Search found 1560 matches
- Sat Feb 09, 2002 3:38 am
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
Yes, a bow with different types of arrows, and elemental arrows also. I've added in a hit/miss ratio. Basically a monster has a number set to it like say... 60. If your sword has a hit ratio of 30 it'll hit the monster 1/2 times, not a bad system eh? It slows down the gameplay, which is good! (It's ...
- Wed Feb 06, 2002 7:49 pm
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
- Sat Feb 02, 2002 11:39 pm
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
- Sat Feb 02, 2002 7:15 pm
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
- Mon Jan 28, 2002 2:59 am
- Forum: First Person Shooters Development
- Topic: CDI For quake, why is it a bad thing?
- Replies: 7
- Views: 1042
Well, a shareware .cdi file is alright but using the full version pak file is NOT. I have no experience in creating .cdi files or else I'd do it myself (With the shareware files...) And why there isn't a .cdi file? I do not know! Maybe TheDumbAss will create one or Ajay. Don't look at me, I'm just a...
- Tue Jan 22, 2002 9:14 pm
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
- Thu Jan 10, 2002 6:44 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: using suse selfboot kit, only Dreamsnes works :(
- Replies: 4
- Views: 439
- Thu Jan 10, 2002 6:27 am
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
- Mon Jan 07, 2002 6:50 pm
- Forum: First Person Shooters Development
- Topic: QuakeDC Source
- Replies: 19
- Views: 2728
- Mon Jan 07, 2002 5:50 am
- Forum: First Person Shooters Development
- Topic: Saving?
- Replies: 8
- Views: 1254
- Sun Jan 06, 2002 6:35 pm
- Forum: First Person Shooters Development
- Topic: Binding
- Replies: 4
- Views: 739
- Sun Jan 06, 2002 1:22 pm
- Forum: First Person Shooters Development
- Topic: Binding
- Replies: 4
- Views: 739
Binding
I put this topic here because I need a really quick answer, and people don't visit the DCQuake section often. :(
How do I get it so when DCQuake boots up it'll load my config file up?
How do I get it so when DCQuake boots up it'll load my config file up?
- Sun Jan 06, 2002 12:53 pm
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
- Sat Jan 05, 2002 10:54 pm
- Forum: First Person Shooters Development
- Topic: Self-Boot CD
- Replies: 2
- Views: 820
- Sat Jan 05, 2002 10:52 pm
- Forum: First Person Shooters Development
- Topic: Problem.
- Replies: 8
- Views: 1223
- Sat Jan 05, 2002 3:57 am
- Forum: First Person Shooters Development
- Topic: RPG Mod for DC Quake
- Replies: 45
- Views: 8071
RPG Mod for DC Quake
Tonight I burned DCQuake and it's great, especially with JoyMenu. I've been working on a RPG for Quake 1 which is aimed to work on Dreamcast also. What I need right now is mappers! If anyone can map and is willing to help let me know. :) I've coded a lot, such as NPCs that talk, monsters, first and ...
- Thu Jan 03, 2002 5:37 pm
- Forum: First Person Shooters Development
- Topic: Reported Quake DC
- Replies: 6
- Views: 1143
- Tue Jan 01, 2002 8:28 am
- Forum: First Person Shooters Development
- Topic: Reported Quake DC
- Replies: 6
- Views: 1143
- Tue Jan 01, 2002 6:49 am
- Forum: Programming Discussion
- Topic: Dreamcasts texture format
- Replies: 4
- Views: 974
Dreamcasts texture format
Can anyone tell me what Dreamcast's texturing format is?
RGB565, RGB5551, RGBA4444, RGBA8888, 8bit paletted, etc
RGB565, RGB5551, RGBA4444, RGBA8888, 8bit paletted, etc
- Tue Jan 01, 2002 5:17 am
- Forum: First Person Shooters Development
- Topic: Reported Quake DC
- Replies: 6
- Views: 1143
Reported Quake DC
On the IRC server oz.innergamer.net (Channel #qc), where a person named Ender hangs out can port Quake to Dreamcast again easily. He's compiled a PSX version of Quake 1 (no sound, lack of PSX ram) and he even partially knows the guy who ported Quake 1 to Dreamcast. If Ender gets a Dreamcast he'll po...