Search found 562 matches

by Stryfe
Mon Feb 27, 2012 7:14 am
Forum: /dev/null
Topic: i got bitten by a dog today
Replies: 5
Views: 696

Re: i got bitten by a dog today

LyonHrt wrote:i got bitten by a dog today
Perhaps you should raise your standards in women then, or at least to a higher pedigree...?
by Stryfe
Mon Jan 09, 2012 7:10 am
Forum: Beats of Rage Development
Topic: The Last Blade Into Hell's Gate (New OpenBOR Mod)
Replies: 4
Views: 5345

Re: The Last Blade Into Hell's Gate (New OpenBOR Mod)

Any pics of it running on the DC?
by Stryfe
Fri Jan 06, 2012 11:07 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 74576

Re: Dreamcast Media Center

I have worked out a few bugs in the initial release, and added a few new formats( .roq, .s3m, .adx ) But mainly my time spent on the project has with the video decoders( this is a complex thing to do right :-( ) I'm looking forward to the next release, and will test that *.s3m support out. Yes, I'd...
by Stryfe
Tue Jan 03, 2012 6:48 am
Forum: /dev/null
Topic: QUESTION FOR MERICANS
Replies: 6
Views: 652

Re: QUESTION FOR MERICANS

mankrip wrote:Mericans come from Merico.
True.

And all of those colonial invaders get in a huff when they start to take it back.
by Stryfe
Mon Jan 02, 2012 5:39 pm
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

I'm having similar problems trying to get the toolchain to build. I'm running Ubuntu 11.10 x64. I grabbed the latest revision with SVN and ran the download.sh script, followed by the unpack.sh script. Before running make, I changed the prefixes to this: sh_prefix := $(HOME)/Dreamcast/dc/toolchain/$...
by Stryfe
Mon Jan 02, 2012 7:50 am
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

Have you double checked your paths? Without knowing what sample you've compiled, my first 'guess' might the double solidus I've bolded. /home/nico/cadcdev/kos // utils/ldscripts/shlelf.xc I don't mean to sound like an expert either, but once you've run 'source environ.sh', you can check any set vari...
by Stryfe
Sun Jan 01, 2012 7:43 pm
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

Yes. I changed the uncommented parameters to reflect where the kos directory, and toolchain directories could be found. For instance, I changed the following. export KOS_BASE="/usr/local/home/bard/prj/svn/kos" TO export KOS_BASE="$HOME/Dreamcast/cadcdev/kos" AND export KOS_CC_BAS...
by Stryfe
Sun Jan 01, 2012 10:22 am
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

I just followed the instructions from the 'cadcdev/kos/doc/README' file under the 'BUILDING' section. Edit the sample file to reflect the desired platform. It was DC for me, but maybe N64 for you? At that point open a terminal, or console window, and run 'source environ.sh', where the environ.sh fil...
by Stryfe
Sun Jan 01, 2012 9:05 am
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

I personally compiled this on a x86_64 system. I'm pretty sure all sourcing the environ.sh file does is set certain environmental variables by calling the export command.
by Stryfe
Sun Jan 01, 2012 8:36 am
Forum: Off-Topic Forum
Topic: Happy New Year?
Replies: 3
Views: 668

Re: Happy New Year?

Happy New Year!

新年快乐

¡Feliz año nuevo!

С Новым Годом

あけましておめでとうございます
by Stryfe
Sun Jan 01, 2012 8:28 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 74576

Re: Dreamcast Media Center

Hello PH3NOM.

Has there been any progress on the integrated launching ability? It would be very nice to be able to say... launch any of the latest 4All projects, and then be able to return to the DCMC menu.
by Stryfe
Sat Dec 31, 2011 9:52 pm
Forum: Front Page News and Forum Guidelines
Topic: Sqrxz 3 – Adventure for Love
Replies: 1
Views: 806

Sqrxz 3 – Adventure for Love

Via http://www.sqrxz.de
Sqrxz-Team wrote:
Sqrxz 3 – Adventure for Love (Dreamcast)



Is out!

Temporary download: http://scene.org/dir.php?dir=%2Fparties ... 11%2Fgame/
by Stryfe
Sat Dec 31, 2011 5:49 pm
Forum: Programming Discussion
Topic: CrabEMU need help compiling...
Replies: 7
Views: 1511

Re: CrabEMU need help compiling...

The variable seemed to be set properly. ~ # echo $KOS_CFLAGS -O2 -fomit-frame-pointer -ml -m4-single-only -fno-crossjumping -I/root/Dreamcast/cadcdev/kos/../kos-ports/include -I/root/Dreamcast/cadcdev/kos/include -I/root/Dreamcast/cadcdev/kos/kernel/arch/dreamcast/include -I/root/Dreamcast/cadcdev/k...
by Stryfe
Sat Dec 31, 2011 4:12 pm
Forum: Programming Discussion
Topic: CrabEMU need help compiling...
Replies: 7
Views: 1511

Re: CrabEMU need help compiling...

*DOUBLE-FACEPALM* Thanks for the heads up Inkidet. !Feliz ano nuevo! Well... I compiled the kos-ports, but there are still errors present. # make rm -f crabemu.bin crabemu.elf kos-cc -o crabemu.elf main.o sound.o palmenu.o ../consoles/sms/sms.o ../consoles/sms/smsmem.o ../consoles/sms/smsvdp.o ../co...
by Stryfe
Sat Dec 31, 2011 2:06 pm
Forum: Programming Discussion
Topic: CrabEMU need help compiling...
Replies: 7
Views: 1511

Re: CrabEMU need help compiling...

Also, you have to build KOS, which it sounds like you haven't actually done, since you'd have had to source the environ.sh file for that as well. So I didn't, heh... :mrgreen: Okay so I ran "source environ.sh" on my edited sample file, and did the make. It completed without any apparent e...
by Stryfe
Fri Dec 30, 2011 6:00 pm
Forum: Programming Discussion
Topic: CrabEMU need help compiling...
Replies: 7
Views: 1511

CrabEMU need help compiling...

Hello. This is mostly directed at BlueCrab, but I suppose anyone with the knowledge could chime in. I'm not quite sure what's going on here when I attempt to compile the latest SVN trunk of CrabEMU. I've downloaded the subversion of CrabEMU. svn co https://crabemu.svn.sourceforge.net/svnroot/crabemu...
by Stryfe
Fri Dec 30, 2011 5:43 pm
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

Did you set the paths for where you wanted to install the toolchain in the "*/cadcdev/kos/utils/dc-chain/Makefile"? As an example, I personally set mine to the following where $HOME would be "/user/USERNAME/", or "/root". sh_prefix := $HOME/Dreamcast/toolchains/dc/$(sh_...
by Stryfe
Fri Dec 30, 2011 3:02 pm
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

This did fail, right? It did for me, but all the script contains is wget commands. I downloaded from here 'mirrors.usc.edu/pub/gnu/binutils'. I guess I could have opened the download.sh in a text editor, and changed the line to " wget -c mirrors.usc.edu/pub/gnu/binutils/binutils-2.21.tar.bz2 |...
by Stryfe
Fri Dec 30, 2011 1:28 pm
Forum: Programming Discussion
Topic: KOS In Unix systems
Replies: 43
Views: 6225

Re: KOS In Unix systems

I'm not trying to totally hijack the thread, but I need to set this up to compile DC KOS binaries. The download.sh script will download the source to GCC, Binutils, and Newlib. Will manually installing the GCC package cause conflicts in my system? I'm so used to package managers doing the work, and ...
by Stryfe
Thu Dec 29, 2011 10:08 pm
Forum: Front Page News and Forum Guidelines
Topic: pokemini 0.5.1 released
Replies: 0
Views: 832

pokemini 0.5.1 released

Lastest version: 0.5.1 - December 18, 2001 Portable homebrew-emulator for Pokémon-Mini. 0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms http://i.imgur.com/H00VV.png P...