Search found 234 matches

by JMD
Sat Jul 16, 2005 3:47 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: JET SET WILLY REMAKE POSSIBLE PORTING ON DREAMCAST?
Replies: 4
Views: 408

Dan Richardson wrote: I first released a remake of this game a few years ago as a DOS program using DIV Games Studio, but this time it has been programmed using Blitz Basic.
Sorry : It's not C/C++ so port is impossible.
by JMD
Sat Jul 02, 2005 4:46 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: LIST COMPATIBILITY DREAM CPC ALPHA 2
Replies: 13
Views: 1056

Hi Thanks for all your feed back ... you really must be in the credits ;) I already began to correct some of the bugs (first the GUI pbm) : - I corrected the pbm when the same key was mapped on more than 1 pad : the ultimate pad decide if it was or not pressed. All is OK now - I began to rewrite the...
by JMD
Wed Jun 22, 2005 5:30 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dream CPC Alpha 2
Replies: 22
Views: 1800

Hi,
I will try to fix this, this WE.
by JMD
Mon Jun 20, 2005 3:43 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Maqiupai on french TV
Replies: 2
Views: 314

Maqiupai on french TV

Play-on is a TV show about video game on French TV sat chanel Tchatche TV (it?s a chat TV)..
This week, they review Maqiupai :).
You can watch the complete show in real video (click on ?Voir la vid?o de cette semaine?) or just the maqiupai part in wmv.

Really thanks to the play-On Team.
by JMD
Mon Jun 20, 2005 11:42 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dream CPC Alpha 2
Replies: 22
Views: 1800

Hi,

Thanks a lot for all this test : I will test the game with pbm.

The DC keyboard isn't good to play because it's just an 'event queue' and not based on states as Pad. Should be difficult to change this so the best way is to map the keys on the pad
by JMD
Sun Jun 12, 2005 10:30 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dream CPC Alpha 2
Replies: 22
Views: 1800

Wraggster mirored the file here at dcemu.co.uk
by JMD
Sun Jun 12, 2005 9:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dream CPC Alpha 2
Replies: 22
Views: 1800

Dream CPC Alpha 2

Hi Here is the alpha 2 version of DreamCPC There are no new features: this version is only a bug correction / code improvement. What?s new : - Correct the sound render pbm that made it sound so bad : should be better ;) - Change the timing method : now the synchro isn?t each frame but every xx frame...
by JMD
Thu Jun 02, 2005 11:48 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DreamCPC Released
Replies: 19
Views: 1490

Hi,

Thanks a lot for your feed back :)
I will have a look to all theses pbm.
by JMD
Sat May 28, 2005 3:17 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: DreamCPC Released
Replies: 19
Views: 1490

Thanks a lot for the news and the miroring
I add one here : http://jm1200.ifrance.com/jm1200/DreamCPCalpha.zip

Have fun whith the emu ;)
by JMD
Wed May 04, 2005 1:11 pm
Forum: Programming Discussion
Topic: fft algorithm
Replies: 12
Views: 921

Don't know anything about fft (ajust the name) so I googled it in french and I found this :

http://www.cppfrance.com/codes/FAST_FOU ... 30514.aspx
by JMD
Tue Mar 29, 2005 9:07 am
Forum: Programming Discussion
Topic: Instructions for DCFreeDev compiler setup
Replies: 16
Views: 1764

Look like my Makefile (You probably found it here) but there is no copyright on it ;)

Scherzo found the linking order tricks : credits go to him :)
by JMD
Wed Jan 19, 2005 1:40 am
Forum: Programming Discussion
Topic: Screen render code speed up
Replies: 7
Views: 3850

ho, I never thanks you BlackAura for your last answer.
So Thanks you now .
:D
by JMD
Sun Dec 12, 2004 5:27 am
Forum: Programming Discussion
Topic: Screen render code speed up
Replies: 7
Views: 3850

Thanks BA, the difference is AWESOME :o here is my new code : void InitPlateforme( void ) { ......... // init KOS pvr_init_defaults(); text_render = pvr_mem_malloc(1024*256*2); ........... } void TraceLigne16B640_TextureSQ( int y ) { int x, adr = y * 80; void *src; int v; USHORT * p = (USHORT *)text...
by JMD
Sat Dec 11, 2004 5:38 am
Forum: Programming Discussion
Topic: Screen render code speed up
Replies: 7
Views: 3850

Screen render code speed up

Hi, I'm working on the port of a CPC emu for few week. I need optimize my code to speed it up. One of the speed bottleneck is the screen render code. Here is my function that render a line of the cpc direct on the DC screen (x 2 because the cpc resolution is 640*240) : void TraceLigne16B640_direct( ...
by JMD
Sun Nov 28, 2004 3:40 am
Forum: Homebrew Software and Indie Games Discussion
Topic: news emulators of computer for DREAMCAST :|
Replies: 8
Views: 881

I'm sure someone already work on a Amstrad CPC emu and it'll be ready soon (in few weeks ?).
by JMD
Mon Nov 15, 2004 3:02 pm
Forum: Programming Discussion
Topic: Keyboard and mouse
Replies: 2
Views: 283

Thanks Sam

Not tested yet but seems to be perfect. Better look at the exemple before ask :)
by JMD
Sun Nov 14, 2004 4:47 am
Forum: Programming Discussion
Topic: Keyboard and mouse
Replies: 2
Views: 283

Keyboard and mouse

Hi

Is anyone got a simple example of keyboard and mouse use in kos ?

Thanks
by JMD
Thu Oct 21, 2004 4:15 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: REEB: Does anybody care? Part II
Replies: 14
Views: 984

In general yes but not on Shoot'em up.
Go as far as I can is my goal : not the score.
by JMD
Mon Oct 18, 2004 6:34 am
Forum: Programming Discussion
Topic: test a VMU file
Replies: 1
Views: 1445

Ok, find a way : I load the header and check the CRC. I do like this : #include <dc/fs_vmu.h> // open file file_t fd=fs_open("/vmu/a1/myfile",O_RDONLY); // read header and cast as a file header uint8 data[128]; fs_read(fd,&data,128); vmu_hdr_t *hdr = (vmu_hdr_t *)&data;; // read CR...