Search found 5190 matches

by BlueCrab
Tue Jan 07, 2003 7:02 pm
Forum: Off-Topic Forum
Topic: R.I.P. My First Dog, 1991-2003
Replies: 17
Views: 226

Yeah, I hope you feel better..... I can't even remember my first dog. I do know that my family had him for quite some time before I was born, and he died when i was about 6 months old. Now my second dog, thats a different story..... I remember that dog like it died just yesterday, even though its be...
by BlueCrab
Tue Jan 07, 2003 3:36 pm
Forum: Programming Discussion
Topic: compiling for dreamcast.
Replies: 87
Views: 5197

I'm gonna hopefully give my script a test run tonight, then I'll post it along with a tutorial on how to use it, (sometime between now and Friday night).
by BlueCrab
Tue Jan 07, 2003 1:42 pm
Forum: Programming Discussion
Topic: KOS Random Number
Replies: 5
Views: 605

I'd recomend waiting just a bit on SDL, at least until we can get sound working properly in it.
by BlueCrab
Tue Jan 07, 2003 4:20 am
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

I'm gonna look into making one soon, though, I probably with have to imprivise on the plug for the dreamcast side of it, since no shops around here have either the Dreamcast Vs cable or the DC/NeoGeo cable.
by BlueCrab
Tue Jan 07, 2003 4:13 am
Forum: Off-Topic Forum
Topic: What CD-R,CD-RW Brands are you using?
Replies: 24
Views: 3718

I use whatever somone gives to me, or I get really cheap... Like these circuit city ones I've been using since July.
by BlueCrab
Tue Jan 07, 2003 4:07 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Phantasy Star Online LAN?
Replies: 1
Views: 199

It wouldn't without an appropriate server also hooked up into the network. Barubary was working on a homebrew server a while back, but development on it seems to have stopped.
by BlueCrab
Tue Jan 07, 2003 4:02 am
Forum: Hardware Modification and Repair
Topic: BBA VS Cored'S Cable
Replies: 6
Views: 558

Warez is bad, man........ There is to be no talk of warez (i.e. ripping) here.
by BlueCrab
Mon Jan 06, 2003 8:52 pm
Forum: Off-Topic Forum
Topic: Skies of Arcadia Legends
Replies: 4
Views: 144

Here's the word straight from Nintendo.com: Sega plans to ship this role-playing game for the Nintendo GameCube in January 2003. Described by Sega as the "director's cut" of the acclaimed Skies of Arcadia for the SEGA Dreamcast, "Skies of Arcadia Legends" features a refined battl...
by BlueCrab
Mon Jan 06, 2003 8:47 pm
Forum: Off-Topic Forum
Topic: ATI or Nvidia?
Replies: 20
Views: 345

I've got a ATI Radeon 7000, and I have no complaints with it. Its worked well with all of the games I've played on the computer since I got it. Plus its probably a bit cheaper than a GeForce 4 at the moment. Mine is an ATI Radeon with 64MB of VRAM (although mine's AGP, they had the same cards in PCI...
by BlueCrab
Mon Jan 06, 2003 8:39 pm
Forum: Hardware Modification and Repair
Topic: Power lights?
Replies: 5
Views: 290

Look on Snylor's site at http://devcast.dcemulation.com/. There's a guide there called the Dreamcast LED Guide, thats the one you would want.
by BlueCrab
Mon Jan 06, 2003 8:37 pm
Forum: Programming Discussion
Topic: compiling for dreamcast.
Replies: 87
Views: 5197

Some people just don't have the option of using linux... That's the problem.... anyway, I have my script mostly working now, I just need to find where to get a few things, and I'll release it.
by BlueCrab
Mon Jan 06, 2003 8:35 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

If I only had a developer's cable for my dreamcast, my sound thing would probably be working right now. As of this point in time, it is still silent, but things are coming along. I do not believe that there is any alternative to the sound in SDL other than accessing KOS calls directly or using the v...
by BlueCrab
Mon Jan 06, 2003 3:02 pm
Forum: Official DreamSNES Forum
Topic: Sound Improvement Source
Replies: 41
Views: 1833

Yeah, and why did ZSNES beat SNES9x? Because it was written in assembly. Now that part isn't. So it would run at the same (maybe slower) speed than the old SNES9x core they have been using. I say, let Marcus, Per, and Peter continue working on DreamSNES as is. They will eventually work out the soun...
by BlueCrab
Mon Jan 06, 2003 2:46 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

reaper2k2 wrote:GREAT IM sort of taking a break on my breaks i test stuff so ill test all the image formats for you by tomorrow i should have a report ive been up 17 hours

so i cant test it right now

it be great if it does i got a lot of idea's on using it
Thanks a lot. And you should really get some sleep.
by BlueCrab
Mon Jan 06, 2003 1:53 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

Reaper2k2, there is GIF support builtin to SDL_image. I haven't personally tested it, but it should work. Also, please test the other formats (other than PNG) in there that are enabled. (See my site for a list), and let me know if they work. I don't have time to test them all myself. I was pondering...
by BlueCrab
Mon Jan 06, 2003 6:51 am
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

The thing about the paths is talking about playing MIDI files in timidity, and it is changed already in SDL_mixer. (Both BERO's version and the one that was on my site). Anyway, off to school now.
Later.
by BlueCrab
Mon Jan 06, 2003 5:36 am
Forum: Programming Discussion
Topic: KOS Random Number
Replies: 5
Views: 605

Oops, double post....
by BlueCrab
Mon Jan 06, 2003 5:36 am
Forum: Programming Discussion
Topic: KOS Random Number
Replies: 5
Views: 605

Also, how are you using it? It seems to work fine in the code I've written.
Did you include the stdlib.h file? I believe that is where randnum is declared, and it isn't included by kos.h for some reason.
Hope that helps out.
by BlueCrab
Mon Jan 06, 2003 3:59 am
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

I really do need to get a dev cable. If I had one, I could have figured that out right away. But I don't..... sadly..... I think that I'll need one to get sound working in SDL for all of us. But I'm going to try again today without.
by BlueCrab
Sun Jan 05, 2003 6:43 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14210

SDL_image was no problem at all, once I figured out what was wrong...... Stupid setjmp and longjmp calls..... :?