Search found 85 matches
- Wed Nov 20, 2019 1:20 pm
- Forum: Programming Discussion
- Topic: Anybody available to help with dc-load-ip testing?
- Replies: 21
- Views: 4757
Re: Anybody available to help with dc-load-ip testing?
Just an update, I've managed to create an entire DHCP handshake (and renewal!), and it required some rather extensive changes to the DCLOAD codebase. Functionality-wise very little will have changed to users. It's not quite done yet (it's close!) but I'm having a problem where I can't send packets f...
- Sun Nov 17, 2019 12:24 pm
- Forum: Programming Discussion
- Topic: Anybody available to help with dc-load-ip testing?
- Replies: 21
- Views: 4757
Re: Anybody available to help with dc-load-ip testing?
I'm not sure if this is the right place to be posting this, but it's pretty related to the original topic. I'm actually trying to add DHCP to DCLOAD-IP right now, and I've hit a bit of a snag. I was originally trying to use KOS to init the system and do DHCP before handing off to DCLOAD-IP to do its...
- Fri Nov 15, 2019 5:01 pm
- Forum: Programming Discussion
- Topic: KallistiOS IPv4 DHCP Issues
- Replies: 4
- Views: 601
Re: KallistiOS IPv4 DHCP Issues
Ah! The packets are getting eaten by this check in net_udp.c: if(srcaddr.__s6_addr.__s6_addr32[3] == INADDR_ANY) { errno = ENETDOWN; ++udp_stats.pkt_send_failed; dbglog(DBG_DEBUG, "inaddr_any\n"); // temp <-- I added this line to check where the error is getting incremented return -1; } An...
- Thu Nov 14, 2019 2:14 pm
- Forum: Programming Discussion
- Topic: KallistiOS IPv4 DHCP Issues
- Replies: 4
- Views: 601
Re: KallistiOS IPv4 DHCP Issues
Oh, I think I see a problem in KOS. The UDP packet send failed statistic that comes from the basic networking demo gets incremented in only one place, "net_udp_send_raw()," which is an IPv6 function. For some reason IPv4 packets are being processed through "net_udp_send_raw()," ...
- Wed Nov 13, 2019 9:47 am
- Forum: Programming Discussion
- Topic: KallistiOS IPv4 DHCP Issues
- Replies: 4
- Views: 601
KallistiOS IPv4 DHCP Issues
Hello, I'm trying to get the KOS network examples to work properly using DHCPv4 to get the Dreamcast an IP address with a Broadband Adapter. I've managed to get one of my Dreamcasts (the one whose isp-settings network example reports that DHCP is stored in the flashrom) to wait 60 seconds per genwai...
- Fri Nov 08, 2019 9:05 pm
- Forum: Hardware Modification and Repair
- Topic: Does a dual analog Dreamcast controller exist?
- Replies: 25
- Views: 20831
Re: Does a dual analog Dreamcast controller exist?
Apparently this is not super common knowledge, but actually yes, there is one. It's not what you think: It's the fishing rod controller. X & Y acceleration are mapped to analog joystick 2, so Soul Calibur , the first Virtua Tennis , and Sega Bass Fishing technically support dual-analog already. ...
- Fri Nov 08, 2019 8:01 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
- Replies: 16
- Views: 11894
Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" versio...
- Thu Oct 31, 2019 10:23 am
- Forum: Hardware Modification and Repair
- Topic: Unused Racing/Rally Wheel Expansion Port
- Replies: 2
- Views: 2424
Re: Unused Racing/Rally Wheel Expansion Port
It definitely looks like it’s meant for pedals, yeah. The weird part about it is that it’s not a simple analog passthrough like what I think all of the 3rd party wheels use. It instead appears to be daisy chained as a distinct controller, meaning that connecting the nonexistent “official” pedals wou...
- Sun Oct 27, 2019 10:47 am
- Forum: Hardware Modification and Repair
- Topic: Unused Racing/Rally Wheel Expansion Port
- Replies: 2
- Views: 2424
Unused Racing/Rally Wheel Expansion Port
Hello! Time sure flies, huh? Got a question that I was hoping someone here might know the answer to. I was taking apart an official Dreamcast steering wheel earlier this week to make some modifications (add rumble and tap the triggers for pedals) and saw that the unused 5-pin mini-DIN expansion port...
- Fri Aug 15, 2014 1:29 pm
- Forum: Gaming Forum
- Topic: Signs you're a Sega fan....
- Replies: 13
- Views: 1753
Re: Signs you're a Sega fan....
When you buy consoles just because they have a Sonic game on them.
- Fri Aug 15, 2014 1:35 am
- Forum: /dev/null
- Topic: I'm not wearing a shirt or pants right now
- Replies: 2
- Views: 543
Re: I'm not wearing a shirt or pants right now
You were 7 days early...
http://nationaldaycalendar.com/days-2/n ... y-july-14/
http://nationaldaycalendar.com/days-2/n ... y-july-14/
- Wed Aug 13, 2014 2:20 pm
- Forum: Off-Topic Forum
- Topic: MEMBER ROLL CALL
- Replies: 106
- Views: 16357
Re: MEMBER ROLL CALL
It seems like every interesting thing relating to Dreamcast keeps leading me back here somehow (though I haven't posted much here, admittedly).
So, I'm here. For now, at least.
"You never leave [the Dreamcast community]. You just take long breaks."
So, I'm here. For now, at least.
"You never leave [the Dreamcast community]. You just take long breaks."
- Wed Aug 13, 2014 9:44 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Visit DCEmu's IRC Chat Room Today!
- Replies: 7
- Views: 80002
Re: Visit DCEmu's IRC Chat Room Today!
I did it.
(Updated post above)
(Updated post above)
- Tue Aug 12, 2014 7:52 pm
- Forum: Off-Topic Forum
- Topic: Speed Test
- Replies: 50
- Views: 8877
Re: Speed Test
Home:
- Tue Aug 12, 2014 4:15 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Visit DCEmu's IRC Chat Room Today!
- Replies: 7
- Views: 80002
Re: Visit DCEmu's IRC Chat Room Today!
After trying the majority of Dreamcast web browsers (because why not?), I can verify that the IRC chat is still accessible via the game console. So there's no excuse not to visit at least once if your console is online capable! Details & compatibility below: Planetweb 1.0/2.0/3.0 (and presumably...
- Mon Aug 01, 2011 10:25 am
- Forum: Official Sylverant PSO Server Forum
- Topic: List of people who play (Names, and times)
- Replies: 12
- Views: 2988
Re: List of people who play (Names, and times)
Name: Moop (RAmar)
Country: United States
Time: ...When PSO itches me enough to get online
Country: United States
Time: ...When PSO itches me enough to get online
- Fri May 20, 2011 4:53 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: your first PSO experience
- Replies: 13
- Views: 2889
Re: your first PSO experience
Quite frankly, I don't remember how I got here. I just kinda did. I think it had something to do with buying a BBA for Q3A, finding out that no one ever plays it very much except for on Fridays, and then deciding to make the most of the $250 investment (black BBAs are super rare and, unfortunately, ...
- Fri May 13, 2011 6:20 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: whats your favorite PSO song?
- Replies: 15
- Views: 3279
Re: whats your favorite PSO song?
I agree. The De Rol Le theme is great!1RandomGamer wrote:I think my favorite PSO song would be the song that plays in the boss room of the caves.
so, what's your favorite PSO song?
- Wed May 11, 2011 4:12 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: anyone else have pso PC slow start up?
- Replies: 21
- Views: 4527
Re: anyone else have pso PC slow start up?
Altimira is the ship of pso palace and most pso palace forum users play there, since most of those players use that patch along side with other patches and mods, legit games may alow the "no weapon drop" patch, afterall they have different rules to suit some players. ... Like bluecrab sai...
- Sun Mar 27, 2011 3:54 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Sunset at secret base quest
- Replies: 2
- Views: 1448
Re: Sunset at secret base quest
It's only for DC, and I'm pretty sure Ives posted a reason why he didn't port it already. I forgot the details, though. It seems plausible enough to me, anyway.