Search found 1459 matches

by speud
Thu Aug 26, 2004 1:22 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

this is my contribution to the project, hence why i put my name in the readme. so this is my personnal opinion in this file. ian was aware of that, he read the file before aproving the release, he just didnt ask me to include it. also i dont cry, thats the way you prefere to read it. i just talk abo...
by speud
Thu Aug 26, 2004 1:11 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

sure they can, they can also start a new topic since im not the one who made it. i didnt want to start a topic about this release here because i knew it will turn like that: people would talk about me instead of RADquake. also ian didnt do anything, i am the one who decided to put this comment in my...
by speud
Thu Aug 26, 2004 11:40 am
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

souLLy's post is still in the thread where the conflict around my decision about fraggers changes happened, also christuserloeser sent me some PMs that really dispointed me. the most disapointing is he suddenly became nicer when i said i'd release it anyway. > ajay i didn't do this to win a battle o...
by speud
Thu Aug 26, 2004 3:46 am
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

err, the whole buisness with fragger has little to do with this release. but since you want to bring that back thats not me who said i didnt want to see fragger release his own version with his changes after i released mine. all i said was fraggers changes and mine couldnt be used in one version wit...
by speud
Thu Aug 26, 2004 3:06 am
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

then again, ian intended for this version to have more in it and to be worked on for longer. what do you mean exactly? i didnt decided to release it alone, we discussed a lot with ian before i knew it was ok i could release it. also he wanted it to be released for a while, im the one who delayed it...
by speud
Thu Aug 26, 2004 2:11 am
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

im not the one who labeled it final, nor the one who decided it would be the last version.
by speud
Thu Aug 26, 2004 1:01 am
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

thanks for including the original readme file without any alteration as specified.
by speud
Wed Aug 25, 2004 8:19 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

thanks tyne. cant wait to see the final release, i really enjoyed the preview ;) it wont work with dchakker/demomenu, and i doubt it would work with dreaminducer either. also people who got the files from somewhere else than the official thread should check IMR tech forums, the previous release was ...
by speud
Wed Aug 25, 2004 6:08 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

the improvements are listed in the official thread.
also theres a bug with non PAL dreamcast so i suggest you wait a bit its fixed and visit the official thread later to get the fixed files.
by speud
Wed Aug 25, 2004 4:19 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

sure melancholy. i think it could have been used by some people anyway, but if thats really what you want ill remove them no problem.
by speud
Wed Aug 25, 2004 4:10 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

well done. just so you know its old news, and i never said i never did such things in the past.
by speud
Wed Aug 25, 2004 3:56 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

its just my opinion. since i thank those who helped i dont see any reason why i wouldnt mention those who didnt. anyway, glad you read the readme file. people who read it are free to make themselves an opinion on the persons and sites mentionned. fact is those people and sites acted really negativel...
by speud
Wed Aug 25, 2004 3:11 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: VMU Games
Replies: 11
Views: 356

check your PMs.
by speud
Wed Aug 25, 2004 3:03 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

the new RADquake has been released. just so you dont compare with an old version: http://imrtechnology.sourceforge.net/phpBB2/viewtopic.php?t=597 I'm stupid, I know that, but I not quite clear what this means: - converted SDL rendering to 2d PVR rendering I know there is no hardware 3D acceleration...
by speud
Wed Aug 25, 2004 2:21 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4590

RadQuake Final

the new RADquake has been released.
just so you dont compare with an old version: http://imrtechnology.sourceforge.net/ph ... .php?t=644
by speud
Wed Aug 25, 2004 11:42 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: VMU Games
Replies: 11
Views: 356

you need both VMI and VMS for each file. everything is explained in the readme file.
by speud
Tue Aug 24, 2004 5:36 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Doom / Quake for release?
Replies: 78
Views: 4059

yes i know that, i appreciate the way you decided to make it. also i know it's not to become rich, and the people you might want to contact would probably not ask for becoming rich with this release neither.
by speud
Tue Aug 24, 2004 5:28 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Doom / Quake for release?
Replies: 78
Views: 4059

im not talking about legality here quzar. seriously this would be the sort of decision that would make lot of people think twice before releasing anything on dc for free anymore.
by speud
Tue Aug 24, 2004 5:16 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Doom / Quake for release?
Replies: 78
Views: 4059

personnally i would really feel cheated if someone made any benefict of my work without being polite enough to ask before. this kind of attitude would even make me want to break the GPL and not release the source code. theres no need , but it would be much better. anyway, if i understood correctly d...
by speud
Tue Aug 24, 2004 5:05 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Doom / Quake for release?
Replies: 78
Views: 4059

using RADquake for a commercial release without even contacting people who worked on the project (and there are quite a lot) to offer them a sort of "reward" would really be a bad idea to me. like phantom said, it would be legal though, its all about respect, morality and professionalism here. EDIT:...