Search found 261 matches

by WaCk0
Tue May 04, 2004 5:34 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: May Day Bank Holiday Teaser
Replies: 38
Views: 3178

DC's Champion wrote:Well whatever. I probably could produce a game like this in under a week. With the simplistic backgrounds and sprites...it shouldn't take anyone any time less than a week.
I'm really curious to see if you can do a PORTABLE game code. I think you cant do even a text rpg.
by WaCk0
Tue May 04, 2004 5:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: vmu saves
Replies: 9
Views: 1491

I'm not a mod amyoto, but its better you change your sig. DC EMU Forum rules: http://www.dcemulation.org/phpBB/viewtopic.php?t=3002 Sig Info Signatures can be no greater than 520 x 112 in dimension and 30k in filesize. If you do not comply with these requirements your signature, rank and avatar can ...
by WaCk0
Mon May 03, 2004 4:29 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: vmu saves
Replies: 9
Views: 1491

Did you try here?
http://dreamcast.planetweb.com/gamers/s ... ame=sonic2

Use your DC WebBrowser, you can save to your VMU in a few "clicks"
by WaCk0
Mon May 03, 2004 4:08 pm
Forum: Art, Skins, and Covers
Topic: Devcast banners
Replies: 15
Views: 1165

lol WOW... you just used ALL of them! :oops:

Well, thats cool.. so Prophet, I'll make a new banner for you from scratch. I cant use these banners anymore :lol:

Hehe photoshop time!
by WaCk0
Mon May 03, 2004 3:44 am
Forum: Art, Skins, and Covers
Topic: Devcast banners
Replies: 15
Views: 1165

For the banner, you can ask to wraggster and Dr Zoidberg if they'll really use the banners I've made for DCEmu site, and I can make some changes to fit your needs. :arrow: http://www.freewebs.com/wack0/ The "winner" was that with CDs, so I think its a DCEmulation banner now and you can't c...
by WaCk0
Sat May 01, 2004 7:42 pm
Forum: Art, Skins, and Covers
Topic: Macromedia Flash Mx 2004 help!!!!
Replies: 2
Views: 368

an imported image is bitmap, after a break apart its a shape filled with your bitmap image, now you can cut into peaces and convert back to a graphic object ( F8 ) and animate using tween motion.
by WaCk0
Fri Apr 30, 2004 6:43 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: VMU Tool: new screens
Replies: 158
Views: 10765

niiiiiiiice )()(
by WaCk0
Thu Apr 29, 2004 8:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoCD/SDL DC version 6.5
Replies: 103
Views: 7177

Errors are from the base source. Is it faster then the version you tested with them before? i dont have these ones I know that. Some small sprites problems at zoom. About speed, yes, its like 5-10% faster then before. The weird thing is Realbout Fatal Fury Special running so fine, faster them KOF94...
by WaCk0
Thu Apr 29, 2004 6:04 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoCD/SDL DC version 6.5
Replies: 103
Views: 7177

Samurai Showdown 1 / Samurai Spirits WaCk0 SAMURAI SHODOWN 2 / Shin Samurai Spirits -Haohmaru Jigokuhen- Minor GFX errors WaCk0 When some one makes re-tests them we can judge. They will be quiet good never tested them dont own them. I retested them, works fine, I think 65-70% fullspeed and no cd au...
by WaCk0
Wed Apr 28, 2004 7:07 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: would it be possible
Replies: 16
Views: 868

Maximo2703 wrote:is there a way to use a elf file on dc at all??
uploading elf using dctool and coders cable/bba. I dont know if we can do it loading from a CD
by WaCk0
Tue Apr 27, 2004 6:45 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: How to take a screenshot?
Replies: 13
Views: 587

http://encyclopedia.thefreedictionary.com/RCA

I think its only to define a standard, not sure.
by WaCk0
Tue Apr 27, 2004 2:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoCD/SDL DC version 6.5
Replies: 103
Views: 7177

Games I tested on 6.5 Metal Slug 2 - Works (CD Music) Magical Drop II - Works (CD Music) Fatal Fury - Doesn't Load :!: Savage Reign - Works (Silent) Real Bout Fatal Fury Special - Works (Silent) Samurai Shodown 1 - Works (Silent) Samurai Shodown 2 - Works (Silent) King of Fighters 94 - Works (Silent...
by WaCk0
Tue Apr 27, 2004 2:01 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: can't get SS2 to load...what am I doing wrong??
Replies: 5
Views: 414

Just tried and got SS2 working here. It takes 7-10 seconds to load from a black screen. Just be patience and wait to load.
by WaCk0
Mon Apr 26, 2004 1:04 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: How to take a screenshot?
Replies: 13
Views: 587

I use my DC video-out pluged on my PC video-in. Works fine. Its the easy way to do it. I think speud got a screenshot saving pieces of the screen on VMU and them joining them together. That must be a pain in the ass!!! :o
by WaCk0
Mon Apr 26, 2004 12:54 pm
Forum: Official DreamSNES Forum
Topic: Why hasn't there been an update to 0.9.8 in nearly 2 years?
Replies: 23
Views: 2218

You're right BA, its protected mode, so its 32bit ASM. Is SH4 too diferent form that? I looked at Hitachi SH7750 Programming Manual and have many the same opcodes.
by WaCk0
Mon Apr 26, 2004 2:24 am
Forum: Official DreamSNES Forum
Topic: Why hasn't there been an update to 0.9.8 in nearly 2 years?
Replies: 23
Views: 2218

I tried to force 286 but DOSBox doesnt have this feature :| just made a quick search on ZSnes sources and found a 80486 opcode BSWAP (Byte Swap). Its only one call at guinetpl.inc (GUI Netplay). found MOVZX (Move with Zero Extend 386+) in HQ2x code, MOVSX only 1 call in a few files too. ZSNES team u...
by WaCk0
Sun Apr 25, 2004 10:12 pm
Forum: Official DreamSNES Forum
Topic: Why hasn't there been an update to 0.9.8 in nearly 2 years?
Replies: 23
Views: 2218

quzar, I tested newer zsnes on DOXBox. Sure, got running slow but I dont think it can emulate 486 upcodes. A text form DOSBox readme: "DOSBox also emulates CPU:286/386 realmode/protected mode. While the 0.60 release has added support for "protected mode" allowing for more complex and ...
by WaCk0
Sun Apr 25, 2004 5:37 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: VMU Tool: new screens
Replies: 158
Views: 10765

speud wrote:im optimizing the code cause i think its related, and it speeded up the hexeditor.
oh, nice :)
thanx for the update
speud wrote:btw i like your new avatar :thumbup:
thanx mate :D
by WaCk0
Sun Apr 25, 2004 4:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: VMU Tool: new screens
Replies: 158
Views: 10765

hey speud, let us updated about your vmutool, if it was fixed etc. :D
Can you share details about this serious bug thing? np if you dont want to tell us anyway :wink:
by WaCk0
Sat Apr 24, 2004 10:40 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: State of the Scherzo address
Replies: 183
Views: 18126

I saw ZSNES running at 45fps on 486DX4 100mhz with a Trident VESA Localbus 1mb video card and 22khz mono sound. It was years ago. I dont know about newer ZSNES versions, maybe run a little slower :mrgreen: