Search found 3413 matches
- Mon Apr 17, 2017 6:25 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 40649
Re: In The Line Of Fire Early Access Beta Released To Public
I've worked with them both. I just volunteered to do a website but it was clear that Wilson approached it as for profit. He does the graphic bit and expects the coder to do the code in a timely manner. How is that a scam? Coding is an unpredictable activity; even the most professional AAA studios s...
- Sat Apr 15, 2017 1:33 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 40649
Re: In The Line Of Fire Early Access Beta Released To Public
At first, I thought this thread solved the puzzle. But there's still a missing piece… Before the Kickstarter campaign began, Wilson contacted me about finishing Fightoon . During my e-mail exchanges with him, I've started getting a disheartening impression that he didn't actually care about Fightoon...
- Mon Apr 03, 2017 11:36 pm
- Forum: Gaming Forum
- Topic: Nintendo Switch
- Replies: 67
- Views: 20338
Re: Nintendo Switch
I've got a New 3DS XL for Street Fighter IV. The Switch offers Street Fighter II. Zelda can be good, but it isn't my kind of game. The Switch doesn't have stereoscopic 3D. The New 3DS has more games, and despite the resolution, it can also do really good graphics if the developers don't care about c...
- Mon Apr 03, 2017 12:59 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Senile Team's new game: Intrepid Izzy
- Replies: 26
- Views: 6724
Re: Senile Team preparing to announce new game
Did you toy around with the 8888 paletted mode? I did more than toy around with it, but found that it has some disadvantages: 1. AFAIK, 8888 palettes are stored in the global palette buffer, which can accomodate only a very limited number of such palettes. 2. It doesn't render as fast as 1555. Inte...
- Sat Apr 01, 2017 11:23 pm
- Forum: /dev/null
- Topic: UNRESPECTFUL
- Replies: 32
- Views: 7616
- Tue Mar 28, 2017 2:30 pm
- Forum: Off-Topic Forum
- Topic: *i'm working on making a sega horror film read on*
- Replies: 27
- Views: 3240
Re: Re:
Calavera wrote:adnit
You're impersonating him pretty well.Calavera wrote:this thread for thread for
- Sat Mar 25, 2017 5:11 pm
- Forum: Programming Discussion
- Topic: Better understand the TA Bining Process & rasterization
- Replies: 20
- Views: 3120
Re: Better understand the TA Bining Process & rasterization
That wouldn't solve the case when polygons intersect each other.
- Sat Mar 25, 2017 2:43 am
- Forum: Programming Discussion
- Topic: Better understand the TA Bining Process & rasterization
- Replies: 20
- Views: 3120
Re: Better understand the TA Bining Process & rasterization
The most general-purpose point of tiled polygon rendering is to reduce the number of perspective correction calculations. With 16*16 tiles, perspective correction for a single polygon that fills the whole screen must only be calculated 300 times ( (320 * 240) / (16 * 16) ). For a comparison, Quake's...
- Wed Mar 22, 2017 4:33 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Reicast (Android) Crashing
- Replies: 2
- Views: 972
Re: Reicast (Android) Crashing
Or the QuakeDev forum.
- Tue Mar 21, 2017 8:17 pm
- Forum: /dev/null
- Topic: Being depressed is like
- Replies: 2
- Views: 650
Re: Being depressed is like
That's my kind of humor. I'm usually unable to express it in English though.
- Tue Mar 21, 2017 2:53 pm
- Forum: /dev/null
- Topic: Being depressed is like
- Replies: 2
- Views: 650
Being depressed is like
... having a retard inside of your brain. The more you beat him up, the better.
- Thu Mar 16, 2017 11:55 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Senile Team's new game: Intrepid Izzy
- Replies: 26
- Views: 6724
Re: Senile Team preparing to announce new game
The DC version will run at 640x480, with the same res but bigger vertical area than those last screenshots, right? That's awesome. Are you using any polygon-based animation techniques (scaling, rotating, etc.) to reduce the memory footprint of the sprites, or are all frames bitmap-based? Will there ...
- Mon Mar 06, 2017 10:46 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Senile Team's new game: Intrepid Izzy
- Replies: 26
- Views: 6724
Re: Senile Team preparing to announce new game
The game looks great, and I'd like to see all that vegetation in the environments animating like the characters do.
- Sat Feb 04, 2017 12:19 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Kickstarter Launched!
- Replies: 35
- Views: 29918
Re: In The Line Of Fire - Kickstarter Launched!
Doubtful. As a programmer, if I knew I was going to die soon and failed at achieving resources/money to prevent that, the first thing I would do is releasing the sources of all of my own projects, so the knowledge in them don't get lost.gameblabla wrote:Maybe he died for real...
- Tue Jan 31, 2017 8:36 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Kickstarter Launched!
- Replies: 35
- Views: 29918
Re: In The Line Of Fire - Kickstarter Launched!
The tech was really promising. But after all the years of work PH3NOM put into developing a 3D engine for the DC, the Kickstarter campaign was rushed. He had recently implemented lightmaps. However, nothing but a single screenshot showed this in the campaign. He should have re-recorded the scenes in...
- Sun Jan 15, 2017 8:31 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Kickstarter Launched!
- Replies: 35
- Views: 29918
Re: In The Line Of Fire - Kickstarter Launched!
Well, it wasn't funded. Despite being one of the most vocal supporters for this project last year, I didn't pledge because there were a number of things in this Kickstarter campaign itself that I don't agree with. PH3NOM's work is still great and have lots of potential. I still hope to see the relea...
- Sun Jan 15, 2017 6:51 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Burning Maqaku Quake
- Replies: 1
- Views: 908
Re: Burning Maqaku Quake
Are you scrambling the binary file, and renaming it to 1ST_READ.BIN?
Selfboot binaries are scrambled, non-selfboot binaries are not.
Selfboot binaries are scrambled, non-selfboot binaries are not.
- Fri Dec 30, 2016 7:56 pm
- Forum: Gaming Forum
- Topic: The Original POSTAL Has Been Made Open Source
- Replies: 5
- Views: 1448
Re: The Original POSTAL Has Been Made Open Source
I'm interested in porting it. My life is a complete mess at the moment, but let's see.
- Tue Dec 20, 2016 2:58 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Is there any interest in an updated Quake engine?
- Replies: 25
- Views: 10182
Re: Is there any interest in an updated Quake engine?
My mother died on November 16 and I'm currently very busy with family stuff. My family was very small already, and now my sister doesn't have anyone else in the world but me to help her.
Retroquad development is currently paused, and I've got no time to work on the DC version of Makaqu either.
Retroquad development is currently paused, and I've got no time to work on the DC version of Makaqu either.
- Tue Dec 20, 2016 2:35 pm
- Forum: /dev/null
- Topic: DCEmu Baby Maker Intercourse List
- Replies: 3
- Views: 793
DCEmu Baby Maker Intercourse List
I just started being a Baby Maker, and I thought it might be good to have a place to share intercourses.
I don't have a very manly tool developed yet (size is age/usage based), so my first foursome was pretty simple... but I think the girls offered a pretty decent challenge without being too unfair.
I don't have a very manly tool developed yet (size is age/usage based), so my first foursome was pretty simple... but I think the girls offered a pretty decent challenge without being too unfair.