Sorry : It's not C/C++ so port is impossible.Dan Richardson wrote: I first released a remake of this game a few years ago as a DOS program using DIV Games Studio, but this time it has been programmed using Blitz Basic.
Search found 234 matches
- Sat Jul 16, 2005 3:47 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: JET SET WILLY REMAKE POSSIBLE PORTING ON DREAMCAST?
- Replies: 4
- Views: 408
- Sat Jul 02, 2005 4:46 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: LIST COMPATIBILITY DREAM CPC ALPHA 2
- Replies: 13
- Views: 1056
Hi Thanks for all your feed back ... you really must be in the credits ;) I already began to correct some of the bugs (first the GUI pbm) : - I corrected the pbm when the same key was mapped on more than 1 pad : the ultimate pad decide if it was or not pressed. All is OK now - I began to rewrite the...
- Wed Jun 22, 2005 5:30 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream CPC Alpha 2
- Replies: 22
- Views: 1800
- Mon Jun 20, 2005 3:43 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Maqiupai on french TV
- Replies: 2
- Views: 314
Maqiupai on french TV
Play-on is a TV show about video game on French TV sat chanel Tchatche TV (it?s a chat TV)..
This week, they review Maqiupai .
You can watch the complete show in real video (click on ?Voir la vid?o de cette semaine?) or just the maqiupai part in wmv.
Really thanks to the play-On Team.
This week, they review Maqiupai .
You can watch the complete show in real video (click on ?Voir la vid?o de cette semaine?) or just the maqiupai part in wmv.
Really thanks to the play-On Team.
- Mon Jun 20, 2005 11:42 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream CPC Alpha 2
- Replies: 22
- Views: 1800
- Sun Jun 12, 2005 10:30 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream CPC Alpha 2
- Replies: 22
- Views: 1800
Wraggster mirored the file here at dcemu.co.uk
- Sun Jun 12, 2005 9:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream CPC Alpha 2
- Replies: 22
- Views: 1800
Dream CPC Alpha 2
Hi Here is the alpha 2 version of DreamCPC There are no new features: this version is only a bug correction / code improvement. What?s new : - Correct the sound render pbm that made it sound so bad : should be better ;) - Change the timing method : now the synchro isn?t each frame but every xx frame...
- Thu Jun 02, 2005 11:48 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamCPC Released
- Replies: 19
- Views: 1490
- Wed Jun 01, 2005 3:35 pm
- Forum: Programming Discussion
- Topic: building my own development environment using Code Blocks
- Replies: 9
- Views: 625
- Sat May 28, 2005 3:17 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamCPC Released
- Replies: 19
- Views: 1490
Thanks a lot for the news and the miroring
I add one here : http://jm1200.ifrance.com/jm1200/DreamCPCalpha.zip
Have fun whith the emu
I add one here : http://jm1200.ifrance.com/jm1200/DreamCPCalpha.zip
Have fun whith the emu
- Wed May 04, 2005 1:11 pm
- Forum: Programming Discussion
- Topic: fft algorithm
- Replies: 12
- Views: 921
Don't know anything about fft (ajust the name) so I googled it in french and I found this :
http://www.cppfrance.com/codes/FAST_FOU ... 30514.aspx
http://www.cppfrance.com/codes/FAST_FOU ... 30514.aspx
- Tue Mar 29, 2005 9:07 am
- Forum: Programming Discussion
- Topic: Instructions for DCFreeDev compiler setup
- Replies: 16
- Views: 1764
Look like my Makefile (You probably found it here) but there is no copyright on it
Scherzo found the linking order tricks : credits go to him
Scherzo found the linking order tricks : credits go to him
- Wed Jan 19, 2005 1:40 am
- Forum: Programming Discussion
- Topic: Screen render code speed up
- Replies: 7
- Views: 3850
- Sun Dec 12, 2004 5:27 am
- Forum: Programming Discussion
- Topic: Screen render code speed up
- Replies: 7
- Views: 3850
Thanks BA, the difference is AWESOME :o here is my new code : void InitPlateforme( void ) { ......... // init KOS pvr_init_defaults(); text_render = pvr_mem_malloc(1024*256*2); ........... } void TraceLigne16B640_TextureSQ( int y ) { int x, adr = y * 80; void *src; int v; USHORT * p = (USHORT *)text...
- Sat Dec 11, 2004 5:38 am
- Forum: Programming Discussion
- Topic: Screen render code speed up
- Replies: 7
- Views: 3850
Screen render code speed up
Hi, I'm working on the port of a CPC emu for few week. I need optimize my code to speed it up. One of the speed bottleneck is the screen render code. Here is my function that render a line of the cpc direct on the DC screen (x 2 because the cpc resolution is 640*240) : void TraceLigne16B640_direct( ...
- Sun Nov 28, 2004 3:40 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: news emulators of computer for DREAMCAST :|
- Replies: 8
- Views: 881
- Mon Nov 15, 2004 3:02 pm
- Forum: Programming Discussion
- Topic: Keyboard and mouse
- Replies: 2
- Views: 283
- Sun Nov 14, 2004 4:47 am
- Forum: Programming Discussion
- Topic: Keyboard and mouse
- Replies: 2
- Views: 283
Keyboard and mouse
Hi
Is anyone got a simple example of keyboard and mouse use in kos ?
Thanks
Is anyone got a simple example of keyboard and mouse use in kos ?
Thanks
- Thu Oct 21, 2004 4:15 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: REEB: Does anybody care? Part II
- Replies: 14
- Views: 984
- Mon Oct 18, 2004 6:34 am
- Forum: Programming Discussion
- Topic: test a VMU file
- Replies: 1
- Views: 1445