Search found 300 matches
- Sun May 13, 2012 2:14 pm
- Forum: Developmental Ideas
- Topic: Secret Maryo Chronicles
- Replies: 55
- Views: 44661
Re: Secret Maryo Chronicles
Hum it looks very nice and fast indeed, but wasn't the other way used for some reason? Maybe you are skipping some control checks/functions that could lead to some errors when rendering polys or something? Else everything would have been done using that method, right? I haven't tangled too much with...
- Sun May 13, 2012 1:41 pm
- Forum: Programming Discussion
- Topic: RGB Color conversion issue?
- Replies: 2
- Views: 646
Re: RGB Color conversion issue?
It's fixed now but thank you Ph3N0M One of the issues was fixed by using SDL_HWSURFACE ( it had to do with the alpha and changin from 32 to 16 bit mode ) and the other one, related to the strings the game I just released prints, they appeared cyan instead of white, Indiket helped me out with this ;)...
- Sun May 13, 2012 1:32 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Open Syobon Action DC Released!
- Replies: 9
- Views: 4610
Open Syobon Action DC Released!
After a long while since my last port, I decided it was time to get in action again and it wasn't until I saw this game that I thought: "This has to be on DC" And so I got to it.... http://confessionsofacurlymind.files.wordpress.com/2011/12/syobonaction.jpg What we have here is a typical s...
- Fri May 11, 2012 2:02 pm
- Forum: Developmental Ideas
- Topic: Secret Maryo Chronicles
- Replies: 55
- Views: 44661
Re: Secret Maryo Chronicles
I'm intrigued about that too... did you modify kos for that?patbier wrote:PH3NOM wrote: Anyhow, I realized there was a limitation in the way the PVR is being utilized by KOS.
I have solved the problem, and now things are faster than ever.
Great ! Can you say more about the PVR limitation and the way you solved it ?
- Fri May 11, 2012 1:51 pm
- Forum: Front Page News and Forum Guidelines
- Topic: New Dreamcast game: REDUX (sequel to DUX)
- Replies: 13
- Views: 4708
Re: New game: REDUX (sequel to DUX)--Kickstarter exclusive
Another shump, while it looks better than the first, sturmwind shits all over this one in graphics...
I'd like to see a new platformer, fps, anything but puzzles or shumps..
I'd like to see a new platformer, fps, anything but puzzles or shumps..
- Fri May 11, 2012 1:29 pm
- Forum: Programming Discussion
- Topic: RGB Color conversion issue?
- Replies: 2
- Views: 646
RGB Color conversion issue?
I'm finishing a game port, only a few pieces left to get it working nicely. In order to get more performance I had to tune down the colors to 16 bit mode, it was in 32 before. It's a sdl port, the problem is some tiles and pixels color suddenly changed, probably with some conflict with the colorkey ...
- Sun May 06, 2012 9:58 am
- Forum: Developmental Ideas
- Topic: Secret Maryo Chronicles
- Replies: 55
- Views: 44661
Re: Secret Maryo Chronicles
Wow that really is nice Ph3n0m.
I tried it and I must say it's quite impressive
Should we expect a full engine/game in the near future?
I tried it and I must say it's quite impressive
Should we expect a full engine/game in the near future?
- Wed Jan 18, 2012 10:59 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: So about that game Black and White...
- Replies: 2
- Views: 1103
Re: So about that game Black and White...
It was canned as a result of sega ceasing the console business, as many other games...
But word on the street says it was playable and there might be some advanced betas out there in the hands of some collectors.
But word on the street says it was playable and there might be some advanced betas out there in the hands of some collectors.
- Thu Jan 12, 2012 3:57 pm
- Forum: Programming Discussion
- Topic: LibADX - A Dreamcast K:OS ADX Decoding Library
- Replies: 21
- Views: 4096
Re: LibADX - A Dreamcast K:OS ADX Decoding Library
Wow, now that is a sserious surprise.
This might end some issues with audio formats.
Hum one question, when this is loaded, does it take over the whole sound system or is it possible to load any other formats through other libs ?
This might end some issues with audio formats.
Hum one question, when this is loaded, does it take over the whole sound system or is it possible to load any other formats through other libs ?
- Tue Aug 30, 2011 10:43 am
- Forum: Front Page News and Forum Guidelines
- Topic: Zelda: Return Of The Hylian for Dreamcast
- Replies: 23
- Views: 27595
Re: Zelda: Return Of The Hylian for Dreamcast
The second port of it is on the work....
- Mon Aug 29, 2011 11:10 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: What do you use your Dreamcast for nowadays?
- Replies: 10
- Views: 2869
Re: What do you use your Dreamcast for nowadays?
Let me change it... ok done you can select 2 options now
- Mon Aug 29, 2011 11:09 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 75090
Re: Dreamcast Media Center
I had that one at some point, you can copy the headers needed to the alpng directory and it should work fine...
- Sun Aug 28, 2011 2:40 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: What do you use your Dreamcast for nowadays?
- Replies: 10
- Views: 2869
What do you use your Dreamcast for nowadays?
I'm curious about this one...
So what for?
So what for?
- Sun Aug 28, 2011 12:24 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Searching for in-game website archives
- Replies: 1
- Views: 900
Re: Searching for in-game website archives
Try web.archive.org There are some in there, also google this: "sonic.games.dreamcast.com" and you will find some site with a partial dump of the site. Sonic retro has the sonic adventure 2 site http://dricas.sonicretro.org/sonic2/ Using some google searches might lead you to find the craz...
- Sun Aug 28, 2011 11:39 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 75090
Re: Dreamcast Media Center
Indiket pretty much sumed it all up. I am testing more Phenom so I will report some feedback soon. Everyone who would like to add sd support to anything is as simple as using the kos ( or just the sd part ) in here: svn://emuforge.com/kos It's also added to the vfs so you can access the sd as you wo...
- Sat Aug 27, 2011 5:50 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Sylverant PSO Patcher v1.0 (and v1.1) Released!
- Replies: 14
- Views: 8189
Re: Sylverant PSO Patcher v1.0 Released!
I would like to announce the release of Sylverant PSO Patcher v1.0. What is this program, you may ask? It is a program that acts as a boot disc of sorts for the Dreamcast versions of PSO, and patches various aspects of them to work with private servers. It is designed to allow users to play PSO wit...
- Sun Jul 31, 2011 4:02 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 75090
Re: Dreamcast Media Center
Great, but wouldn't it be better ( and obviously more diff and take more time ) to use the emulator core ( and not load the emu bin ) to load the rom directly from dcmc? Two cons of this are the rom recognision, either using a different file extension for each rom type would work or maybe the heade...
- Wed Jul 27, 2011 3:31 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 75090
Re: Dreamcast Media Center
Great, but wouldn't it be better ( and obviously more diff and take more time ) to use the emulator core ( and not load the emu bin ) to load the rom directly from dcmc? Two cons of this are the rom recognision, either using a different file extension for each rom type would work or maybe the header...
- Wed Jul 27, 2011 3:23 pm
- Forum: Programming Discussion
- Topic: Compiling SNES4ALL
- Replies: 6
- Views: 1877
Re: Compiling SNES4ALL
I think th 1.2.6 mixer version is the old mixer that can be found on his site, and the sdl 1213 was ( maybe ) released on dreamcast.es but I'm not sure, either way as phenom said, everything required to build all that stuff and use the sd is in the svn repository.
- Wed Jul 06, 2011 8:30 am
- Forum: Programming Discussion
- Topic: PVR YUV->UYVY Conversion
- Replies: 22
- Views: 5993
Re: PVR YUV->UYVY Conversion
Post an example image, maybe that would help to get where the error is being made...
Well 2 images, one with the correct, and the wrong output one.
Well 2 images, one with the correct, and the wrong output one.