Search found 399 matches

by Chilly Willy
Wed Sep 09, 2009 6:15 pm
Forum: Front Page News and Forum Guidelines
Topic: 9/9/99 Ten Years After (by Peter Moore)
Replies: 10
Views: 1535

Re: 9/9/99 Ten Years After (by Peter Moore)

Sorry to burst YOUR bubble, but console online gaming doesn't come close to PC online gaming. You haven't burst my bubble at all, and please note that I said 'probably' in my reply that you have quoted. Please also note that I'm only judging by friends and family coming around to play online alongs...
by Chilly Willy
Wed Sep 09, 2009 2:39 pm
Forum: Front Page News and Forum Guidelines
Topic: 9/9/99 Ten Years After (by Peter Moore)
Replies: 10
Views: 1535

Re: 9/9/99 Ten Years After (by Peter Moore)

Actually, PCs proved online gaming was possible, not the DC. Sorry to burst your bubble but the quotes above from Peter Moore about the Dreamcast are in reference to a game CONSOLE and NOT a PC, everyone knows PC's were first for online gaming but the DC opened the door for 'out of the box' online ...
by Chilly Willy
Wed Sep 09, 2009 12:18 pm
Forum: Official DreamSNES Forum
Topic: I was Wondering when there will be a new Build Release
Replies: 27
Views: 17858

Re: I was Wondering when there will be a new Build Release

Ex-Cyber wrote:
Chilly Willy wrote:Finally, nearly every game worth emulating on the SNES uses an accelerator chip of some kind
Relatively few SNES games use accelerator chips, and there are maybe a dozen well-regarded games that use them.
I think it's more than you're thinking. :grin:
by Chilly Willy
Wed Sep 09, 2009 12:16 pm
Forum: Front Page News and Forum Guidelines
Topic: 9/9/99 Ten Years After (by Peter Moore)
Replies: 10
Views: 1535

Re: 9/9/99 Ten Years After (by Peter Moore)

Actually, PCs proved online gaming was possible, not the DC. People had been playing online via PC for years before the DC even came out. The game that probably proved online gaming could be successful was Doom. It wasn't the first, or the best, but like the genre itself (3D), it proved it could be ...
by Chilly Willy
Wed Sep 09, 2009 10:28 am
Forum: Programming Discussion
Topic: Maximum Resolution on Dreamcast
Replies: 20
Views: 11292

Re: Maximum Resolution on Dreamcast

If someone can point me to any relevant info on the timing, I can play around with it. I've got a TIMM hooked to my DC via VGA box, and my DCDoom already supports 800x608... if it were available. I commented it out on the current code since what happens right now when you try to init 800x608 is it i...
by Chilly Willy
Wed Sep 09, 2009 10:24 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Happy 10th Birthday Dreamcast
Replies: 5
Views: 1021

Re: Happy 10th Birthday Dreamcast

I'm glad I finally got a Dreamcast. Back when they came out, I was more into Playstation. I had been burned by SEGA, so I was waiting for the PS2 instead of going with the DC... which is too bad since I would have been happier with the DC.
by Chilly Willy
Wed Sep 09, 2009 10:21 am
Forum: Official DreamSNES Forum
Topic: I was Wondering when there will be a new Build Release
Replies: 27
Views: 17858

Re: I was Wondering when there will be a new Build Release

The DC just doesn't have enough power to run a full speed SNES emulator, even one without the special chips support. Get a hold of one of the very expensive programmable SNES carts, and you can play the roms on a real system. So with enough time it would have been able to emulate the ps1 but its no...
by Chilly Willy
Sun Sep 06, 2009 6:31 pm
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.6
Replies: 17
Views: 4032

Re: Doom for Dreamcast v1.1.6

Nice, i'll be trying out this one. Jump pack support sounds nice. Networking? You think you can get anything working with it? I really need to setup a DC-to-PC connection to test networking on the DC. Without that, all I can do is hope the code works... that's no way to work on code. :| I've been k...
by Chilly Willy
Sun Sep 06, 2009 10:04 am
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.6
Replies: 17
Views: 4032

Re: Doom for Dreamcast v1.1.6

Nice, i'll be trying out this one. Jump pack support sounds nice. Networking? You think you can get anything working with it? I really need to setup a DC-to-PC connection to test networking on the DC. Without that, all I can do is hope the code works... that's no way to work on code. :| I've been k...
by Chilly Willy
Sat Sep 05, 2009 2:56 pm
Forum: Programming Discussion
Topic: Help with purupuru
Replies: 1
Views: 1299

Re: Help with purupuru

In case someone else runs into something similar, the problem was in the controller/keyboard/mouse code. if (!cont) cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER); if (!kbd) { kbd = maple_enum_type(0, MAPLE_FUNC_KEYBOARD); if (kbd) kbd_set_queue(0); // turn off keyboard queue } if (!mky) mky = map...
by Chilly Willy
Sat Sep 05, 2009 2:14 pm
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.6
Replies: 17
Views: 4032

Doom for Dreamcast v1.1.6

Doom for Dreamcast v1.1.6. This has all the goodies - mouse, keyboard, and joypad controls, force-feedback (Jump Pack), stats on the VMU LCD, load/save options and games from/to VMU, allows up to four DEH and patch WAD files (Doom patches, not Boom), NTSC, PAL, and VGA support, music, and stereo sou...
by Chilly Willy
Fri Sep 04, 2009 11:51 pm
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.5
Replies: 3
Views: 765

Re: Doom for Dreamcast v1.1.5

This one is fine... as long as you make sure the Jump Pack is disabled in the options. The "wait for next version" comment was about force-feedback, not the game in general. :)
by Chilly Willy
Fri Sep 04, 2009 11:05 pm
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.5
Replies: 3
Views: 765

Doom for Dreamcast v1.1.5

New version 1.1.5... it's been awhile. My old computer I used to develop on developed a problem. I've finally got another system setup to develop on. This version fixes problems with the mouse and keyboard. It also has preliminary support for force-feedback. It's still a work in progress, so I don't...
by Chilly Willy
Tue Aug 25, 2009 11:36 am
Forum: /dev/null
Topic: Prologue
Replies: 4
Views: 479

Re: Prologue

Sounds like his own version of Haruhi.
by Chilly Willy
Mon Aug 24, 2009 5:51 pm
Forum: Off-Topic Forum
Topic: TV-out?
Replies: 10
Views: 938

Re: TV-out?

If you could tell us the model of the computer, that would help. Just knowing the chipset isn't enough since that doesn't tell us what outputs the motherboard provides.
by Chilly Willy
Thu Aug 20, 2009 9:15 pm
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.4
Replies: 6
Views: 3777

Re: Doom for Dreamcast v1.1.4

Nico0020 wrote:nice release. Doom ports were one of my favorite things in the dreamcast scene. Is this the one that I read about that shows your health n such on the VMU screen?
Yes. It shows the Ammo, Health, and Armor so that you can play the game without the HUD.
by Chilly Willy
Thu Aug 20, 2009 11:58 am
Forum: Programming Discussion
Topic: Help with purupuru
Replies: 1
Views: 1299

Help with purupuru

I've been trying to add rumble support to my conversion of Doom and just can't get it to work. I can get it to rumble, but nearly every time I do, the next read of the controller returns bad data. Once you quit trying to do force feedback, the controller works fine again. The code I'm using for the ...
by Chilly Willy
Thu Aug 20, 2009 11:48 am
Forum: Programming Discussion
Topic: Maximum Resolution on Dreamcast
Replies: 20
Views: 11292

Re: Maximum Resolution on Dreamcast

Sorry if this is considered thread necromancy, but I wanted to ask about 800x608 mode... that's disabled in the repo. /* 800x608 NTSC 60Hz (VGA) [BROKEN!] */ /* DM_800x608_VGA */ { DM_800x608, 320, 240, VID_INTERLACE, 1/*CT_ANY*/, /* This will block the mode from being set. */ 0, 262, 857, 164, 24, ...
by Chilly Willy
Thu Aug 20, 2009 11:15 am
Forum: Front Page News and Forum Guidelines
Topic: Doom for Dreamcast v1.1.4
Replies: 6
Views: 3777

Doom for Dreamcast v1.1.4

Here's my own port of Doom for the Dreamcast. This version is based on Doom for the PSP (also made by yours truly) which was in turn based on ADoomPPC for the Amiga which I worked on long ago. I mainly did this as a learning exercise - I just got my DC less than a month ago and decided to try out th...