Search found 5190 matches

by BlueCrab
Mon Aug 05, 2002 12:21 pm
Forum: Programming Discussion
Topic: CDDA
Replies: 7
Views: 605

The only way you would need that code is if you planned on using the ROMDISK to store files for use by your code (i.e. to make a GUI). If not you don't need it. And to make sure that someone doesn't try to play something that is less than track 1, you could use something like this /* Play the track,...
by BlueCrab
Sun Aug 04, 2002 11:31 pm
Forum: Programming Discussion
Topic: New Dreamcast toolchain build script
Replies: 15
Views: 1452

I had a lot of trouble with cygwin before, that's why I used MSYS. You don't need the patch because yes, its MinGW specific. I'll have to try to debug the script in cygwin some... Sorry it didn't work out for you :cry: , maybe I'll figure out why. Now off to do some debugging.... I'll update you if ...
by BlueCrab
Sun Aug 04, 2002 5:26 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: To-Eleven Trouble
Replies: 5
Views: 381

The MP3's should be on a separate disc from the program itself. When it tells you to press A, put in this MP3 filled disc, and then press A. It should work then, but I don't know if it supports sub-dirs or not! Hope that helps! Edit: I know that it works fine on my dreamcast with all of the MP3's in...
by BlueCrab
Sun Aug 04, 2002 4:58 pm
Forum: Programming Discussion
Topic: binutils problem
Replies: 6
Views: 572

Glad I could help, and I hope that it will work as well for you as it did for me!
by BlueCrab
Sat Aug 03, 2002 11:37 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: online seganet and dc games
Replies: 5
Views: 444

People are still up on the PSO server, just not in as great of quantities as they used to be. I guess they all just moved on from PSO.
by BlueCrab
Sat Aug 03, 2002 11:34 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Wierd...
Replies: 3
Views: 360

Although CD-ROM drives can't read the high density (outer area) of a GD-ROM, they can read the normal density (inside part, before the "Produced by or under license from sega enterprises ltd.(yes that's on the disc)) part. This section is normally used for extras put in by the developers of the...
by BlueCrab
Sat Aug 03, 2002 11:25 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast hardware question.....
Replies: 1
Views: 327

The main PCB board is the Dreamcast's motherboard. It contains the SH4, the PVR and other assorted chips and it does all of the system's processing. All of the peripherals of the system (GD-ROM, Modem, Controllers, Video output etc.) are attached to this in some way. That's about the best way to exp...
by BlueCrab
Sat Aug 03, 2002 10:49 pm
Forum: Programming Discussion
Topic: binutils problem
Replies: 6
Views: 572

At this point you are trying to build the target=sh-elf version of binutils, right :?: I believe that binutils-2.12.91 is source for the target=cygwin version only. Try getting version 2.12.1 at the GNU ftp site. Hope that will work for you!
by BlueCrab
Sat Aug 03, 2002 10:41 pm
Forum: Programming Discussion
Topic: New Dreamcast toolchain build script
Replies: 15
Views: 1452

I got it to build g++ just fine with my BAD (really) computer: Pentium II 400 mhz 128 MB RAM Windows 98 MinGW runtime 2.0 MSYS 1.0.8 w32api 1.5 (patched by the script) MSYS-DTK package Output from system: L.J.@PROTEVA /mingw/cross/dc/sh-elf/bin $ ./sh-elf-g++ -v Reading specs from c:\mingw\cross\dc\...
by BlueCrab
Sat Aug 03, 2002 12:33 pm
Forum: Programming Discussion
Topic: New Dreamcast toolchain build script
Replies: 15
Views: 1452

New Dreamcast toolchain build script

I have created a script for use with the shell of MSYS to create a MinGW hosted cross-compiler toolchain for the Dreamcast. The script itself should work with just about any other development environment (Cygwin, Linux) but I haven't tested it on such systems. This script even builds the g++ program...