Search found 1459 matches
- Tue Aug 24, 2004 3:32 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Doom / Quake for release?
- Replies: 78
- Views: 4059
- Tue Aug 24, 2004 2:08 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Doom / Quake for release?
- Replies: 78
- Views: 4059
- Tue Aug 24, 2004 11:24 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: VMU Games
- Replies: 11
- Views: 356
- Tue Aug 24, 2004 10:46 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: VMU Games
- Replies: 11
- Views: 356
yes you can, use VMU Tool.
- Tue Aug 24, 2004 10:44 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: 1MB = ????? Blocks
- Replies: 17
- Views: 430
- Mon Aug 23, 2004 6:43 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: 1MB = ????? Blocks
- Replies: 17
- Views: 430
- Mon Aug 23, 2004 6:22 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: 1MB = ????? Blocks
- Replies: 17
- Views: 430
- Sun Aug 22, 2004 9:01 pm
- Forum: First Person Shooters Development
- Topic: Using Mods with Quake 1 and 2
- Replies: 20
- Views: 1923
hehe :) yes i agree friendly rivalry might be benefical. but i fear it goes out of control at some point. for example nxQuake's supporters flamming RADquake's supporters/devvers and vise versa. plus as some members of each team are currently in conflict (im not talking about me) it could turn in ano...
- Sun Aug 22, 2004 7:42 pm
- Forum: First Person Shooters Development
- Topic: Using Mods with Quake 1 and 2
- Replies: 20
- Views: 1923
i think thedumbass was comparing released versions. of course your current version of nxQuake probably has been and will be greatly improved from the latest release, as well as RADquake's current version is improved from the latest release. anyway, no need to compare them all of the time and create ...
- Wed Aug 18, 2004 3:31 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NeoCD/SDL version 9 TEST build 2
- Replies: 141
- Views: 9863
i don't think ian said he will give up the project, or if he did i'm not sure he didn't/won't change his mind. what is sure is you have better chance to get updates/infos about his project on IMR tech's official forum than here. oh and link/demonius you're not in position to talk, you did the same w...
- Tue Aug 17, 2004 7:14 pm
- Forum: First Person Shooters Development
- Topic: GLQuake
- Replies: 26
- Views: 2353
It's history now.... because of a little misunderstanding.... not sure which project you mention here, if you mean RADquake then its not history, though i never planed to use hardware acceleration. and the reason why its update won't be posted here has nothing to do with a "little missunderstanding...
- Tue Aug 10, 2004 9:34 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: VMU Tool
- Replies: 3
- Views: 225
for current and future versions of VMU Tool look there: http://bswirl.kitsunet.org/vmutool/

thanks for always having supported this projectMikey242 wrote:VMU Tool is the best tool for managing your saves, it has loads of other features aswell. Thanks to Speud for this great tool.

- Sat Aug 07, 2004 6:52 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Genesis Plus/DC
- Replies: 31
- Views: 2004
Maybe he could change the menu so you don't have to rename roms that excede 32 characters anyone is free to modify the source and recompile it with less restricting limits, just replace the values in those lines in dreamcast-x/menu.c: #define LIST_MAX_PATH 1024 #define LIST_MAX_FILE 32 then im not ...
- Thu Aug 05, 2004 7:25 pm
- Forum: First Person Shooters Development
- Topic: Offical DCEmu Codename: Envenom Topic
- Replies: 188
- Views: 14676
wraggster i dont want to debate about it again, you think whatever you want to think about my attitude i dont care. i said i didnt want to be rude with fragger, at least i never had anything to reproach to him that was not connected to the project. my only mistake was to talk about it publicly, i sh...
- Thu Aug 05, 2004 6:42 pm
- Forum: First Person Shooters Development
- Topic: Offical DCEmu Codename: Envenom Topic
- Replies: 188
- Views: 14676
or because of this kind of negative comment maybe? seriously, this project didnt get that much support when it has been announced, and now its said its cancelled its like the scene couldnt survive without it, thats ridiculous. if ive been able to implement VM saving and hi resolution then it means i...
- Thu Aug 05, 2004 3:36 pm
- Forum: First Person Shooters Development
- Topic: RAPTORS! Round 2-UNOFFICIAL MOD
- Replies: 16
- Views: 1251
- Thu Aug 05, 2004 1:25 pm
- Forum: First Person Shooters Development
- Topic: RAPTORS! Round 2-UNOFFICIAL MOD
- Replies: 16
- Views: 1251
- Thu Aug 05, 2004 12:48 pm
- Forum: First Person Shooters Development
- Topic: Offical DCEmu Codename: Envenom Topic
- Replies: 188
- Views: 14676
fraggers work hasnt been wasted since he released his source. it wont be supported as a new version of RADquake and released with this title if i understood correctly, but nothing forbids you to compile and use it. also its not hurting the comunity, it was alive without this new release until now so...
- Thu Aug 05, 2004 12:40 pm
- Forum: First Person Shooters Development
- Topic: ___
- Replies: 38
- Views: 2889
- Thu Aug 05, 2004 10:46 am
- Forum: First Person Shooters Development
- Topic: Is RADQuake 100% GPL?
- Replies: 23
- Views: 2628