Search found 1560 matches

by Tyne
Mon Apr 29, 2013 8:57 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

Not at the moment, I'll be getting on it soon
by Tyne
Fri Jun 22, 2012 9:51 pm
Forum: Front Page News and Forum Guidelines
Topic: GunLord for Dreamcast released!
Replies: 13
Views: 4832

Re: GunLord for Dreamcast released!

Looks amazing actually, reminds me of Turrican a LOT.
by Tyne
Sat Jan 21, 2012 3:44 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

So you replaced the quake monsters with place holders? Is there a way a user can put the quake monsters back in the game? Yes I was hoping to have a modeller replace the Quake monsters ingame, since I doubt that will happen as I can't find a 3D Modeller who cares enough I'll soon be personally aski...
by Tyne
Sat May 07, 2011 4:09 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 2578

Re: The Ascension Of Vigil last release and Tyne

A bit of both. More RAM in DC would be nice but there's work-arounds, but it's mostly because Quake isn't optimized on Dreamcast in the slightest aside from the Titanium Port - but even that's a poor port. :\
by Tyne
Sat May 07, 2011 6:02 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 2578

Re: The Ascension Of Vigil last release and Tyne

By the way if you wish to run the latest beta version on DC go ahead, I'd like to hear the results. Best thing you can do is tell me which map (.bsp) loaded and how it ran. If you have a framerate counter let me know how high/low it was in certain scenes. I'm interested to hear, seems the farther th...
by Tyne
Sat May 07, 2011 5:26 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 2578

Re: The Ascension Of Vigil last release and Tyne

I have to add, I still consider the Quake ports on DC the best Quake ports in terms of what I've seen pulled off. Kurok doesn't count, engine modification by someone who spent the time to do it to suit his own mod itself on PSP, but in terms of compatibility the DC engine so far to this day on a con...
by Tyne
Sat May 07, 2011 5:20 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 2578

Re: The Ascension Of Vigil last release and Tyne

Simple answer No Long answer: A few beta levels may run and be fully playable but you'll find the main levels run out of ram and crash. Problem is music is kept in the RAM itself, it's not streamed - a HUGE memory hog; DC has very limited amount of memory where you're stuck doing this - make simple ...
by Tyne
Sat May 07, 2011 4:58 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 2578

Re: The Ascension Of Vigil last release and Tyne

I'm here.
Never rub the Quake Forum off as dead again ;)

Latest TAoV is there.

[Edit]
P.S Best way to reach me is #qc channel on irc.anynet.org:6667. Under RennyC.
by Tyne
Sat May 07, 2011 4:38 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

I have no idea, my job is killing me. Things are going very slow because of that. I'm looking into getting a better job, but I've got to pay my current debts first. Do what matters in life first and foremost always. It's good to hear you have spirit on working on Makaqu even to this day, great engi...
by Tyne
Wed Apr 20, 2011 12:28 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

Welcome, if you're wondering what happened to me. I got discouraged by lack of mappers, then a woman entered my life; she's now gone.
I can now focus. Vigil lives on!

By the way, Map02ak is the latest Map02. If you want it playable then put this in console:

sv_gameplayfix_easierwaterjump 0
by Tyne
Tue Apr 19, 2011 12:53 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

Darkplaces.exe was used as candidates for the latest stable Darkplaces releases which would replace TAoV.exe as development moved forward. Pretty sure the included Darkplaces.exe didn't affect the gameplay at all so feel free to use it. P.S Feel free to report bugs to this day ;) EDIT: I'm here to a...
by Tyne
Tue Apr 19, 2011 12:49 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

Sorry for the LONG delay. http://rennyc.slipgateconstruct.com/ All my mods are now rehosted, and TAoV is in it's own sub folder. It includes the latest version which was unreleased, you can tell since I removed the iD software monsters with crappy variants as placeholders. Includes development files...
by Tyne
Thu Jul 08, 2010 11:19 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159285

Re: The Ascension Of Vigil

Can anyone offer FTP space to rehost TAoV? Digitalfunk has died. :(
by Tyne
Wed Apr 09, 2008 12:34 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 94982

Re: Makaqu 1.3

linlinlol wrote:put in
writestring2
make ftos not a tempstring so multiple ftos'd numbers get allowed in one centerprint/writestring2

why?

so sis could possibly make this happen
Image
Moar of FF4 in Quake plz
by Tyne
Sun Apr 06, 2008 12:21 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 8191

Re: Stealth Quake Released!

Thanks guys, I'd test it myself also but my Dreamcast is in my new place I'm moving into.
by Tyne
Sat Apr 05, 2008 10:35 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 8191

Re: Stealth Quake Released!

No problem. ;)

Would be nice if someone did a Dreamcast test, if it doesn't work then I know I can release the "Stealth Quake Console" dumbed down version I have sitting on my XBox.
by Tyne
Sat Apr 05, 2008 7:26 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 8191

Re: Stealth Quake Released!

Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below. If you currently have v1.0/v1.1 of Stealth Quake installed you can get the PATCH here - Darkplaces: http://r...
by Tyne
Fri Mar 28, 2008 3:43 pm
Forum: First Person Shooters Development
Topic: castlevania in quake1
Replies: 6
Views: 3351

Re: castlevania in quake1

Ya it's not bad, dunno if it's compatible with regular Quake. I recall the author lurks around here also, it'd be nice to know if he's still planning on working on it since last I saw there was a pretty awesome looking Simon model. If anyone cares, here's one I did, http://youtube.com/watch?v=KJlnVu...
by Tyne
Fri Mar 28, 2008 9:15 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Request the pSX source code
Replies: 24
Views: 5392

Re: Request the pSX

I remember crt0, why'd he leave again?
by Tyne
Thu Mar 27, 2008 12:14 am
Forum: First Person Shooters Development
Topic: duke nukem 3d on dreamcast?
Replies: 22
Views: 10953

Re: duke nukem 3d on dreamcast?

I'd also like to point out that the Xbox port of Duke3D is flawless, someone is using the wrong version. ;)