Search found 1560 matches

by Tyne
Mon Mar 10, 2008 12:17 pm
Forum: First Person Shooters Development
Topic: Dreamplaces
Replies: 21
Views: 7840

Re: Dreamplaces

Shame I'm out of CD-R's, if anyone can tests mods with this that'd be great.
by Tyne
Sun Mar 09, 2008 11:10 am
Forum: Homebrew Software and Indie Games Discussion
Topic: More stupid questions from another noobie.
Replies: 6
Views: 885

Re: More stupid questions from another noobie.

The only console I know that can emulate N64 fairly well is XBox.
by Tyne
Fri Mar 07, 2008 4:34 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

FIXME: Angle graphic error with mauve's code for tilting on slopes - fixed FIXME: Circular shadows appearing on walls and above Vigil during his spin jump - Fixed FIXME: Found out why Fireballs aren't homing in and dying super fast in latest DPs :( - Fixed TODO: 3 More stabs per button mashing for a...
by Tyne
Thu Mar 06, 2008 12:34 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: OpenTyrian port released!
Replies: 7
Views: 1926

Re: OpenTyrian port released!

Maturion wrote:Yes, very nice. I think I'll make a video.
Mind linking it here when you're finished? I'm interested in comparing how it runs to the Xbox Dosbox port. :)
by Tyne
Wed Mar 05, 2008 10:32 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Here's a screenshot of a replacement move for Vigil, after his stabbing attacks he does a giant finisher stab similar to DMC3; it's replaced his little sword spin finisher. I like it a lot more.
Ignore the temporary knight model.

Image
by Tyne
Tue Mar 04, 2008 9:26 am
Forum: Homebrew Software and Indie Games Discussion
Topic: OpenTyrian port released!
Replies: 7
Views: 1926

Re: OpenTyrian port released!

Holy awesomeness! Someone needs to youtube it playing, I'm interested.
by Tyne
Tue Mar 04, 2008 9:25 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Awesome, expect your name in the credits ;)
by Tyne
Mon Mar 03, 2008 7:07 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Manoel wrote:The wolf is cool, just add a tail to it.
Yeah, go with this :D
by Tyne
Mon Mar 03, 2008 3:48 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Nice work, the dog is kinda iffy though; it feels like it belongs on another planet (Lack of tail) :P The knight is awesome though, I like demonic looking things, could be a little grittier but you can't really judge off of a concept drawing. Nice work though.
by Tyne
Mon Mar 03, 2008 11:57 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Futuristic doesn't really fit into it's whole medieval theme. I suggest making dog.mdl something from the past too, the rottweilers didn't really even make any sense in TAoV, I thought it'd be cool to make 'em into wolves; do as you wish though :)
by Tyne
Sun Mar 02, 2008 10:00 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Sounds good, i'll model and texture the needed models at around 600 polys with 1024X1024 skin that you can reduce later. I can give them to you in .obj ready for rigging and animation... or export them to .mdl. what do you think? I'll need the original models (the ones you need to replace) and a ge...
by Tyne
Fri Feb 29, 2008 7:27 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Here's a list of TODOs, there's FIXMEs and TODOs. Remember TODOs may or may not be implemented as they're reevaluated before implementation by myself. I mainly try to concentrate on FIXME's as they're usually introduced by TODOs and I hate gameplay breaking bugs. TODO: More stabs per button mashing,...
by Tyne
Fri Feb 29, 2008 7:22 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

FIXME: Vigil's head smash can become stuck in weird geometry locations concerning slopes - Fixed, used test X origin code from swallow attacks to test for test Z on headsmash FIXME: Add a 3 second limit before Vigil cancels out of the Off-The-Wall Diving Swallow, he can become perma-stuck - Maybe a ...
by Tyne
Fri Feb 29, 2008 3:22 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Hey Tyne, I'm also hunting for modellers. Right now TAoV looks kinda ugly since the replacement models aren't very good; that'll change. I,ve done quite a bit of low-poly modelling for games in the last 8 years including some stuff for Dreamcast ( did this for Holly3D ... this for DCShooter ) anywa...
by Tyne
Thu Feb 28, 2008 9:04 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Recomendations for my dusty DC?
Replies: 8
Views: 2772

Re: Recomendations for my dusty DC?

Codename Corporal :P
by Tyne
Wed Feb 27, 2008 6:52 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

Just so you guys know, the next and future releases will also contain all map data, and source code upon release so you guys can tinker with it. :) EDIT: I've replaced knight.mdl, dog.mdl, and hknight.mdl. This makes TAoV quite a bit more legal. I've removed the old download temporarily; I'm also hu...
by Tyne
Tue Feb 26, 2008 10:56 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159909

Re: The Ascension Of Vigil

I'm now going to start posting ChangeLog entries here, this will keep you guys interested in development changes and will prove I'm working instead of sitting silently by. FIXME: Dodge attacks can enter weird angles, while in a dodge left go of block and use the arrow keys. - Fixed, had to hack it i...
by Tyne
Sun Feb 24, 2008 2:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 19655

Re: Sonic Robo-Blast 2

I wish the FPS wasn't so slow.
by Tyne
Thu Feb 14, 2008 2:13 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Golden Axe Remake DC
Replies: 37
Views: 13620

Re: Golden Axe Remake DC

I really wish Sega released the arcade version of Golden Axe 2 on a console.
by Tyne
Sat Feb 09, 2008 1:00 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: DC Emulator for Ubuntu
Replies: 10
Views: 1284

Re: DC Emulator for Ubuntu

JKKDARK wrote:
Christuserloeser wrote:Dreamcast costs about $20-40 on ebay.
yes, but you also need CD-R's for testing your homebrew stuff :P
and CD-R's are like 10bux, and reburnable.