Search found 88 matches
- Fri May 06, 2016 2:22 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74824
Re: Wiki feedback
That wiki is priceless.
- Fri May 06, 2016 2:20 pm
- Forum: Programming Discussion
- Topic: KOS OpenGL: maximum triangles on-screen?
- Replies: 10
- Views: 2583
Re: KOS OpenGL: maximum triangles on-screen?
I agree. It depends on the game, your culling algorithm, etc. And i understand that a lot of testing will be involved and art will have to change a lot during the course of development. But i wanted to get a rough idea of the power, so i can have some rules of thumb: 1000 polys for a first-person gu...
- Fri May 06, 2016 2:12 pm
- Forum: Programming Discussion
- Topic: Texture compression size comparison study
- Replies: 27
- Views: 6222
Re: Texture compression size comparison study
Amazing article! That's very very helpful. THANKS!
- Fri May 06, 2016 2:08 pm
- Forum: Programming Discussion
- Topic: Best format for skeletal meshes in DC?
- Replies: 1
- Views: 792
Best format for skeletal meshes in DC?
Which open format for skeletal meshes is preferred for running on DC? MD5? IQM? I'm asking this because there are a lot of experienced people here and i'm sure they have tested a lot of these alternatives.
ps.: For static meshes, MD2/MD3 is still preferred, right? Or OBJ?
ps.: For static meshes, MD2/MD3 is still preferred, right? Or OBJ?
- Fri May 06, 2016 2:07 pm
- Forum: Programming Discussion
- Topic: KOS OpenGL: maximum triangles on-screen?
- Replies: 10
- Views: 2583
KOS OpenGL: maximum triangles on-screen?
Based on your tests, what is the maximum amount of triangles on-screen that the DC can handle, in order to achieve a decent FPS? I'm asking this because i'm currently setting the limits for game artists in our project, and i'm trying to find a good balance. Also, does anyone know any benchmark demos...
- Tue Aug 04, 2015 9:22 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreavm: new emulator
- Replies: 4
- Views: 2209
- Tue Jun 30, 2015 8:30 am
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
Thank you! That's really useful.
- Mon Jun 29, 2015 10:04 am
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
Yes, that would be great. I'm interested in learning more about what OpenGL DC is capable of, and loading Q3 BSP is a great way to learn more about it.
- Tue Jun 23, 2015 9:13 am
- Forum: Programming Discussion
- Topic: Skeletal animation
- Replies: 2
- Views: 838
Skeletal animation
Is skeletal animation too hard for DC? Should we stick to rendering MD2 or is it able to support something like IQM?
- Tue Jun 23, 2015 9:13 am
- Forum: Programming Discussion
- Topic: DC-compatible OpenGL tutorials/books?
- Replies: 1
- Views: 802
DC-compatible OpenGL tutorials/books?
Does anyone know a good tutorial or book on OpenGL 1.5, which is compatible with DC? I want to experiment with homebrew, but i find it hard to learn the old opengl tricks. I'm trying to build something simple, a third-person platformer. And by that, i mean a box colliding with a bigger box and a cam...
- Sat Jun 13, 2015 11:28 am
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 95353
Re: Makaqu 1.5.1
Looking for this as well.
- Sat Jun 13, 2015 11:28 am
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
I'm dying to see that code.
Do you plan on releasing the BSP loader?
Do you plan on releasing the BSP loader?
- Mon Mar 16, 2015 11:13 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
Is the multi-texture BSP loader code on github or KOS SVN?
- Tue Jan 27, 2015 6:50 pm
- Forum: Programming Discussion
- Topic: KGL rendering limits?
- Replies: 15
- Views: 3748
Re: KGL rendering limits?
I've been learning my way around with "old" GL code, since i learned modern GL first (shaders, VBO's, etc.). But so far, so good! Thanks for asking, PH3NOM! By the way, what do you mean by pre-processed arrays?
- Tue Jan 06, 2015 6:37 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
It looks MUCH better now. Amazing! I'm eager to start working on your BSP rendering code and my Bullet physics port.
- Mon Jan 05, 2015 4:39 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
PH3NOM, what's the resolution of the textures and the lightmaps? The lightmaps seem very detailed but the textures appear washed out.
- Tue Dec 30, 2014 4:32 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22110
Re: Quake 3 lightmaps - PVR Multi-Texture
This is amazing, PH3NOM. Great work!
- Sat Nov 22, 2014 10:27 am
- Forum: Programming Discussion
- Topic: Anyone using CubicVR?
- Replies: 1
- Views: 560
Anyone using CubicVR?
Is there anyone still using CubicVR? Is it stable enough for simple games, like platformers?
- Tue Nov 11, 2014 8:00 am
- Forum: Programming Discussion
- Topic: 3D physics/collision libraries that work on DC?
- Replies: 17
- Views: 2894
Re: 3D physics/collision libraries that work on DC?
As of Box2D, i was just curious about it's port. Regarding Bullet and Tokamak, i'm looking for simple ball physics since i'm planning to work on a Marble Blast clone.
- Tue Nov 11, 2014 6:04 am
- Forum: Programming Discussion
- Topic: 3D physics/collision libraries that work on DC?
- Replies: 17
- Views: 2894
Re: 3D physics/collision libraries that work on DC?
Does anyone know a port of Box2D? Also, regarding DC's math functions, is there an API doc on them?