Search found 3413 matches

by mankrip
Mon Apr 17, 2017 6:25 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 56
Views: 40649

Re: In The Line Of Fire Early Access Beta Released To Public

I've worked with them both. I just volunteered to do a website but it was clear that Wilson approached it as for profit. He does the graphic bit and expects the coder to do the code in a timely manner. How is that a scam? Coding is an unpredictable activity; even the most professional AAA studios s...
by mankrip
Sat Apr 15, 2017 1:33 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 56
Views: 40649

Re: In The Line Of Fire Early Access Beta Released To Public

At first, I thought this thread solved the puzzle. But there's still a missing piece… Before the Kickstarter campaign began, Wilson contacted me about finishing Fightoon . During my e-mail exchanges with him, I've started getting a disheartening impression that he didn't actually care about Fightoon...
by mankrip
Mon Apr 03, 2017 11:36 pm
Forum: Gaming Forum
Topic: Nintendo Switch
Replies: 67
Views: 20338

Re: Nintendo Switch

I've got a New 3DS XL for Street Fighter IV. The Switch offers Street Fighter II. Zelda can be good, but it isn't my kind of game. The Switch doesn't have stereoscopic 3D. The New 3DS has more games, and despite the resolution, it can also do really good graphics if the developers don't care about c...
by mankrip
Mon Apr 03, 2017 12:59 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Senile Team's new game: Intrepid Izzy
Replies: 26
Views: 6724

Re: Senile Team preparing to announce new game

Did you toy around with the 8888 paletted mode? I did more than toy around with it, but found that it has some disadvantages: 1. AFAIK, 8888 palettes are stored in the global palette buffer, which can accomodate only a very limited number of such palettes. 2. It doesn't render as fast as 1555. Inte...
by mankrip
Sat Apr 01, 2017 11:23 pm
Forum: /dev/null
Topic: UNRESPECTFUL
Replies: 32
Views: 7616

Re: UNRESPECTFUL

7c9bcb128860da7a4b1dc97541c6d75f[1].jpg
by mankrip
Tue Mar 28, 2017 2:30 pm
Forum: Off-Topic Forum
Topic: *i'm working on making a sega horror film read on*
Replies: 27
Views: 3240

Re: Re:

Calavera wrote:adnit
Calavera wrote:this thread for thread for
You're impersonating him pretty well.
by mankrip
Sat Mar 25, 2017 5:11 pm
Forum: Programming Discussion
Topic: Better understand the TA Bining Process & rasterization
Replies: 20
Views: 3120

Re: Better understand the TA Bining Process & rasterization

That wouldn't solve the case when polygons intersect each other.
by mankrip
Sat Mar 25, 2017 2:43 am
Forum: Programming Discussion
Topic: Better understand the TA Bining Process & rasterization
Replies: 20
Views: 3120

Re: Better understand the TA Bining Process & rasterization

The most general-purpose point of tiled polygon rendering is to reduce the number of perspective correction calculations. With 16*16 tiles, perspective correction for a single polygon that fills the whole screen must only be calculated 300 times ( (320 * 240) / (16 * 16) ). For a comparison, Quake's...
by mankrip
Wed Mar 22, 2017 4:33 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Reicast (Android) Crashing
Replies: 2
Views: 972

Re: Reicast (Android) Crashing

Or the QuakeDev forum.
by mankrip
Tue Mar 21, 2017 8:17 pm
Forum: /dev/null
Topic: Being depressed is like
Replies: 2
Views: 650

Re: Being depressed is like

:wink: That's my kind of humor. I'm usually unable to express it in English though.
by mankrip
Tue Mar 21, 2017 2:53 pm
Forum: /dev/null
Topic: Being depressed is like
Replies: 2
Views: 650

Being depressed is like

... having a retard inside of your brain. The more you beat him up, the better.
by mankrip
Thu Mar 16, 2017 11:55 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Senile Team's new game: Intrepid Izzy
Replies: 26
Views: 6724

Re: Senile Team preparing to announce new game

The DC version will run at 640x480, with the same res but bigger vertical area than those last screenshots, right? That's awesome. Are you using any polygon-based animation techniques (scaling, rotating, etc.) to reduce the memory footprint of the sprites, or are all frames bitmap-based? Will there ...
by mankrip
Mon Mar 06, 2017 10:46 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Senile Team's new game: Intrepid Izzy
Replies: 26
Views: 6724

Re: Senile Team preparing to announce new game

The game looks great, and I'd like to see all that vegetation in the environments animating like the characters do.
by mankrip
Sat Feb 04, 2017 12:19 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Kickstarter Launched!
Replies: 35
Views: 29918

Re: In The Line Of Fire - Kickstarter Launched!

gameblabla wrote:Maybe he died for real...
Doubtful. As a programmer, if I knew I was going to die soon and failed at achieving resources/money to prevent that, the first thing I would do is releasing the sources of all of my own projects, so the knowledge in them don't get lost.
by mankrip
Tue Jan 31, 2017 8:36 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Kickstarter Launched!
Replies: 35
Views: 29918

Re: In The Line Of Fire - Kickstarter Launched!

The tech was really promising. But after all the years of work PH3NOM put into developing a 3D engine for the DC, the Kickstarter campaign was rushed. He had recently implemented lightmaps. However, nothing but a single screenshot showed this in the campaign. He should have re-recorded the scenes in...
by mankrip
Sun Jan 15, 2017 8:31 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Kickstarter Launched!
Replies: 35
Views: 29918

Re: In The Line Of Fire - Kickstarter Launched!

Well, it wasn't funded. Despite being one of the most vocal supporters for this project last year, I didn't pledge because there were a number of things in this Kickstarter campaign itself that I don't agree with. PH3NOM's work is still great and have lots of potential. I still hope to see the relea...
by mankrip
Sun Jan 15, 2017 6:51 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Burning Maqaku Quake
Replies: 1
Views: 908

Re: Burning Maqaku Quake

Are you scrambling the binary file, and renaming it to 1ST_READ.BIN?
Selfboot binaries are scrambled, non-selfboot binaries are not.
by mankrip
Fri Dec 30, 2016 7:56 pm
Forum: Gaming Forum
Topic: The Original POSTAL Has Been Made Open Source
Replies: 5
Views: 1448

Re: The Original POSTAL Has Been Made Open Source

I'm interested in porting it. My life is a complete mess at the moment, but let's see.
by mankrip
Tue Dec 20, 2016 2:58 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any interest in an updated Quake engine?
Replies: 25
Views: 10182

Re: Is there any interest in an updated Quake engine?

My mother died on November 16 and I'm currently very busy with family stuff. My family was very small already, and now my sister doesn't have anyone else in the world but me to help her.

Retroquad development is currently paused, and I've got no time to work on the DC version of Makaqu either.
by mankrip
Tue Dec 20, 2016 2:35 pm
Forum: /dev/null
Topic: DCEmu Baby Maker Intercourse List
Replies: 3
Views: 793

DCEmu Baby Maker Intercourse List

I just started being a Baby Maker, and I thought it might be good to have a place to share intercourses.

I don't have a very manly tool developed yet (size is age/usage based), so my first foursome was pretty simple... but I think the girls offered a pretty decent challenge without being too unfair.