Search found 300 matches
- Mon Jun 10, 2013 4:50 am
- Forum: Front Page News and Forum Guidelines
- Topic: Planet Ring is Back Online!
- Replies: 9
- Views: 7716
Re: Planet Ring is Back Online!
The easiest is a free dial up isp, and that works best. The netopia and dc-pc are reccommended if you don't have access to a dial up (and can't get access to one) EDIT: Actually looking at the current ebay auctions, and having seen them like a month ago or more. It has increased a lot in price! Befo...
- Sun Jun 09, 2013 5:15 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Planet Ring is Back Online!
- Replies: 9
- Views: 7716
Re: Planet Ring is Back Online!
Get your copies before they increase in value like PSOv2 USA did when the Hunter's License check was cracked (of course... they only rose to like $15 lol)! Of course, considering that PSOv2US was going for less than a dollar (I saw some with free shipping go for $0.01) before I patched out the HL c...
- Sun Jun 09, 2013 2:19 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Planet Ring is Back Online!
- Replies: 9
- Views: 7716
Planet Ring is Back Online!
Finally, after all this time, IberDC is proud to present you what most of you already knew. The revival of Planet Ring as a Dreamcast online game, what we call “The EarthCall Project” . It has taken time, effort, and countless hours of testing and trial/error but it sure is worth it. The server soft...
- Tue Apr 23, 2013 9:47 pm
- Forum: Programming Discussion
- Topic: [Help]Server Project Socket Programming
- Replies: 6
- Views: 1023
- Tue Apr 16, 2013 1:50 am
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3834
Re: dreamcast armc cpu uses?
What I mean is, it "seems" to use the sound memory, and perhaps it should be worth looking it they use the arm on all these.
- Mon Apr 15, 2013 7:11 pm
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3834
Re: dreamcast armc cpu uses?
What about of the official SDK documentation? That could have something related... Did the official libraries made any use of it anyway? EDIT: It seems it did... GD-DA In this method, the AICA CPU decodes PCM from the GD-ROM to produce sound. PCM Stream In this method, Ring Buffer is secured in the ...
- Tue Mar 26, 2013 10:13 pm
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 5941
Re: Was the dreamcast pushed to its limits
Still if the dreamcast had been continued I think SEGA could have squeezed its potential a lot more in further sdk. Just look at some of the latest ps2 games and compare them to the ps2 games on the dreamcast era. Heck even some dc ports were better than the ps2 counterpart ( texture wise, controls,...
- Fri Mar 22, 2013 9:22 pm
- Forum: /dev/null
- Topic: ONE WORD STORY 2: LIGHTNING REBURNS
- Replies: 927
- Views: 1568596
Re: ONE WORD STORY 2: LIGHTNING REBURNS
Colonel! Colonel! Storms are a'brewin inside my whitefro, and superfly sucked like ham sammich. |darc| broke the DCEmu forums. Siggler. DERP
- Fri Mar 22, 2013 9:20 pm
- Forum: Off-Topic Forum
- Topic: BlackAura?
- Replies: 14
- Views: 3013
Re: BlackAura?
So much random in here...
- Fri Mar 22, 2013 8:54 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Can a DVD Rom read GD's?
- Replies: 3
- Views: 1224
Re: Can a DVD Rom read GD's?
Special firmware / GDROM components board on the xbox dvd...cube_b3 wrote:Wonder how Sega wanted X-box to be backward compatible with Dreamcast
Too bad that was dropped in the end....
- Fri Mar 22, 2013 7:57 pm
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 5941
Re: Was the dreamcast pushed to its limits
Shenmue didn't froze for me even when the dc was cool.
Shenmue doesn't have mipmaps?
Being so adamant on performance as they were for the shenmue games I don't know how they didn't see a performance gain with that...
Shenmue doesn't have mipmaps?
Being so adamant on performance as they were for the shenmue games I don't know how they didn't see a performance gain with that...
- Fri Mar 22, 2013 11:23 am
- Forum: Hardware Modification and Repair
- Topic: DIY DreamCast Pocket Game Consoles for sale
- Replies: 5
- Views: 3521
Re: DIY DreamCast Pocket Game Consoles for sale
You could almost killl someone with that... death by portable dreamcast brick...
Treamcast rules...
Treamcast rules...
- Wed Mar 20, 2013 8:54 am
- Forum: Hardware Modification and Repair
- Topic: DIY DreamCast Pocket Game Consoles for sale
- Replies: 5
- Views: 3521
Re: DIY DreamCast Pocket Game Consoles for sale
Holy cow....
- Wed Mar 20, 2013 8:52 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Can a DVD Rom read GD's?
- Replies: 3
- Views: 1224
Re: Can a DVD player read GD's?
AFAIK they can't too, because of the way the data is sorted, dvds can't read it either.
But there's always a way to trick the players ( trap cds and such ) to be able to read the data...
But there's always a way to trick the players ( trap cds and such ) to be able to read the data...
- Wed Mar 20, 2013 8:48 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Help a newbie out!
- Replies: 2
- Views: 946
Re: Help a newbie out!
Nothing like the real deal, as most people will tell you around here.
Get a dc ( 30$ ) buy the game, and enjoy it with the vga adapter...
Then it won't crash
Get a dc ( 30$ ) buy the game, and enjoy it with the vga adapter...
Then it won't crash
- Mon Mar 18, 2013 8:34 pm
- Forum: Programming Discussion
- Topic: OpenGL - New Build in the works
- Replies: 21
- Views: 5994
Re: OpenGL - New Build in the works
It is indeed impressive, I guess your GL lib is being put to good use right now in some games isn't it :) Actually I'd like to know the difference of perfmrance you could get with benchmarks on KGL and GL. I guess your GL is faster, but how much? Also Shenmue 2 was said to have near 6 million poly c...
- Wed Mar 13, 2013 9:49 am
- Forum: Programming Discussion
- Topic: Creating a Bootable CD
- Replies: 13
- Views: 5288
Re: Creating a Bootable CD
LBA 45000 data/data works best, the other ones might not work if the lens is close to its death...
Happened to me, quite a few times...
Happened to me, quite a few times...
- Sat Dec 29, 2012 1:55 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Dolphin meets Sylverant :)
- Replies: 5
- Views: 3206
Re: Dolphin meets Sylverant :)
Awesome, nice guide Indi!
- Sun Dec 16, 2012 3:52 pm
- Forum: Programming Discussion
- Topic: [Help]Server Project Socket Programming
- Replies: 6
- Views: 1023
[Help]Server Project Socket Programming
Hello fellas, I know it's been a while and this project has been on "pause" for a long time. Considering I may have some more free time now I decided it's time get on it personally. We've had some people helping but for some reasons the project always ended up not moving forward. So if som...
- Sat Dec 15, 2012 12:02 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Game Of Engines a game creation toolkit coming to Dreamcast
- Replies: 2
- Views: 1268
Re: Game Of Engines a game creation toolkit coming to Dreamc
This looks very nice