Perhaps you should raise your standards in women then, or at least to a higher pedigree...?LyonHrt wrote:i got bitten by a dog today
Search found 562 matches
- Mon Feb 27, 2012 7:14 am
- Forum: /dev/null
- Topic: i got bitten by a dog today
- Replies: 5
- Views: 696
Re: i got bitten by a dog today
- Mon Jan 09, 2012 7:10 am
- Forum: Beats of Rage Development
- Topic: The Last Blade Into Hell's Gate (New OpenBOR Mod)
- Replies: 4
- Views: 5345
Re: The Last Blade Into Hell's Gate (New OpenBOR Mod)
Any pics of it running on the DC?
- Fri Jan 06, 2012 11:07 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 74576
Re: Dreamcast Media Center
I have worked out a few bugs in the initial release, and added a few new formats( .roq, .s3m, .adx ) But mainly my time spent on the project has with the video decoders( this is a complex thing to do right :-( ) I'm looking forward to the next release, and will test that *.s3m support out. Yes, I'd...
- Tue Jan 03, 2012 6:48 am
- Forum: /dev/null
- Topic: QUESTION FOR MERICANS
- Replies: 6
- Views: 652
Re: QUESTION FOR MERICANS
True.mankrip wrote:Mericans come from Merico.
And all of those colonial invaders get in a huff when they start to take it back.
- Mon Jan 02, 2012 5:39 pm
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
I'm having similar problems trying to get the toolchain to build. I'm running Ubuntu 11.10 x64. I grabbed the latest revision with SVN and ran the download.sh script, followed by the unpack.sh script. Before running make, I changed the prefixes to this: sh_prefix := $(HOME)/Dreamcast/dc/toolchain/$...
- Mon Jan 02, 2012 7:50 am
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
Have you double checked your paths? Without knowing what sample you've compiled, my first 'guess' might the double solidus I've bolded. /home/nico/cadcdev/kos // utils/ldscripts/shlelf.xc I don't mean to sound like an expert either, but once you've run 'source environ.sh', you can check any set vari...
- Sun Jan 01, 2012 7:43 pm
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
Yes. I changed the uncommented parameters to reflect where the kos directory, and toolchain directories could be found. For instance, I changed the following. export KOS_BASE="/usr/local/home/bard/prj/svn/kos" TO export KOS_BASE="$HOME/Dreamcast/cadcdev/kos" AND export KOS_CC_BAS...
- Sun Jan 01, 2012 10:22 am
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
I just followed the instructions from the 'cadcdev/kos/doc/README' file under the 'BUILDING' section. Edit the sample file to reflect the desired platform. It was DC for me, but maybe N64 for you? At that point open a terminal, or console window, and run 'source environ.sh', where the environ.sh fil...
- Sun Jan 01, 2012 9:05 am
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
I personally compiled this on a x86_64 system. I'm pretty sure all sourcing the environ.sh file does is set certain environmental variables by calling the export command.
- Sun Jan 01, 2012 8:36 am
- Forum: Off-Topic Forum
- Topic: Happy New Year?
- Replies: 3
- Views: 668
Re: Happy New Year?
Happy New Year!
æ–°å¹´å¿«ä¹
¡Feliz año nuevo!
С Ðовым Годом
ã‚ã‘ã¾ã—ã¦ãŠã‚ã§ã¨ã†ã”ã–ã„ã¾ã™
æ–°å¹´å¿«ä¹
¡Feliz año nuevo!
С Ðовым Годом
ã‚ã‘ã¾ã—ã¦ãŠã‚ã§ã¨ã†ã”ã–ã„ã¾ã™
- Sun Jan 01, 2012 8:28 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 74576
Re: Dreamcast Media Center
Hello PH3NOM.
Has there been any progress on the integrated launching ability? It would be very nice to be able to say... launch any of the latest 4All projects, and then be able to return to the DCMC menu.
Has there been any progress on the integrated launching ability? It would be very nice to be able to say... launch any of the latest 4All projects, and then be able to return to the DCMC menu.
- Sat Dec 31, 2011 9:52 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Sqrxz 3 – Adventure for Love
- Replies: 1
- Views: 806
Sqrxz 3 – Adventure for Love
Via http://www.sqrxz.de
Sqrxz-Team wrote:
Sqrxz 3 – Adventure for Love (Dreamcast)
Is out!
Temporary download: http://scene.org/dir.php?dir=%2Fparties ... 11%2Fgame/
- Sat Dec 31, 2011 5:49 pm
- Forum: Programming Discussion
- Topic: CrabEMU need help compiling...
- Replies: 7
- Views: 1511
Re: CrabEMU need help compiling...
The variable seemed to be set properly. ~ # echo $KOS_CFLAGS -O2 -fomit-frame-pointer -ml -m4-single-only -fno-crossjumping -I/root/Dreamcast/cadcdev/kos/../kos-ports/include -I/root/Dreamcast/cadcdev/kos/include -I/root/Dreamcast/cadcdev/kos/kernel/arch/dreamcast/include -I/root/Dreamcast/cadcdev/k...
- Sat Dec 31, 2011 4:12 pm
- Forum: Programming Discussion
- Topic: CrabEMU need help compiling...
- Replies: 7
- Views: 1511
Re: CrabEMU need help compiling...
*DOUBLE-FACEPALM* Thanks for the heads up Inkidet. !Feliz ano nuevo! Well... I compiled the kos-ports, but there are still errors present. # make rm -f crabemu.bin crabemu.elf kos-cc -o crabemu.elf main.o sound.o palmenu.o ../consoles/sms/sms.o ../consoles/sms/smsmem.o ../consoles/sms/smsvdp.o ../co...
- Sat Dec 31, 2011 2:06 pm
- Forum: Programming Discussion
- Topic: CrabEMU need help compiling...
- Replies: 7
- Views: 1511
Re: CrabEMU need help compiling...
Also, you have to build KOS, which it sounds like you haven't actually done, since you'd have had to source the environ.sh file for that as well. So I didn't, heh... :mrgreen: Okay so I ran "source environ.sh" on my edited sample file, and did the make. It completed without any apparent e...
- Fri Dec 30, 2011 6:00 pm
- Forum: Programming Discussion
- Topic: CrabEMU need help compiling...
- Replies: 7
- Views: 1511
CrabEMU need help compiling...
Hello. This is mostly directed at BlueCrab, but I suppose anyone with the knowledge could chime in. I'm not quite sure what's going on here when I attempt to compile the latest SVN trunk of CrabEMU. I've downloaded the subversion of CrabEMU. svn co https://crabemu.svn.sourceforge.net/svnroot/crabemu...
- Fri Dec 30, 2011 5:43 pm
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
Did you set the paths for where you wanted to install the toolchain in the "*/cadcdev/kos/utils/dc-chain/Makefile"? As an example, I personally set mine to the following where $HOME would be "/user/USERNAME/", or "/root". sh_prefix := $HOME/Dreamcast/toolchains/dc/$(sh_...
- Fri Dec 30, 2011 3:02 pm
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
This did fail, right? It did for me, but all the script contains is wget commands. I downloaded from here 'mirrors.usc.edu/pub/gnu/binutils'. I guess I could have opened the download.sh in a text editor, and changed the line to " wget -c mirrors.usc.edu/pub/gnu/binutils/binutils-2.21.tar.bz2 |...
- Fri Dec 30, 2011 1:28 pm
- Forum: Programming Discussion
- Topic: KOS In Unix systems
- Replies: 43
- Views: 6225
Re: KOS In Unix systems
I'm not trying to totally hijack the thread, but I need to set this up to compile DC KOS binaries. The download.sh script will download the source to GCC, Binutils, and Newlib. Will manually installing the GCC package cause conflicts in my system? I'm so used to package managers doing the work, and ...
- Thu Dec 29, 2011 10:08 pm
- Forum: Front Page News and Forum Guidelines
- Topic: pokemini 0.5.1 released
- Replies: 0
- Views: 832
pokemini 0.5.1 released
Lastest version: 0.5.1 - December 18, 2001 Portable homebrew-emulator for Pokémon-Mini. 0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms http://i.imgur.com/H00VV.png P...