Search found 189 matches
- Sun Oct 25, 2009 5:57 pm
- Forum: Programming Discussion
- Topic: Bios flash driver for KOS
- Replies: 13
- Views: 2468
Re: Bios flash driver for KOS
Im interested in this. I hope you are still around Sundragon
- Tue Oct 13, 2009 11:29 am
- Forum: Off-Topic Forum
- Topic: MEMBER ROLL CALL
- Replies: 106
- Views: 16672
Re: MEMBER ROLL CALL
here...kinda
- Fri Aug 07, 2009 4:56 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Open Sonic port for Dreamcast Released
- Replies: 65
- Views: 14133
Re: Open Sonic port for Dreamcast Released
I also have lack knowledge about licenses. What licenses would I put a game under if I didn't want to release the source?
- Thu Aug 06, 2009 7:13 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Open Sonic port for Dreamcast Released
- Replies: 65
- Views: 14133
Re: Open Sonic port for Dreamcast Released
All that is left to happen is for AllegroDC to be immediately released. If that is not going to happen then there is no point in bickering further about it..whether it be who is in the wrong or right based on the rules(GPLv2 or what not), voicing your opinions/feelings, etc because it looks like it ...
- Wed Jul 29, 2009 12:44 am
- Forum: Programming Discussion
- Topic: KOS update project (some minor documentation)
- Replies: 5
- Views: 1474
Re: KOS update project (some minor documentation)
Since you mentioned png support I updated it to (optionally) compress(.gz) the screenshot using the zlib library because I couldn't make .png's...same thing anyway right? EDIT: I made something using VMUBeep. Its like a cheap music player that uses the beeps as notes in a song. The timing between be...
- Tue Jul 28, 2009 9:30 pm
- Forum: Programming Discussion
- Topic: KOS update project (some minor documentation)
- Replies: 5
- Views: 1474
Re: KOS update project (some minor documentation)
Nice Job! (hella late I know).
I'm still trying to get practice working with images so I updated this update by adding *.bmp output support.
You can find sources HERE.
I'm gonna try and do something interesting with VMUBeep.
I'm still trying to get practice working with images so I updated this update by adding *.bmp output support.
You can find sources HERE.
I'm gonna try and do something interesting with VMUBeep.
- Mon Jul 27, 2009 2:08 am
- Forum: Off-Topic Forum
- Topic: Happy Birthday Christuserloeser!
- Replies: 3
- Views: 698
Happy Birthday Christuserloeser!
Wow.. your 3 years old...
- Mon Jul 27, 2009 1:50 am
- Forum: Programming Discussion
- Topic: DC Dev ISO R4
- Replies: 66
- Views: 31549
Re: DC Dev ISO R4
Simple fix for kmgenc to output ARGB1555, ARGB4444, and RGB565 instead of just ARGB4444. If you release another iso in the future you can find the source in this zip in the ..\DCMappy\kmgenc\kmgenc directory. EDIT: Did a small update on Quzar's screenshot.c by adding .BMP output support and optional...
- Mon Jul 27, 2009 1:35 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DCMappy
- Replies: 5
- Views: 1595
Re: DCMappy
Newsworthy if you ask me Thanks. Updated the download link. Fixed kmgenc so it outputs ARGB1555, ARGB4444, and RGB565 and included the source for that fix. Used an idea from this thread (thanks BlackAura). Also replaced the macros for PACK1555 because of a parsing error. Now parallax images can onl...
- Sun Jul 26, 2009 2:49 pm
- Forum: Programming Discussion
- Topic: 2D Tile Editors
- Replies: 18
- Views: 3764
Re: 2D Tile Editors
Can you explain what you mean by objects? Collisions can be done in different ways with Mappy. Here is a thread from the tile map forum to give you ideas. There is a pretty good tutorial for Mappy at the bottom of this page . Click on "Mappy Tutorial 1". This might help explain different w...
- Sat Jul 25, 2009 2:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DCMappy
- Replies: 5
- Views: 1595
Re: DCMappy
Thanks guys
- Fri Jul 24, 2009 10:16 pm
- Forum: Programming Discussion
- Topic: Trying to make a Dreamcast Mappy playback library
- Replies: 49
- Views: 7880
Re: Trying to make a Dreamcast Mappy playback library
Done> viewtopic.php?f=40&t=99270 . I did what I wanted to do with it. No isometric or hexagonal map support. I learned a lot...thanks guys.
- Fri Jul 24, 2009 10:11 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DCMappy
- Replies: 5
- Views: 1595
DCMappy
I finally finished it (I think). You can download it from here . The binaries for the examples are already scrambled. I just ported the examples from a book called Game Programming All-in-One by Jonathan S. Harbour and they are kinda buggy since they were Allegro programs. Font class made by BlackAu...
- Tue Jul 21, 2009 3:02 pm
- Forum: Hardware Modification and Repair
- Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
- Replies: 36
- Views: 15683
- Sat Jul 11, 2009 2:57 am
- Forum: Programming Discussion
- Topic: Trying to make a Dreamcast Mappy playback library
- Replies: 49
- Views: 7880
Re: Trying to make a Dreamcast Mappy playback library
^ He is probably right because I haven't tested it. I figured out [today] that the code in SDLMappy doesn't decode everything like collision which I have to find a way to decode by looking at other playback libraries. SDLMappy sucks pretty bad. Right now im basically trying to test all the functions...
- Fri Jul 10, 2009 7:13 pm
- Forum: Programming Discussion
- Topic: Trying to make a Dreamcast Mappy playback library
- Replies: 49
- Views: 7880
Re: Trying to make a Dreamcast Mappy playback library
I was thinking of adding scaling but dont know what anybody might use rotation for.
- Wed Jul 08, 2009 5:27 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Yeti3D demo with PVR rendering.
- Replies: 25
- Views: 8064
Re: Yeti3D demo with PVR rendering.
First time I ever played Yeti3D. Nice job OneThirty8.
- Wed Jul 08, 2009 1:37 am
- Forum: Programming Discussion
- Topic: Trying to make a Dreamcast Mappy playback library
- Replies: 49
- Views: 7880
Re: Trying to make a Dreamcast Mappy playback library
Sorry for the double post :oops: . Anyways I decided not to use untextured border because it would get in the way if someone lets say draws two maps(the same) on the screen. They would have to be a minimum of block width apart because the untextured black rectangle would overlap on the other map if ...
- Mon Jul 06, 2009 2:04 pm
- Forum: Programming Discussion
- Topic: Paletted Textures
- Replies: 20
- Views: 9667
Re: Paletted Textures
Just for reference if anybody can't get the PT list to work is because mostly likely you initialized default PVR settings (ie. pvr_init_defaults();). So what you need to do is create your own PVR init settings like so: pvr_init_params_t params = { /* Enable opaque, translucent polygons and punch thr...
- Sun Jul 05, 2009 2:02 pm
- Forum: Programming Discussion
- Topic: Trying to make a Dreamcast Mappy playback library
- Replies: 49
- Views: 7880
Re: Trying to make a Dreamcast Mappy playback library
If you can't get it to work properly there is not way I could. Thanks for going through the trouble of digging up that above code. I implemented your previous method for the drawing loop and will add(already written the code but don't have DCMappy in front of me right now) untextured borders to the ...