Search found 88 matches

by bbmario
Fri May 06, 2016 2:22 pm
Forum: Programming Discussion
Topic: Wiki feedback
Replies: 102
Views: 74824

Re: Wiki feedback

That wiki is priceless. :)
by bbmario
Fri May 06, 2016 2:20 pm
Forum: Programming Discussion
Topic: KOS OpenGL: maximum triangles on-screen?
Replies: 10
Views: 2583

Re: KOS OpenGL: maximum triangles on-screen?

I agree. It depends on the game, your culling algorithm, etc. And i understand that a lot of testing will be involved and art will have to change a lot during the course of development. But i wanted to get a rough idea of the power, so i can have some rules of thumb: 1000 polys for a first-person gu...
by bbmario
Fri May 06, 2016 2:12 pm
Forum: Programming Discussion
Topic: Texture compression size comparison study
Replies: 27
Views: 6222

Re: Texture compression size comparison study

Amazing article! That's very very helpful. THANKS! :mrgreen: :mrgreen:
by bbmario
Fri May 06, 2016 2:08 pm
Forum: Programming Discussion
Topic: Best format for skeletal meshes in DC?
Replies: 1
Views: 792

Best format for skeletal meshes in DC?

Which open format for skeletal meshes is preferred for running on DC? MD5? IQM? I'm asking this because there are a lot of experienced people here and i'm sure they have tested a lot of these alternatives. :mrgreen:

ps.: For static meshes, MD2/MD3 is still preferred, right? Or OBJ?
by bbmario
Fri May 06, 2016 2:07 pm
Forum: Programming Discussion
Topic: KOS OpenGL: maximum triangles on-screen?
Replies: 10
Views: 2583

KOS OpenGL: maximum triangles on-screen?

Based on your tests, what is the maximum amount of triangles on-screen that the DC can handle, in order to achieve a decent FPS? I'm asking this because i'm currently setting the limits for game artists in our project, and i'm trying to find a good balance. Also, does anyone know any benchmark demos...
by bbmario
Tue Jun 30, 2015 8:30 am
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

Thank you! That's really useful. :)
by bbmario
Mon Jun 29, 2015 10:04 am
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

Yes, that would be great. I'm interested in learning more about what OpenGL DC is capable of, and loading Q3 BSP is a great way to learn more about it.
by bbmario
Tue Jun 23, 2015 9:13 am
Forum: Programming Discussion
Topic: Skeletal animation
Replies: 2
Views: 838

Skeletal animation

Is skeletal animation too hard for DC? Should we stick to rendering MD2 or is it able to support something like IQM?
by bbmario
Tue Jun 23, 2015 9:13 am
Forum: Programming Discussion
Topic: DC-compatible OpenGL tutorials/books?
Replies: 1
Views: 802

DC-compatible OpenGL tutorials/books?

Does anyone know a good tutorial or book on OpenGL 1.5, which is compatible with DC? I want to experiment with homebrew, but i find it hard to learn the old opengl tricks. I'm trying to build something simple, a third-person platformer. And by that, i mean a box colliding with a bigger box and a cam...
by bbmario
Sat Jun 13, 2015 11:28 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 95353

Re: Makaqu 1.5.1

Looking for this as well. :lol:
by bbmario
Sat Jun 13, 2015 11:28 am
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

I'm dying to see that code. :o

Do you plan on releasing the BSP loader?
by bbmario
Mon Mar 16, 2015 11:13 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

Is the multi-texture BSP loader code on github or KOS SVN?
by bbmario
Tue Jan 27, 2015 6:50 pm
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3748

Re: KGL rendering limits?

I've been learning my way around with "old" GL code, since i learned modern GL first (shaders, VBO's, etc.). But so far, so good! Thanks for asking, PH3NOM! By the way, what do you mean by pre-processed arrays?
by bbmario
Tue Jan 06, 2015 6:37 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

It looks MUCH better now. Amazing! I'm eager to start working on your BSP rendering code and my Bullet physics port. :grin:
by bbmario
Mon Jan 05, 2015 4:39 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

PH3NOM, what's the resolution of the textures and the lightmaps? The lightmaps seem very detailed but the textures appear washed out.
by bbmario
Tue Dec 30, 2014 4:32 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22110

Re: Quake 3 lightmaps - PVR Multi-Texture

This is amazing, PH3NOM. Great work!
by bbmario
Sat Nov 22, 2014 10:27 am
Forum: Programming Discussion
Topic: Anyone using CubicVR?
Replies: 1
Views: 560

Anyone using CubicVR?

Is there anyone still using CubicVR? Is it stable enough for simple games, like platformers?
by bbmario
Tue Nov 11, 2014 8:00 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2894

Re: 3D physics/collision libraries that work on DC?

As of Box2D, i was just curious about it's port. Regarding Bullet and Tokamak, i'm looking for simple ball physics since i'm planning to work on a Marble Blast clone.
by bbmario
Tue Nov 11, 2014 6:04 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2894

Re: 3D physics/collision libraries that work on DC?

Does anyone know a port of Box2D? Also, regarding DC's math functions, is there an API doc on them?