Search found 117 matches
- Sun Oct 31, 2004 6:59 pm
- Forum: First Person Shooters Development
- Topic: Codename: Envenom Preview Released!
- Replies: 52
- Views: 6155
- Sat Oct 23, 2004 8:09 am
- Forum: First Person Shooters Development
- Topic: RadQuake Finito Beta released...
- Replies: 45
- Views: 5317
- Thu Oct 21, 2004 6:32 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Look what my DC started displaying...(ok, so its TG16/PCE)
- Replies: 241
- Views: 15872
- Mon Oct 04, 2004 6:21 pm
- Forum: Beats of Rage Development
- Topic: I would love for someone to take up my Southpark BOR idea...
- Replies: 16
- Views: 1455
- Thu Sep 23, 2004 7:25 am
- Forum: First Person Shooters Development
- Topic: Why Quake 3 and not Quake 2?
- Replies: 11
- Views: 1535
- Wed Sep 22, 2004 9:10 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: UAE4ALL amiga alpha preview
- Replies: 53
- Views: 2887
- Fri Sep 17, 2004 11:46 am
- Forum: First Person Shooters Development
- Topic: Why Quake 3 and not Quake 2?
- Replies: 11
- Views: 1535
- Tue Sep 07, 2004 6:18 pm
- Forum: First Person Shooters Development
- Topic: Offical DCEmu Codename: Envenom Topic
- Replies: 188
- Views: 18348
- Tue Sep 07, 2004 8:55 am
- Forum: First Person Shooters Development
- Topic: Offical DCEmu Codename: Envenom Topic
- Replies: 188
- Views: 18348
- Sun Sep 05, 2004 7:44 am
- Forum: Off-Topic Forum
- Topic: Duke Nukem 3D discussion.
- Replies: 20
- Views: 446
D3D on ps was 3rd person? :? Sure you're not thinking of DN: TTK? Although, I never played the PS version of duke 3D, I just assumed it was the same as all other D3Ds and he was just merely confusing it with Time To Kill :wink: Correctumundo. The PS port was titled: Duke Nukem: Total Meltdown. I re...
- Mon Aug 30, 2004 6:10 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NOIZ2SA port
- Replies: 23
- Views: 1580
- Fri Aug 27, 2004 8:27 am
- Forum: First Person Shooters Development
- Topic: 'Radquake Final' and mods...
- Replies: 68
- Views: 7576
- Wed Aug 25, 2004 2:37 pm
- Forum: First Person Shooters Development
- Topic: RadQuake Final
- Replies: 58
- Views: 6046
the new RADquake has been released. just so you dont compare with an old version: http://imrtechnology.sourceforge.net/phpBB2/viewtopic.php?t=597 I'm stupid, I know that, but I not quite clear what this means: - converted SDL rendering to 2d PVR rendering I know there is no hardware 3D acceleration...
- Wed Aug 25, 2004 2:31 pm
- Forum: First Person Shooters Development
- Topic: Why Quake 3 and not Quake 2?
- Replies: 11
- Views: 1535
A.) Quake III was ported by a professional team. B.) They had official Dreamcast tools. C.) They were paid to do it. Quake II is possible on DC, just not with the stuff we have now. Quake II was possible on the PSX and N64 (with custom graphics engines), so it's definitely possible on DC. Technicall...
- Mon Aug 23, 2004 1:18 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Cast insult...
- Replies: 30
- Views: 1122
They did what most other publications have done in the past (IGN), they just added more spaghetti. No use of crying over spilled ... Dreamcast. That now adds to the list of on-film destruction of consoles, including the XBox, PSX, PS2, Gamecube, GBA. I've never seen the destruction of a Neo Geo befo...
- Mon Aug 23, 2004 1:10 pm
- Forum: Hardware Modification and Repair
- Topic: how to easily remove triwing screws! (yes, a WORKING trick)
- Replies: 6
- Views: 62876
Tri-wing screws are pretty easy to remove (if tri-wring screws are those in shape of a Y). Don't modify the screw. Modify the flathead. It's worked for my GBA, well before it died at least. Just file down the middle of the flathead. Make it looks like a mini two-prong fork. | | | __ | | / \ | |--/ \...
- Sat Aug 21, 2004 7:58 pm
- Forum: Developmental Ideas
- Topic: Wolfenstein 3D SDL
- Replies: 109
- Views: 15947
A DOS LiveCD would be, in theory, a bootable CD that would load some version of DOS (either MS-DOS or FreeDOS) into the system (not installing it or anything, but just playing it, like a console). This would allow for a DOS environment, which, accompanied by proper drivers, would allow for many clas...
- Sat Aug 21, 2004 10:50 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC-Flash
- Replies: 57
- Views: 4117
It's too bad that 2D Half-Life Flash game (Codename: Gordon) didn't come as a standard .SWF file (instead, it came in the .EXE form). We'd probably get a legit version of Half-Life on the DC. And how about those semi-3D movies/games (like that Xiao Xiao-Virtual Cop clone)? Do they work well (or run ...
- Mon Aug 09, 2004 5:46 am
- Forum: First Person Shooters Development
- Topic: ___
- Replies: 38
- Views: 3371
- Sun Aug 08, 2004 9:56 am
- Forum: First Person Shooters Development
- Topic: ___
- Replies: 38
- Views: 3371
Fragger, you have to post the changes! :) What I saw: - custom sky (there's a little mod in the test, with a huge friggin' monster in the beginning) - new menu options - save and save states: save system where a normal 'save game' saves the id of the level (I assume), so when you save, you'd end up ...