627
Re: how to start with PHP
Any tutorials I've seen suck. Basically, they tend to teach you how not to write decent PHP code. A good example would be teaching you to do database access like this: mysql_connect('localhost', 'username', 'password'); mysql_select_db('database'); $name = addslashes($_GET['name']); $sql = "SEL...
- Sat Jan 16, 2010 9:51 am
- Forum: Gaming Forum
- Topic: Next Sonic Game to Be 2D HD
- Replies: 149
- Views: 14845
Re: Next Sonic Game to Be 2D HD
Hmm... On the blog post they made on the first day, they said: Remember: It’s all about momentum. This statement holds as true with this challenge as it did in the Sonic games that many of us grew up playing I said something similar a few months ago : The first (and, in my opinion, most important)...
- Sun Jan 10, 2010 9:09 am
- Forum: Developmental Ideas
- Topic: LuaPlayer for Dreamcast
- Replies: 7
- Views: 2962
Re: LuaPlayer for Dreamcast
What exactly is LuaPlayer? Any relation to the LUA based Dcplaya? Aside from using the same scripting language (Lua), no. No relation. http://www.luaplayer.org/ http://en.wikipedia.org/wiki/Lua_Player Basically, it's a Lua interpreter for the PSP, with built-in wrappers around some of the PSP's har...